From 60e6d3f9904a8114e985fccd14454b9b604ea275 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Wed, 28 Apr 2010 19:54:31 +0000 Subject: - new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem) - changing of sorting and folder-option (on/off) does not need any restart now - a lot of code clean up - some bugfixes... i hope... dont't know which... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenPartyNewRound.pas | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Game/Code/Screens/UScreenPartyNewRound.pas') diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas index 91ae0e64..7c043b7e 100644 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ b/Game/Code/Screens/UScreenPartyNewRound.pas @@ -112,8 +112,8 @@ begin end; constructor TScreenPartyNewRound.Create; -var - I: integer; +{var + I: integer;} begin inherited Create; @@ -171,8 +171,8 @@ begin end; procedure TScreenPartyNewRound.onShow; -var - I: Integer; +//var + //I: Integer; function GetTeamPlayers(const Num: Byte): String; var Players: Array of String; @@ -322,7 +322,7 @@ var T: Integer; NumRounds: Integer; begin - N:=0; + //N:=0; //current round-number R:=PartySession.CurRound; -- cgit v1.2.3