From 06727bfa7cbb7f2f5b1f986c409f7737c2f5286f Mon Sep 17 00:00:00 2001 From: mogguh Date: Tue, 9 Oct 2007 00:47:22 +0000 Subject: New branch, for the upcoming 1.01 release which will fix several issues that were reported, already fixed a typo in the English language file. Review Jira for other issues that should get fixed for that release. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.01@475 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenEditConvert.pas | 530 +++++++++++++++++++++++++++++++ 1 file changed, 530 insertions(+) create mode 100644 Game/Code/Screens/UScreenEditConvert.pas (limited to 'Game/Code/Screens/UScreenEditConvert.pas') diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas new file mode 100644 index 00000000..f1e3ba32 --- /dev/null +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -0,0 +1,530 @@ +unit UScreenEditConvert; + +interface + +uses UMenu, SDL, MidiFile, MidiOut, ULog, USongs, UMusic, UThemes; + +type + TNote = record + Event: integer; + EventType: integer; + Channel: integer; + Start: real; + Len: real; + Data1: integer; + Data2: integer; + Str: string; + end; + + TTrack = record + Note: array of TNote; + Name: string; + Hear: boolean; + Status: byte; // 0 - none, 1 - notes, 2 - lyrics, 3 - notes + lyrics + end; + + TNuta = record + Start: integer; + Len: integer; + Tone: integer; + Lyric: string; + NewSentence: boolean; + end; + + TArrayTrack = array of TTrack; + + TScreenEditConvert = class(TMenu) + public + ATrack: TArrayTrack; // actual track +// Track: TArrayTrack; + Channel: TArrayTrack; + ColR: array[0..100] of real; + ColG: array[0..100] of real; + ColB: array[0..100] of real; + Len: real; + Sel: integer; + Selected: boolean; +// FileName: string; + MidiFile: TMidiFile; + MidiTrack: TMidiTrack; + MidiEvent: pMidiEvent; + MidiOut: TMidiOutput; + Song: TSong; + Czesc: TCzesci; + BPM: real; + Ticks: real; + Nuta: array of TNuta; + + procedure AddLyric(Start: integer; Tekst: string); + procedure Extract; + + procedure MidiFile1MidiEvent(event: PMidiEvent); + function SelectedNumber: integer; + constructor Create; override; + procedure onShow; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function Draw: boolean; override; + procedure onHide; override; + end; + +implementation +uses UGraphic, SysUtils, UDrawTexture, TextGL, UFiles, UMain, UIni, OpenGL, USkins; + +function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +var + T: integer; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE: + begin + MidiFile.StopPlaying; + Music.PlayBack; + FadeTo(@ScreenEdit); + end; + + SDLK_RETURN: + begin + if Interaction = 0 then begin + Music.PlayStart; + ScreenOpen.BackScreen := @ScreenEditConvert; + FadeTo(@ScreenOpen); + end; + + if Interaction = 1 then begin + Selected := false; + MidiFile.OnMidiEvent := MidiFile1MidiEvent; +// MidiFile.GoToTime(MidiFile.GetTrackLength div 2); + MidiFile.StartPlaying; + end; + + if Interaction = 2 then begin + Selected := true; + MidiFile.OnMidiEvent := nil; + {for T := 0 to High(ATrack) do begin + if ATrack[T].Hear then begin + MidiTrack := MidiFile.GetTrack(T); + MidiTrack.OnMidiEvent := MidiFile1MidiEvent; + end; + end; + MidiFile.StartPlaying;//} + end; + + if Interaction = 3 then begin + if SelectedNumber > 0 then begin + Extract; + SaveSong(Song, Czesc, ChangeFileExt(FileName, '.txt'), false); + end; + end; + + end; + + SDLK_SPACE: + begin +// ATrack[Sel].Hear := not ATrack[Sel].Hear; + ATrack[Sel].Status := (ATrack[Sel].Status + 1) mod 4; + +{ if Selected then begin + MidiTrack := MidiFile.GetTrack(Sel); + if Track[Sel].Hear then + MidiTrack.OnMidiEvent := MidiFile1MidiEvent + else + MidiTrack.OnMidiEvent := nil; + end;} + end; + + SDLK_RIGHT: + begin + InteractNext; + end; + + SDLK_LEFT: + begin + InteractPrev; + end; + + SDLK_DOWN: + begin + Inc(Sel); + if Sel > High(ATrack) then Sel := 0; + end; + SDLK_UP: + begin + Dec(Sel); + if Sel < 0 then Sel := High(ATrack); + end; + end; + end; +end; + +procedure TScreenEditConvert.AddLyric(Start: integer; Tekst: string); +var + N: integer; +begin + for N := 0 to High(Nuta) do begin + if Nuta[N].Start = Start then begin + // check for new sentece + if Copy(Tekst, 1, 1) = '\' then Delete(Tekst, 1, 1); + if Copy(Tekst, 1, 1) = '/' then begin + Delete(Tekst, 1, 1); + Nuta[N].NewSentence := true; + end; + + // overwrite lyric od append + if Nuta[N].Lyric = '-' then + Nuta[N].Lyric := Tekst + else + Nuta[N].Lyric := Nuta[N].Lyric + Tekst; + end; + end; +end; + +procedure TScreenEditConvert.Extract; +var + T: integer; + C: integer; + N: integer; + Nu: integer; + NutaTemp: TNuta; + Move: integer; + Max, Min: integer; +begin + // song info + Song.Title := ''; + Song.Artist := ''; + Song.Mp3 := ''; + Song.Resolution := 4; + SetLength(Song.BPM, 1); + Song.BPM[0].BPM := BPM*4; + + SetLength(Nuta, 0); + + // extract notes + for T := 0 to High(ATrack) do begin +// if ATrack[T].Hear then begin + if ((ATrack[T].Status div 1) and 1) = 1 then begin + for N := 0 to High(ATrack[T].Note) do begin + if (ATrack[T].Note[N].EventType = 9) and (ATrack[T].Note[N].Data2 > 0) then begin + Nu := Length(Nuta); + SetLength(Nuta, Nu + 1); + Nuta[Nu].Start := Round(ATrack[T].Note[N].Start / Ticks); + Nuta[Nu].Len := Round(ATrack[T].Note[N].Len / Ticks); + Nuta[Nu].Tone := ATrack[T].Note[N].Data1 - 12*5; + Nuta[Nu].Lyric := '-'; + end; + end; + end; + end; + + // extract lyrics + for T := 0 to High(ATrack) do begin +// if ATrack[T].Hear then begin + if ((ATrack[T].Status div 2) and 1) = 1 then begin + for N := 0 to High(ATrack[T].Note) do begin + if (ATrack[T].Note[N].EventType = 15) then begin +// Log.LogStatus('<' + Track[T].Note[N].Str + '>', 'MIDI'); + AddLyric(Round(ATrack[T].Note[N].Start / Ticks), ATrack[T].Note[N].Str); + end; + end; + end; + end; + + // sort notes + for N := 0 to High(Nuta) do + for Nu := 0 to High(Nuta)-1 do + if Nuta[Nu].Start > Nuta[Nu+1].Start then begin + NutaTemp := Nuta[Nu]; + Nuta[Nu] := Nuta[Nu+1]; + Nuta[Nu+1] := NutaTemp; + end; + + // move to 0 at beginning + Move := Nuta[0].Start; + for N := 0 to High(Nuta) do + Nuta[N].Start := Nuta[N].Start - Move; + + // copy notes + SetLength(Czesc.Czesc, 1); + Czesc.Ilosc := 1; + Czesc.High := 0; + + C := 0; + N := 0; + Czesc.Czesc[C].IlNut := 0; + Czesc.Czesc[C].HighNut := -1; + + for Nu := 0 to High(Nuta) do begin + if Nuta[Nu].NewSentence then begin // nowa linijka + SetLength(Czesc.Czesc, Length(Czesc.Czesc)+1); + Czesc.Ilosc := Czesc.Ilosc + 1; + Czesc.High := Czesc.High + 1; + C := C + 1; + N := 0; + SetLength(Czesc.Czesc[C].Nuta, 0); + Czesc.Czesc[C].IlNut := 0; + Czesc.Czesc[C].HighNut := -1; + + //Calculate Start of the Last Sentence + if (C > 0) and (Nu > 0) then + begin + Max := Nuta[Nu].Start; + Min := Nuta[Nu-1].Start + Nuta[Nu-1].Len; + + case (Max - Min) of + 0: