From 247cbdca4eb8af228fa1753f1185e85077b5befa Mon Sep 17 00:00:00 2001 From: b1indy Date: Fri, 7 Sep 2007 21:09:02 +0000 Subject: UScreenSing.pas, UScreenSingModi.pas: removed Uffmpeg and USmpeg, added UVideo UGraphic.pas: prepared for possible loading animation UGraphicClasses.pas, ULCD.pas, ULight.pas, UMain.pas, USkins.pas, UDisplay.pas, UMenuButton.pas, UMenuSelect.pas, UMenuSelectSlide.pas, UMenuStatic.pas, UScreenCredits.pas, UScreenEditSub.pas, UScreenOpen.pas, UScreenPopup.pas: some fixes to get rid of some compiler infos/warnings git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@374 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/SMpeg/USmpeg.pas | 301 ----------------------------------- Game/Code/SMpeg/Uffmpeg.pas | 378 -------------------------------------------- 2 files changed, 679 deletions(-) delete mode 100644 Game/Code/SMpeg/USmpeg.pas delete mode 100644 Game/Code/SMpeg/Uffmpeg.pas (limited to 'Game/Code/SMpeg') diff --git a/Game/Code/SMpeg/USmpeg.pas b/Game/Code/SMpeg/USmpeg.pas deleted file mode 100644 index 317b04bb..00000000 --- a/Game/Code/SMpeg/USmpeg.pas +++ /dev/null @@ -1,301 +0,0 @@ -unit USmpeg; - -interface -uses SDL, smpeg, OpenGL12, SysUtils, UIni; - -procedure OpenSmpeg(FileName: string); -procedure SkipSmpeg(Time: single); -procedure PlaySmpeg; -procedure PauseSmpeg; //PauseMod -procedure UpdateSmpeg; -procedure CloseSmpeg; -function glmovie_init(Width : GLuint; Height : TGLuint ) : TGLenum; -procedure glmpeg_update(surface: PSDL_Surface; x: Sint32; y: Sint32; w: Uint32; h: Uint32); cdecl; -procedure DrawSmpeg(frame: PGLubyte); -procedure glmovie_resize( width : GLuint; height : GLuint ); -procedure glmovie_quit; - -var - mpeg: PSMPEG; - mpeg_info: TSMPEG_Info; - surface: PSDL_Surface; - -type - { Some data is redundant at this stage. } - PGLMovieTexture = ^TGLMovieTexture; - TGLMovieTexture = record - id : TGLuint; (* OpenGL texture id. *) - poly_width : TGLuint; (* Quad width for tile. *) - poly_height : TGLuint; (* Quad height for tile. *) - movie_width : TGLuint; (* Width of movie inside tile. *) - movie_height : TGLuint; (* Height of movie inside tile. *) - skip_rows : TGLuint; (* Number of rows of movie to skip *) - skip_pixels : TGLuint; (* Number of columns of movie to skip *) - row : TGLuint; (* Row number of tile in scheme. *) - col : TGLuint; (* Column number of tile in scheme. *) - end; - -type - TGLuintArray = array of TGLuint; - PGLuintArray = ^TGLuintArray; - TGLMovieTextureArray = array of TGLMovieTexture; - PGLMovieTextureArray = ^TGLMovieTextureArray; - -var - (* Our evil maximum texture size. Boo 3Dfxnot *) - texture_size : TGLuint = 1024;//512; - texture_ids : TGLuint; - textures: TGLMovieTexture; - tiled_width : TGLuint = 0; - tiled_height : TGLuint = 0; - movie_width : TGLuint = 0; - movie_height : TGLuint = 0; - -implementation - -procedure OpenSmpeg(FileName: string); -begin - mpeg := SMPEG_new(PChar(FileName), @mpeg_info, 0); // audio - if ( mpeg = nil ) then begin - SDL_Quit; - Exit; - end; - -// SMPEG_setvolume(mpeg, 50); - SMPEG_enableaudio(mpeg, 0); - - (* Everything needs to be in RGB for GL, but needs to be 32-bit for SMPEG. *) - surface := SDL_AllocSurface( SDL_SWSURFACE, - mpeg_info.width, - mpeg_info.height, - 