From dbeaec3a0e5a50c84b70b28ae00a368a3e6e98e9 Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 22 Mar 2008 11:58:28 +0000 Subject: Support for non-US (QWERTY) keyboard layout. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@970 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenMain.pas | 34 +++++++++++++++++++++------------- 1 file changed, 21 insertions(+), 13 deletions(-) (limited to 'Game/Code/Screens/UScreenMain.pas') diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index 44906858..2d13ac09 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -73,19 +73,14 @@ begin If (PressedDown) Then begin // Key Down - case PressedKey of - SDLK_Q: + // check normal keys + case WideUpperCase(CharCode)[1] of + 'Q': begin Result := false; + Exit; end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - Result := False; - end; - - SDLK_C: + 'C': begin if (SDL_ModState = KMOD_LALT) then begin @@ -93,24 +88,37 @@ begin //Credits_Alpha := 0; //Credits_Visible := True; FadeTo(@ScreenCredits , SoundLib.Start ); + Exit; end; end; - SDLK_M: + 'M': begin if (Ini.Players >= 1) AND (Length(DLLMan.Plugins)>=1) then begin FadeTo(@ScreenPartyOptions, SoundLib.Start); + Exit; end; end; - SDLK_S: + 'S': begin FadeTo(@ScreenStatMain, SoundLib.Start); + Exit; end; - SDLK_E: + 'E': begin FadeTo(@ScreenEdit, SoundLib.Start); + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + Result := False; end; SDLK_RETURN: -- cgit v1.2.3