Czesc.Czesc[C].Start := Max; + 1: Czesc.Czesc[C].Start := Max; + 2: Czesc.Czesc[C].Start := Max - 1; + 3: Czesc.Czesc[C].Start := Max - 2; + else + if ((Max - Min) > 4) then + Czesc.Czesc[C].Start := Min + 2 + else + Czesc.Czesc[C].Start := Max; + + end; // case + + end; + end; + + // tworzy miejsce na nowa nute + SetLength(Czesc.Czesc[C].Nuta, Length(Czesc.Czesc[C].Nuta)+1); + Czesc.Czesc[C].IlNut := Czesc.Czesc[C].IlNut + 1; + Czesc.Czesc[C].HighNut := Czesc.Czesc[C].HighNut + 1; + + // dopisuje + Czesc.Czesc[C].Nuta[N].Start := Nuta[Nu].Start; + Czesc.Czesc[C].Nuta[N].Dlugosc := Nuta[Nu].Len; + Czesc.Czesc[C].Nuta[N].Ton := Nuta[Nu].Tone; + Czesc.Czesc[C].Nuta[N].Tekst := Nuta[Nu].Lyric; + //All Notes are Freestyle when Converted Fix: + Czesc.Czesc[C].Nuta[N].Wartosc := 1; + Inc(N); + end; +end; + +function TScreenEditConvert.SelectedNumber: integer; +var + T: integer; // track +begin + Result := 0; + for T := 0 to High(ATrack) do +// if ATrack[T].Hear then Inc(Result); + if ((ATrack[T].Status div 1) and 1) = 1 then Inc(Result); +end; + +procedure TScreenEditConvert.MidiFile1MidiEvent(event: PMidiEvent); +begin +// Log.LogStatus(IntToStr(event.event), 'MIDI'); + MidiOut.PutShort(event.event, event.data1, event.data2); +end; + +constructor TScreenEditConvert.Create; +var + P: integer; +begin + inherited Create; + AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(15, 5, 0, 0, 0, 'Open'); +// Button[High(Button)].Text[0].Size := 11; + + AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(25, 5, 0, 0, 0, 'Play'); + + AddButton(280, 20, 200, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(25, 5, 0, 0, 0, 'Play Selected'); + + AddButton(500, 20, 100, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(20, 5, 0, 0, 0, 'Save'); + + +{ MidiOut := TMidiOutput.Create(nil); +// MidiOut.Close; +// MidiOut.DeviceID := 0; + if Ini.Debug = 1 then + MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table + Log.LogStatus(MidiOut.ProductName, 'MIDI'); + MidiOut.Open; +// MidiOut.SetVolume(100, 100); // temporary} + + FileName := GamePath + 'file.mid'; + MidiFile := TMidiFile.Create(nil); + + for P := 0 to 100 do begin + ColR[P] := Random(10)/10; + ColG[P] := Random(10)/10; + ColB[P] := Random(10)/10; + end; + +end; + +procedure TScreenEditConvert.onShow; +var + T: integer; // track + N: integer; // note + C: integer; // channel + CN: integer; // channel note +begin + MidiOut := TMidiOutput.Create(nil); + if Ini.Debug = 1 then + MidiOut.ProductName := 'Microsoft GS Wavetable SW Synth'; // for my kxproject without midi table + Log.LogStatus(MidiOut.ProductName, 'MIDI'); + MidiOut.Open; + + + if FileExists(FileName) then begin + MidiFile.Filename := FileName; + MidiFile.ReadFile; + + + Len := 0; + Sel := 0; + BPM := MidiFile.Bpm; + Ticks := MidiFile.TicksPerQuarter / 4; + +{ for T := 0 to MidiFile.NumberOfTracks-1 do begin + SetLength(Track, Length(Track)+1); + MidiTrack := MidiFile.GetTrack(T); + MidiTrack.OnMidiEvent := MidiFile1MidiEvent; + Track[T].Name := MidiTrack.getName; + + for N := 0 to MidiTrack.getEventCount-1 do begin + SetLength(Track[T].Note, Length(Track[T].Note)+1); + MidiEvent := MidiTrack.GetEvent(N); + Track[T].Note[N].Start := MidiEvent.time; + Track[T].Note[N].Len := MidiEvent.len; + Track[T].Note[N].Event := MidiEvent.event; + Track[T].Note[N].EventType := MidiEvent.event div 16; + Track[T].Note[N].Channel := MidiEvent.event