From 06727bfa7cbb7f2f5b1f986c409f7737c2f5286f Mon Sep 17 00:00:00 2001 From: mogguh Date: Tue, 9 Oct 2007 00:47:22 +0000 Subject: New branch, for the upcoming 1.01 release which will fix several issues that were reported, already fixed a typo in the English language file. Review Jira for other issues that should get fixed for that release. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.01@475 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenEdit.pas | 108 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 Game/Code/Screens/UScreenEdit.pas (limited to 'Game/Code/Screens/UScreenEdit.pas') diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas new file mode 100644 index 00000000..ac2964cd --- /dev/null +++ b/Game/Code/Screens/UScreenEdit.pas @@ -0,0 +1,108 @@ +unit UScreenEdit; + +interface + +uses UMenu, SDL, UThemes; + +type + TScreenEdit = class(TMenu) + public +{ Tex_Background: TTexture; + FadeOut: boolean; + Path: string; + FileName: string;} + constructor Create; override; + procedure onShow; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; +{ function Draw: boolean; override; + procedure Finish;} + end; + +implementation + +uses UGraphic, UMusic, USkins; + +function TScreenEdit.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + SDLK_ESCAPE : + begin + Music.PlayBack; + FadeTo(@ScreenMain); +// Result := false; + end; + SDLK_RETURN: + begin + if Interaction = 0 then begin + Music.PlayStart; + FadeTo(@ScreenEditConvert); + end; +// if Interaction = 1 then begin +// Music.PlayStart; +// FadeTo(@ScreenEditHeader); +// end; + + if Interaction = 1 then begin + Music.PlayBack; + FadeTo(@ScreenMain); + end; + end; + + SDLK_DOWN: + begin + InteractNext; + end; + SDLK_UP: + begin + InteractPrev; + end; + end; + end; +end; + +constructor TScreenEdit.Create; +begin + inherited Create; + AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); +// Button[High(Button)].Text[0].Size := 11; + +// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF'); +// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers'); + +// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF'); +// AddButtonText(10, 5, 0, 0, 0, 'Set GAP'); + + AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(10, 5, 0, 0, 0, 'Exit'); + +end; + +procedure TScreenEdit.onShow; +begin +// Interaction := 0; +end; + +(*function TScreenEdit.Draw: boolean; +var + Min: integer; + Sec: integer; + Tekst: string; + Pet: integer; + AktBeat: integer; +begin +end; + +procedure TScreenEdit.Finish; +begin +// +end;*) + +end. -- cgit v1.2.3