From b08c9047b5cdd5628f45877c90149e3bedd57b89 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 21 Mar 2008 15:13:23 +0000 Subject: ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...) See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenEdit.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Screens/UScreenEdit.pas') diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index 3275222b..407a37d0 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -15,7 +15,7 @@ type FileName: string;} constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; { function Draw: boolean; override; procedure Finish;} end; @@ -24,7 +24,7 @@ implementation uses UGraphic, UMusic, USkins; -function TScreenEdit.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then -- cgit v1.2.3