and 15; + Track[T].Note[N].Data1 := MidiEvent.data1; + Track[T].Note[N].Data2 := MidiEvent.data2; + Track[T].Note[N].Str := MidiEvent.str; + + if Track[T].Note[N].Start + Track[T].Note[N].Len > Len then + Len := Track[T].Note[N].Start + Track[T].Note[N].Len; + end; + end;} + + + SetLength(Channel, 16); + for T := 0 to 15 do + begin + Channel[T].Name := IntToStr(T+1); + SetLength(Channel[T].Note, 0); + Channel[T].Status := 0; + end; + + for T := 0 to MidiFile.NumberOfTracks-1 do begin + MidiTrack := MidiFile.GetTrack(T); + MidiTrack.OnMidiEvent := MidiFile1MidiEvent; + + for N := 0 to MidiTrack.getEventCount-1 do begin + MidiEvent := MidiTrack.GetEvent(N); + C := MidiEvent.event and 15; + + CN := Length(Channel[C].Note); + SetLength(Channel[C].Note, CN+1); + + Channel[C].Note[CN].Start := MidiEvent.time; + Channel[C].Note[CN].Len := MidiEvent.len; + Channel[C].Note[CN].Event := MidiEvent.event; + Channel[C].Note[CN].EventType := MidiEvent.event div 16; + Channel[C].Note[CN].Channel := MidiEvent.event and 15; + Channel[C].Note[CN].Data1 := MidiEvent.data1; + Channel[C].Note[CN].Data2 := MidiEvent.data2; + Channel[C].Note[CN].Str := MidiEvent.str; + + if Channel[C].Note[CN].Start + Channel[C].Note[CN].Len > Len then + Len := Channel[C].Note[CN].Start + Channel[C].Note[CN].Len; + end; + end; + ATrack := Channel; + + end; + + Interaction := 0; +end; + +function TScreenEditConvert.Draw: boolean; +var + Pet: integer; + Pet2: integer; + Bottom: real; + X: real; + Y: real; + H: real; + YSkip: real; +begin + // draw static menu + inherited Draw; + + Y := 100; + + H := Length(ATrack)*40; + if H > 480 then H := 480; + Bottom := Y + H; + + YSkip := H / Length(ATrack); + + // select + DrawQuad(10, Y+Sel*YSkip, 780, YSkip, 0.8, 0.8, 0.8); + + // selected - now me use Status System + for Pet := 0 to High(ATrack) do + if ATrack[Pet].Hear then + DrawQuad(10, Y+Pet*YSkip, 50, YSkip, 0.8, 0.3, 0.3); + glColor3f(0, 0, 0); + for Pet := 0 to High(ATrack) do begin + if ((ATrack[Pet].Status div 1) and 1) = 1 then begin + SetFontPos(25, Y + Pet*YSkip + 10); + SetFontSize(5); + glPrint('N'); + end; + if ((ATrack[Pet].Status div 2) and 1) = 1 then begin + SetFontPos(40, Y + Pet*YSkip + 10); + SetFontSize(5); + glPrint('L'); + end; + end; + + DrawLine(10, Y, 10, Bottom, 0, 0, 0); + DrawLine(60, Y, 60, Bottom, 0, 0, 0); + DrawLine(790, Y, 790, Bottom, 0, 0, 0); + + for Pet := 0 to Length(ATrack) do + DrawLine(10, Y+Pet*YSkip, 790, Y+Pet*YSkip, 0, 0, 0); + + for Pet := 0 to High(ATrack) do begin + SetFontPos(11, Y + 10 + Pet*YSkip); + SetFontSize(5); + glPrint(pchar(ATrack[Pet].Name)); + end; + + for Pet := 0 to High(ATrack) do + for Pet2 := 0 to High(ATrack[Pet].Note) do begin + if ATrack[Pet].Note[Pet2].EventType = 9 then + DrawQuad(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + (Pet+1)*YSkip - ATrack[Pet].Note[Pet2].Data1*35/127, 3, 3, ColR[Pet], ColG[Pet], ColB[Pet]); + if ATrack[Pet].Note[Pet2].EventType = 15 then + DrawLine(60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + 0.75 * YSkip + Pet*YSkip, 60 + ATrack[Pet].Note[Pet2].Start/Len * 725, Y + YSkip + Pet*YSkip, ColR[Pet], ColG[Pet], ColB[Pet]); + end; + + // playing line + X := 60+MidiFile.GetCurrentTime/MidiFile.GetTrackLength*730; + DrawLine(X, Y, X, Bottom, 0.3, 0.3, 0.3); + + +end; + +procedure TScreenEditConvert.onHide; +begin + MidiOut.Close; + MidiOut.Free; +end; + +end. -- cgit v1.2.3