From 5f11f9f3e328f6818a42f0a3405404612399c64e Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 30 Aug 2008 18:12:06 +0000 Subject: Removed outdated 1.1 branch contents git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenPartyOptions.pas | 273 ------------------------------ 1 file changed, 273 deletions(-) delete mode 100644 Game/Code/Screens/UScreenPartyOptions.pas (limited to 'Game/Code/Screens/UScreenPartyOptions.pas') diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas deleted file mode 100644 index 1b5cf976..00000000 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ /dev/null @@ -1,273 +0,0 @@ -unit UScreenPartyOptions; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; - -type - TScreenPartyOptions = class(TMenu) - public - SelectLevel: Cardinal; - SelectPlayList: Cardinal; - SelectPlayList2: Cardinal; - SelectRounds: Cardinal; - SelectTeams: Cardinal; - SelectPlayers1: Cardinal; - SelectPlayers2: Cardinal; - SelectPlayers3: Cardinal; - - PlayList: Integer; - PlayList2: Integer; - Rounds: Integer; - NumTeams: Integer; - NumPlayer1, NumPlayer2, NumPlayer3: Integer; - - constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure SetAnimationProgress(Progress: real); override; - procedure SetPlaylist2; - end; - -var - IPlaylist: array[0..2] of String; - IPlaylist2: array of String; -const - ITeams: array[0..1] of String =('2', '3'); - IPlayers: array[0..3] of String =('1', '2', '3', '4'); - IRounds: array[0..5] of String = ('2', '3', '4', '5', '6', '7'); - -implementation - -uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USong, UDLLManager, UPlaylist, USongs; - -function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; - var - I, J: Integer; - OnlyMultiPlayer: boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - - SDLK_RETURN: - begin - //Don'T start when Playlist is Selected and there are no Playlists - If (Playlist = 2) and (Length(PlaylistMan.Playlists) = 0) then - Exit; - // Don't start when SinglePlayer Teams but only Multiplayer Plugins available - OnlyMultiPlayer:=true; - for I := 0 to High(DLLMan.Plugins) do begin - OnlyMultiPlayer := (OnlyMultiPlayer AND DLLMan.Plugins[I].TeamModeOnly); - end; - if (OnlyMultiPlayer) AND ((NumPlayer1 = 0) OR (NumPlayer2 = 0) OR ((NumPlayer3 = 0) AND (NumTeams = 1))) then begin - ScreenPopupError.ShowPopup(Language.Translate('ERROR_NO_PLUGINS')); - Exit; - end; - //Save Difficulty - Ini.Difficulty := SelectsS[SelectLevel].SelectedOption; - Ini.SaveLevel; - - - //Save Num Teams: - {PartySession.Teams.NumTeams := NumTeams + 2; - PartySession.Teams.Teaminfo[0].NumPlayers := NumPlayer1+1; - PartySession.Teams.Teaminfo[1].NumPlayers := NumPlayer2+1; - PartySession.Teams.Teaminfo[2].NumPlayers := NumPlayer3+1;} - - //Save Playlist - PlaylistMan.Mode := TSingMode( Playlist ); - PlaylistMan.CurPlayList := High(Cardinal); - //If Category Selected Search Category ID - if Playlist = 1 then - begin - J := -1; - For I := 0 to high(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - Inc(J); - - if J = Playlist2 then - begin - PlaylistMan.CurPlayList := I; - Break; - end; - end; - - //No Categorys or Invalid Entry - If PlaylistMan.CurPlayList = High(Cardinal) then - Exit; - end - else - PlaylistMan.CurPlayList := Playlist2; - - //Start Party - // to-do : Party - //PartySession.StartNewParty(Rounds + 2); - - AudioPlayback.PlaySound(SoundLib.Start); - //Go to Player Screen - FadeTo(@ScreenPartyPlayer); - end; - - // Up and Down could