From b08c9047b5cdd5628f45877c90149e3bedd57b89 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 21 Mar 2008 15:13:23 +0000 Subject: ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...) See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenOptions.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens/UScreenOptions.pas') diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas index 0c4ee173..9c4567d1 100644 --- a/Game/Code/Screens/UScreenOptions.pas +++ b/Game/Code/Screens/UScreenOptions.pas @@ -12,7 +12,7 @@ type public TextDescription: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure InteractNext; override; procedure InteractPrev; override; @@ -23,7 +23,7 @@ implementation uses UGraphic; -function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then -- cgit v1.2.3