From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenPartyScore.pas | 302 -------------------------------- 1 file changed, 302 deletions(-) delete mode 100644 Game/Code/Screens/UScreenPartyScore.pas (limited to 'Game/Code/Screens/UScreenPartyScore.pas') diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas deleted file mode 100644 index 176a94b2..00000000 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ /dev/null @@ -1,302 +0,0 @@ -unit UScreenPartyScore; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, SysUtils, UThemes; - -type - TScreenPartyScore = class(TMenu) - public - TextScoreTeam1: Cardinal; - TextScoreTeam2: Cardinal; - TextScoreTeam3: Cardinal; - TextNameTeam1: Cardinal; - TextNameTeam2: Cardinal; - TextNameTeam3: Cardinal; - StaticTeam1: Cardinal; - StaticTeam1BG: Cardinal; - StaticTeam1Deco: Cardinal; - StaticTeam2: Cardinal; - StaticTeam2BG: Cardinal; - StaticTeam2Deco: Cardinal; - StaticTeam3: Cardinal; - StaticTeam3BG: Cardinal; - StaticTeam3Deco: Cardinal; - TextWinner: Cardinal; - - DecoTex: Array[0..5] of Integer; - DecoColor: Array[0..5] of Record - R, G, B: Real; - end; - - MaxScore: Word; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage, UTexture, USkins; - -function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Start); - {if (PartySession.CurRound < High(PartySession.Rounds)) then - FadeTo(@ScreenPartyNewRound) - else // to-do : Party - begin - PartySession.EndRound; } - FadeTo(@ScreenPartyWin); - //end; - end; - - SDLK_RETURN: - begin - AudioPlayback.PlaySound(SoundLib.Start); - // to-do : Party - {if (PartySession.CurRound < High(PartySession.Rounds)) then - FadeTo(@ScreenPartyNewRound) - else } - FadeTo(@ScreenPartyWin); - end; - end; - end; -end; - -constructor TScreenPartyScore.Create; -var -// I: integer; // Auto Removed, Unused Variable - Tex: TTexture; - R, G, B: Real; - Color: Integer; -begin - inherited Create; - - TextScoreTeam1 := AddText (Theme.PartyScore.TextScoreTeam1); - TextScoreTeam2 := AddText (Theme.PartyScore.TextScoreTeam2); - TextScoreTeam3 := AddText (Theme.PartyScore.TextScoreTeam3); - TextNameTeam1 := AddText (Theme.PartyScore.TextNameTeam1); - TextNameTeam2 := AddText (Theme.PartyScore.TextNameTeam2); - TextNameTeam3 := AddText (Theme.PartyScore.TextNameTeam3); - - StaticTeam1 := AddStatic (Theme.PartyScore.StaticTeam1); - StaticTeam1BG := AddStatic (Theme.PartyScore.StaticTeam1BG); - StaticTeam1Deco := AddStatic (Theme.PartyScore.StaticTeam1Deco); - StaticTeam2 := AddStatic (Theme.PartyScore.StaticTeam2); - StaticTeam2BG := AddStatic (Theme.PartyScore.StaticTeam2BG); - StaticTeam2Deco := AddStatic (Theme.PartyScore.StaticTeam2Deco); - StaticTeam3 := AddStatic (Theme.PartyScore.StaticTeam3); - StaticTeam3BG := AddStatic (Theme.PartyScore.StaticTeam3BG); - StaticTeam3Deco := AddStatic (Theme.PartyScore.StaticTeam3Deco); - - TextWinner := AddText (Theme.PartyScore.TextWinner); - - //Load Deco Textures - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - //Get Color - LoadColor(R, G, B, Theme.PartyScore.DecoTextures.FirstColor); - Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - DecoColor[0].R := R; - DecoColor[0].G := G; - DecoColor[0].B := B; - - //Load Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), Theme.PartyScore.DecoTextures.FirstTyp, Color); - DecoTex[0] := Tex.TexNum; - - //Get Second Color - LoadColor(R, G, B, Theme.PartyScore.DecoTextures.SecondColor); - Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - DecoColor[1].R := R; - DecoColor[1].G := G; - DecoColor[1].B := B; - - //Load Second Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), Theme.PartyScore.DecoTextures.SecondTyp, Color); - DecoTex[1] := Tex.TexNum; - - //Get Third Color - LoadColor(R, G, B, Theme.PartyScore.DecoTextures.ThirdColor); - Color := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - DecoColor[2].R := R; - DecoColor[2].G := G; - DecoColor[2].B := B; - - //Load Third Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), Theme.PartyScore.DecoTextures.ThirdTyp, Color); - DecoTex[2] := Tex.TexNum; - end; - - LoadFromTheme(Theme.PartyScore); -end; - -procedure TScreenPartyScore.onShow; -var - I, J: Integer; - Placings: Array [0..5] of Byte; -begin - inherited; - - - //Get Maxscore - - MaxScore := 0; - for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - begin - if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then - MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score; - end; - - //Get Placings - for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - begin - Placings[I] := 0; - for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do - If (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then - Inc(Placings[I]); - end; - - - //Set Static Length - Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; - Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; - Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; - - //fix: prevents static from drawn out of bounds. - if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99; - if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; - if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; - - //End Last Round // to-do : Party - //PartySession.EndRound; - - //Set Winnertext - //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]); - - if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - begin - Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score); - Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name); - - //Set Deco Texture - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Placings[0]]; - Static[StaticTeam1Deco].Texture.ColR := DecoColor[Placings[0]].R; - Static[StaticTeam1Deco].Texture.ColG := DecoColor[Placings[0]].G; - Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B; - end; - - Text[TextScoreTeam1].Visible := True; - Text[TextNameTeam1].Visible := True; - Static[StaticTeam1].Visible := True; - Static[StaticTeam1BG].Visible := True; - Static[StaticTeam1Deco].Visible := True; - end - else - begin - Text[TextScoreTeam1].Visible := False; - Text[TextNameTeam1].Visible := False; - Static[StaticTeam1].Visible := False; - Static[StaticTeam1BG].Visible := False; - Static[StaticTeam1Deco].Visible := False; - end; - - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - begin - Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score); - Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name); - - //Set Deco Texture - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Placings[1]]; - Static[StaticTeam2Deco].Texture.ColR := DecoColor[Placings[1]].R; - Static[StaticTeam2Deco].Texture.ColG := DecoColor[Placings[1]].G; - Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B; - end; - - Text[TextScoreTeam2].Visible := True; - Text[TextNameTeam2].Visible := True; - Static[StaticTeam2].Visible := True; - Static[StaticTeam2BG].Visible := True; - Static[StaticTeam2Deco].Visible := True; - end - else - begin - Text[TextScoreTeam2].Visible := False; - Text[TextNameTeam2].Visible := False; - Static[StaticTeam2].Visible := False; - Static[StaticTeam2BG].Visible := False; - Static[StaticTeam2Deco].Visible := False; - end; - - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - begin - Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score); - Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name); - - //Set Deco Texture - if Theme.PartyScore.DecoTextures.ChangeTextures then - begin - Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Placings[2]]; - Static[StaticTeam3Deco].Texture.ColR := DecoColor[Placings[2]].R; - Static[StaticTeam3Deco].Texture.ColG := DecoColor[Placings[2]].G; - Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B; - end; - - Text[TextScoreTeam3].Visible := True; - Text[TextNameTeam3].Visible := True; - Static[StaticTeam3].Visible := True; - Static[StaticTeam3BG].Visible := True; - Static[StaticTeam3Deco].Visible := True; - end - else - begin - Text[TextScoreTeam3].Visible := False; - Text[TextNameTeam3].Visible := False; - Static[StaticTeam3].Visible := False; - Static[StaticTeam3BG].Visible := False; - Static[StaticTeam3Deco].Visible := False; - end; - - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyScore.SetAnimationProgress(Progress: real); -begin - if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; - if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; -end; - -end. -- cgit v1.2.3