From dbeaec3a0e5a50c84b70b28ae00a368a3e6e98e9 Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 22 Mar 2008 11:58:28 +0000 Subject: Support for non-US (QWERTY) keyboard layout. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@970 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenPartyPlayer.pas | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'Game/Code/Screens/UScreenPartyPlayer.pas') diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas index af603497..c8600c9b 100644 --- a/Game/Code/Screens/UScreenPartyPlayer.pas +++ b/Game/Code/Screens/UScreenPartyPlayer.pas @@ -64,12 +64,17 @@ begin SDL_ModState := 0; begin // Key Down - case PressedKey of - SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: + // check normal keys + case CharCode of + '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '_', '!', ',', '<', '/', '*', '?', '''', '"': begin Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; + Exit; end; - + end; + + // check special keys + case PressedKey of // Templates for Names Mod SDLK_F1: if (SDL_ModState = KMOD_LALT) then -- cgit v1.2.3