From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenOptions.pas | 196 ----------------------------------- 1 file changed, 196 deletions(-) delete mode 100644 Game/Code/Screens/UScreenOptions.pas (limited to 'Game/Code/Screens/UScreenOptions.pas') diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas deleted file mode 100644 index 24633115..00000000 --- a/Game/Code/Screens/UScreenOptions.pas +++ /dev/null @@ -1,196 +0,0 @@ -unit UScreenOptions; - -interface - -{$I switches.inc} - -uses - UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes; - -type - TScreenOptions = class(TMenu) - public - TextDescription: integer; - constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; - procedure onShow; override; - procedure InteractNext; override; - procedure InteractPrev; override; - procedure InteractNextRow; override; - procedure InteractPrevRow; override; - procedure SetAnimationProgress(Progress: real); override; - end; - -implementation - -uses UGraphic; - -function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; -begin - Result := true; - If (PressedDown) Then - begin // Key Down - // check normal keys - case WideCharUpperCase(CharCode)[1] of - 'Q': - begin - Result := false; - Exit; - end; - end; - - // check special keys - case PressedKey of - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin -// Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - SDLK_RETURN: - begin - if SelInteraction = 0 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsGame); - end; - - if SelInteraction = 1 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsGraphics); - end; - - if SelInteraction = 2 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsSound); - end; - - if SelInteraction = 3 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsLyrics); - end; - - if SelInteraction = 4 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsThemes); - end; - - if SelInteraction = 5 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsRecord); - end; - - if SelInteraction = 6 then - begin - AudioPlayback.PlaySound(SoundLib.Start); - FadeTo(@ScreenOptionsAdvanced); - end; - - if SelInteraction = 7 then - begin - Ini.Save; - AudioPlayback.PlaySound(SoundLib.Back); - FadeTo(@ScreenMain); - end; - end; - SDLK_DOWN: InteractNextRow; - SDLK_UP: InteractPrevRow; - SDLK_RIGHT: InteractNext; - SDLK_LEFT: InteractPrev; - end; - end; -end; - -constructor TScreenOptions.Create; -//var -// I: integer; // Auto Removed, Unused Variable -begin - inherited Create; - - TextDescription := AddText(Theme.Options.TextDescription); - - LoadFromTheme(Theme.Options); - - AddButton(Theme.Options.ButtonGame); - if (Length(Button[0].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[0]); - - AddButton(Theme.Options.ButtonGraphics); - if (Length(Button[1].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[1]); - - AddButton(Theme.Options.ButtonSound); - if (Length(Button[2].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[2]); - - AddButton(Theme.Options.ButtonLyrics); - if (Length(Button[3].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[3]); - - AddButton(Theme.Options.ButtonThemes); - if (Length(Button[4].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[4]); - - AddButton(Theme.Options.ButtonRecord); - if (Length(Button[5].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[5]); - - AddButton(Theme.Options.ButtonAdvanced); - if (Length(Button[6].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[6]); - - AddButton(Theme.Options.ButtonExit); - if (Length(Button[7].Text)=0) then - AddButtonText(14, 20, Theme.Options.Description[7]); - - Interaction := 0; -end; - -procedure TScreenOptions.onShow; -begin - inherited; -end; - -procedure TScreenOptions.InteractNext; -begin - inherited InteractNext; - Text[TextDescription].Text := Theme.Options.Description[Interaction]; -end; - -procedure TScreenOptions.InteractPrev; -begin - inherited InteractPrev; - Text[TextDescription].Text := Theme.Options.Description[Interaction]; -end; - -procedure TScreenOptions.InteractNextRow; -begin - inherited InteractNextRow; - Text[TextDescription].Text := Theme.Options.Description[Interaction]; -end; - -procedure TScreenOptions.InteractPrevRow; -begin - inherited InteractPrevRow; - Text[TextDescription].Text := Theme.Options.Description[Interaction]; -end; - -procedure TScreenOptions.SetAnimationProgress(Progress: real); -begin - Button[0].Texture.ScaleW := Progress; - Button[1].Texture.ScaleW := Progress; - Button[2].Texture.ScaleW := Progress; - Button[3].Texture.ScaleW := Progress; - Button[4].Texture.ScaleW := Progress; - Button[5].Texture.ScaleW := Progress; - Button[6].Texture.ScaleW := Progress; - Button[7].Texture.ScaleW := Progress; -end; - -end. -- cgit v1.2.3