From 5ed6620bad808381fce94f2cd67ee911b4d45bff Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Wed, 21 Mar 2007 19:19:04 +0000 Subject: git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenOptionsGame.pas | 107 +++++++++++++++++++++++++++++++ 1 file changed, 107 insertions(+) create mode 100644 Game/Code/Screens/UScreenOptionsGame.pas (limited to 'Game/Code/Screens/UScreenOptionsGame.pas') diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas new file mode 100644 index 00000000..6f49bd19 --- /dev/null +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -0,0 +1,107 @@ +unit UScreenOptionsGame; + +interface + +uses + UMenu, SDL, UDisplay, UMusic, UPliki, UIni, UThemes, USongs; + +type + TScreenOptionsGame = class(TMenu) + public + old_Tabs, old_Sorting: integer; + constructor Create(Back: String); override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure RefreshSongs; + end; + +implementation + +uses UGraphic; + +function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_ESCAPE : + begin + Music.PlayBack; + RefreshSongs; + FadeTo(@ScreenOptions); + end; + SDLK_RETURN: + begin + if SelInteraction = 6 then begin + Music.PlayBack; + RefreshSongs; + FadeTo(@ScreenOptions); + end; + end; + SDLK_DOWN: + InteractNext; + SDLK_UP : + InteractPrev; + SDLK_RIGHT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then begin + Music.PlayOption; + InteractInc; + end; + end; + SDLK_LEFT: + begin + if (SelInteraction >= 0) and (SelInteraction <= 5) then begin + Music.PlayOption; + InteractDec; + end; + end; + end; + end; +end; + +constructor TScreenOptionsGame.Create(Back: String); +var + I: integer; +begin + inherited Create(Back); + + AddBackground(Theme.OptionsGame.Background.Tex); + + for I := 0 to High(Theme.OptionsGame.Static) do + AddStatic(Theme.OptionsGame.Static[I]); + + for I := 0 to High(Theme.OptionsGame.Text) do + AddText(Theme.OptionsGame.Text[I]); + + //Refresh Songs Patch + old_Sorting := Ini.Sorting; + old_Tabs := Ini.Tabs; + + AddSelect(Theme.OptionsGame.SelectPlayers, Ini.Players, IPlayers); + AddSelect(Theme.OptionsGame.SelectDifficulty, Ini.Difficulty, IDifficulty); + AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage); + AddSelect(Theme.OptionsGame.SelectTabs, Ini.Tabs, ITabs); + AddSelectSlide(Theme.OptionsGame.SelectSorting, Ini.Sorting, ISorting); + AddSelect(Theme.OptionsGame.SelectDebug, Ini.Debug, IDebug); + + + AddButton(Theme.OptionsGame.ButtonExit); + AddButtonText(14, 20, 'Exit'); + +end; + +//Refresh Songs Patch +procedure TScreenOptionsGame.RefreshSongs; +begin +if (ini.Sorting <> old_Sorting) or (ini.Tabs <> old_Tabs) then + ScreenSong.Refresh; +end; + +procedure TScreenOptionsGame.onShow; +begin +// Interaction := 0; +end; + +end. -- cgit v1.2.3