From fae5839e8025f020638b4cd0583a9a992c5a7a1e Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 15 Apr 2007 11:05:10 +0000 Subject: Fixed some Bugs in Party Mode Fixed Support CategoryOnly Playlist Support git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@93 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenPartyScore.pas | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Game/Code/Screens/UScreenPartyScore.pas') diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas index 9cbeb5d5..142ec947 100644 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ b/Game/Code/Screens/UScreenPartyScore.pas @@ -57,13 +57,10 @@ begin SDLK_RETURN: begin Music.PlayStart; - if (PartySession.CurRound <= High(PartySession.Rounds)) then + if (PartySession.CurRound < High(PartySession.Rounds)) then FadeTo(@ScreenPartyNewRound) else - begin - PartySession.EndRound; FadeTo(@ScreenPartyWin); - end; end; end; end; @@ -114,6 +111,9 @@ begin Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; + //End Last Round + PartySession.EndRound; + //Set Winnertext Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]); -- cgit v1.2.3