be done at the same time, - // but I don't want to declare variables inside - // functions like this one, called so many times - SDLK_DOWN: InteractNext; - SDLK_UP: InteractPrev; - SDLK_RIGHT: - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractInc; - - //Change Playlist2 if Playlist is Changed - If (Interaction = 1) then - begin - SetPlaylist2; - end //Change Team3 Players visibility - Else If (Interaction = 4) then - begin - SelectsS[7].Visible := (NumTeams = 1); - end; - end; - SDLK_LEFT: - begin - AudioPlayback.PlaySound(SoundLib.Option); - InteractDec; - - //Change Playlist2 if Playlist is Changed - If (Interaction = 1) then - begin - SetPlaylist2; - end //Change Team3 Players visibility - Else If (Interaction = 4) then - begin - SelectsS[7].Visible := (NumTeams = 1); - end; - end; - end; - end; -end; - -constructor TScreenPartyOptions.Create; -var - I: integer; -begin - inherited Create; - //Fill IPlaylist - IPlaylist[0] := Language.Translate('PARTY_PLAYLIST_ALL'); - IPlaylist[1] := Language.Translate('PARTY_PLAYLIST_CATEGORY'); - IPlaylist[2] := Language.Translate('PARTY_PLAYLIST_PLAYLIST'); - - //Fill IPlaylist2 - SetLength(IPlaylist2, 1); - IPlaylist2[0] := '---'; - - //Clear all Selects - NumTeams := 0; - NumPlayer1 := 0; - NumPlayer2 := 0; - NumPlayer3 := 0; - Rounds := 5; - PlayList := 0; - PlayList2 := 0; - - //Load Screen From Theme - LoadFromTheme(Theme.PartyOptions); - - SelectLevel := AddSelectSlide (Theme.PartyOptions.SelectLevel, Ini.Difficulty, Theme.ILevel); - SelectPlayList := AddSelectSlide (Theme.PartyOptions.SelectPlayList, PlayList, IPlaylist); - SelectPlayList2 := AddSelectSlide (Theme.PartyOptions.SelectPlayList2, PlayList2, IPlaylist2); - SelectRounds := AddSelectSlide (Theme.PartyOptions.SelectRounds, Rounds, IRounds); - SelectTeams := AddSelectSlide (Theme.PartyOptions.SelectTeams, NumTeams, ITeams); - SelectPlayers1 := AddSelectSlide (Theme.PartyOptions.SelectPlayers1, NumPlayer1, IPlayers); - SelectPlayers2 := AddSelectSlide (Theme.PartyOptions.SelectPlayers2, NumPlayer2, IPlayers); - SelectPlayers3 := AddSelectSlide (Theme.PartyOptions.SelectPlayers3, NumPlayer3, IPlayers); - - Interaction := 0; - - //Hide Team3 Players - SelectsS[7].Visible := False; -end; - -procedure TScreenPartyOptions.SetPlaylist2; -var I: Integer; -begin - Case Playlist of - 0: - begin - SetLength(IPlaylist2, 1); - IPlaylist2[0] := '---'; - end; - 1: - begin - SetLength(IPlaylist2, 0); - For I := 0 to high(CatSongs.Song) do - begin - If (CatSongs.Song[I].Main) then - begin - SetLength(IPlaylist2, Length(IPlaylist2) + 1); - IPlaylist2[high(IPlaylist2)] := CatSongs.Song[I].Artist; - end; - end; - - If (Length(IPlaylist2) = 0) then - begin - SetLength(IPlaylist2, 1); - IPlaylist2[0] := 'No Categories found'; - end; - end; - 2: - begin - if (Length(PlaylistMan.Playlists) > 0) then - begin - SetLength(IPlaylist2, Length(PlaylistMan.Playlists)); - PlaylistMan.GetNames(IPlaylist2); - end - else - begin - SetLength(IPlaylist2, 1); - IPlaylist2[0] := 'No Playlists found'; - end; - end; - end; - - Playlist2 := 0; - UpdateSelectSlideOptions(Theme.PartyOptions.SelectPlayList2, 2, IPlaylist2, Playlist2); -end; - -procedure TScreenPartyOptions.onShow; -begin - Randomize; - -// LCD.WriteText(1, ' Choose mode: '); -// UpdateLCD; -end; - -procedure TScreenPartyOptions.SetAnimationProgress(Progress: real); -begin - {for I := 0 to 6 do - SelectS[I].Texture.ScaleW := Progress;} -end; - -end. -- cgit v1.2.3