32, - $000000FF, - $0000FF00, - $00FF0000, - $FF000000 ); - - if ( surface = nil ) then begin - SDL_Quit; - Exit; - end; - - (* *Initialize* with mpeg size. *) - if (glmovie_init( mpeg_info.width, mpeg_info.height ) <> GL_NO_ERROR ) then begin - SDL_Quit; - Exit; - end; - - SMPEG_setdisplay(mpeg, surface, nil, @glmpeg_update); -end; - -procedure SkipSmpeg(Time: single); -begin - SMPEG_skip(mpeg, Time); -end; - -procedure PlaySmpeg; -begin - SMPEG_play(mpeg); -end; - -//Pause Mod -procedure PauseSmpeg; -begin - SMPEG_pause(mpeg); -end; - -procedure UpdateSmpeg; -begin -// glmpeg_update(surface,0,0,0,0); - DrawSmpeg( PGLubyte( surface.pixels ) ); -end; - -procedure CloseSmpeg; -begin - SMPEG_delete(mpeg); - //Fixing the Memory Lag in earlyer Versions (X-Mas Mod, all Official Versions) - glmovie_quit; -end; - -function glmovie_init( Width : GLuint; Height : TGLuint ) : TGLenum; -type - PGLubyteArray = ^TGLubyteArray; - TGLubyteArray = array of TGLubyte; -var - (* Initial black texels. *) - pixels : TGLubyteArray; - (* Absolute offsets from within tiled frame. *) - //offset_x: GLuint; - //offset_y: GLuint; - skip_rows : GLuint; - skip_pixels : GLuint; - i, j, current : GLuint; -begin - skip_rows := 0; - current := 0; - (* Save original movie dimensions. *) - movie_width := width; - movie_height := height; - - (* Get the power of 2 dimensions. *) - tiled_width := 1024{512}; - tiled_height := 1024{512}; - - texture_size := 1024{512}; - - (* Time for fun with data type = record *) - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glEnable(GL_TEXTURE_2D); - glEnable(GL_DITHER); - - glGenTextures(1, @texture_ids); - - current := 0; - (* Setup texture. *) - textures.id := texture_ids; - textures.poly_width := texture_size; - textures.poly_height := texture_size; - textures.movie_width := movie_width - 2; - textures.movie_height := movie_height - 2; - textures.row := i; - textures.col := j; - textures.skip_pixels := skip_pixels; - textures.skip_rows := skip_rows; - - SetLength( pixels, textures.poly_width * textures.poly_height * 4 ); - if ( pixels = nil ) then - begin - glDeleteTextures(1, @texture_ids); - result := GL_OUT_OF_MEMORY; - exit; - end; - //FillChar( pixels^, textures[ current ].poly_width * textures[ current ].poly_height * 4, 0 ); - - (* Do all of our useful binding. *) - glBindTexture(GL_TEXTURE_2D, texture_ids); -// glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - (* Specify our 256x256 black texture. *) - glTexImage2D( GL_TEXTURE_2D, - 0, - GL_RGB, - 1024{512},//textures.poly_width, - 1024{512},//textures.poly_height, - 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - @pixels[0] ); - SetLength( pixels, 0 ); - - - (* Simple state setup at the end. *) - result := glGetError( ); -end; - -procedure glmpeg_update( surface : PSDL_Surface; x : Sint32; y : Sint32; w : Uint32; - h : Uint32 ); cdecl; -var - error : TGLenum; -begin - glClear( GL_COLOR_BUFFER_BIT ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity; - DrawSmpeg( PGLubyte( surface.pixels ) ); - error := glGetError( ); - if ( error <> GL_NO_ERROR ) then Exit; - SDL_GL_SwapBuffers; -end; - -procedure DrawSmpeg(frame: PGLubyte); -var - Shift: TGLdouble; - CropT: real; - CropB: real; - TexT: real; - TexB: real; - TexL: real; - TexR: real; - Wide: boolean; -begin - (* full screen mpeg *) -{ CropT := 0; - CropB := 600; - TexT := 0; - TexB := 1; - TexL := 0; - TexW := 1;} - - // set movie texture crop - Wide := false; - if (textures.movie_width = 720-2) and (textures.movie_height = 344-2) then begin - TexT := 0; - TexB := 342/1024; - Wide := true; - end; - if textures.movie_height = 304-2 then begin - TexT := 0; - TexB := 304/1024; - Wide := true; - end; - if textures.movie_height = 152-2 then begin - TexT := 0; - TexB := 152/1024; - Wide := true; - end; - - CropT := 110; // (110/800 = 13,75% max crop) - CropB := 490; // (110/800 = 13,75% max crop) - - if (textures.movie_height <> 304-2) and (textures.movie_height <> 152-2) and (textures.movie_height <> 344-2) then begin - TexT := 110 / 600 * (textures.movie_height / 1024{512}); - TexB := 490 / 600 * (textures.movie_height / 1024{512}); - - if Ini.MovieSize >= 1 then begin - // full screen size - CropT := 0; - CropB := 600; - TexT := 0; - TexB := textures.movie_height / 1024{512}; - end; - end; - - TexL := {10}0/600 * (textures.movie_width / 1024{512}); - TexR := {590}600/600 * (textures.movie_width / 1024{512}); - - glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColor3f(1, 1, 1); - glBindTexture( GL_TEXTURE_2D, texture_ids ); -// glPixelStorei( GL_UNPACK_ROW_LENGTH, movie_width ); - glPixelStorei( GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0); - glTexSubImage2D( GL_TEXTURE_2D, 0, 0, (* offset_x *) 0, (* offset_y *) textures.movie_width + 2, textures.movie_height + 2, GL_RGBA, GL_UNSIGNED_BYTE, frame ); - - // draw - glBegin( GL_QUADS ); - glTexCoord2f(TexL, TexT); glVertex2f(0, CropT); - glTexCoord2f(TexL, TexB); glVertex2f(0, CropB); - glTexCoord2f(TexR, TexB); glVertex2f(800, CropB); - glTexCoord2f(TexR, TexT); glVertex2f(800, CropT); - glEnd; - glDisable(GL_TEXTURE_2D); -end; - -procedure glmovie_resize( width : GLuint; height : GLuint ); -begin - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity; - gluOrtho2D(0, 800, 600, 0); -end; - -procedure glmovie_quit; -begin - glDeleteTextures(1, @texture_ids); - SDL_FreeSurface(surface); -end; - -end. diff --git a/Game/Code/SMpeg/Uffmpeg.pas b/Game/Code/SMpeg/Uffmpeg.pas deleted file mode 100644 index 6e08ca95..00000000 --- a/Game/Code/SMpeg/Uffmpeg.pas +++ /dev/null @@ -1,378 +0,0 @@ -{############################################################################ -# FFmpeg support for UltraStar deluxe # -# # -# Created by b1indy # -# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # -#############################################################################} - -//{$define DebugDisplay} // uncomment if u want to see the debug stuff -{$define DebugFrames} -{$define Info} - - -unit Uffmpeg; - -interface -uses SDL, UGraphicClasses, textgl, avcodec, avformat, avutil, math, OpenGL12, SysUtils, UIni, dialogs; - -procedure Init; -procedure FFmpegOpenFile(FileName: pAnsiChar); -procedure FFmpegClose; -procedure FFmpegGetFrame(Time: Extended); -procedure FFmpegDrawGL(Screen: integer); -procedure FFmpegTogglePause; -procedure FFmpegSkip(Time: Single); - -var - VideoOpened, VideoPaused: Boolean; - VideoFormatContext: PAVFormatContext; - VideoStreamIndex: Integer; - VideoCodecContext: PAVCodecContext; - VideoCodec: PAVCodec; - AVFrame: PAVFrame; - AVFrameRGB: PAVFrame; - myBuffer: pByte; - VideoTex: glUint; - TexX, TexY, dataX, dataY: Cardinal; - TexData: array of Byte; - ScaledVideoWidth, ScaledVideoHeight: Real; - VideoAspect: Real; - VideoTextureU, VideoTextureV: Real; - VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended; - VideoSkipTime: Single; - -implementation - -procedure Init; -begin - av_register_all; - VideoOpened:=False; - VideoPaused:=False; - glGenTextures(1, PglUint(@VideoTex)); - SetLength(TexData,0); -end; - -procedure FFmpegOpenFile(FileName: pAnsiChar); -var errnum, i, x,y: Integer; -begin - VideoOpened:=False; - VideoPaused:=False; - VideoTimeBase:=0; - VideoTime:=0; - LastFrameTime:=0; - TimeDifference:=0; - errnum:=av_open_input_file(VideoFormatContext, FileName, Nil, 0, Nil); - if(errnum <> 0) - then begin - case errnum of - AVERROR_UNKNOWN: showmessage('failed to open file '+Filename+#13#10+'AVERROR_UNKNOWN'); - AVERROR_IO: showmessage('failed to open file '+Filename+#13#10+'AVERROR_IO'); - AVERROR_NUMEXPECTED: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NUMEXPECTED'); - AVERROR_INVALIDDATA: showmessage('failed to open file '+Filename+#13#10+'AVERROR_INVALIDDATA'); - AVERROR_NOMEM: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOMEM'); - AVERROR_NOFMT: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOFMT'); - AVERROR_NOTSUPP: showmessage('failed to open file '+Filename+#13#10+'AVERROR_NOTSUPP'); - else showmessage('failed to open file '+Filename+#13#10+'Error number: '+inttostr(Errnum)); - end; - Exit; - end - else begin - VideoStreamIndex:=-1; - if(av_find_stream_info(VideoFormatContext)>=0) then - begin - for i:=0 to VideoFormatContext^.nb_streams-1 do - if(VideoFormatContext^.streams[i]^.codec^.codec_type=CODEC_TYPE_VIDEO) then begin - VideoStreamIndex:=i; - end else - end; - if(VideoStreamIndex >= 0) then - begin - VideoCodecContext:=VideoFormatContext^.streams[VideoStreamIndex]^.codec; - VideoCodec:=avcodec_find_decoder(VideoCodecContext^.codec_id); - end else begin - showmessage('found no video stream'); - av_close_input_file(VideoFormatContext); - Exit; - end; - if(VideoCodec<>Nil) then - begin - errnum:=avcodec_open(VideoCodecContext, VideoCodec); - end else begin - showmessage('no matching codec found'); - avcodec_close(VideoCodecContext); - av_close_input_file(VideoFormatContext); - Exit; - end; - if(errnum >=0) then - begin -{$ifdef DebugDisplay} - showmessage('Found a matching Codec:'+#13#10#13#10+ - 'Width='+inttostr(VideoCodecContext^.width)+ - ', Height='+inttostr(VideoCodecContext^.height)+#13#10+ - 'Aspect: '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+ - 'Framerate: '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den)); -{$endif} - // allocate space for decoded frame and rgb frame - AVFrame:=avcodec_alloc_frame; - AVFrameRGB:=avcodec_alloc_frame; - end; - myBuffer:=Nil; - if(AVFrame <> Nil) and (AVFrameRGB <> Nil) then - begin - myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, VideoCodecContext^.width, - VideoCodecContext^.height)); - end; - if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24, - VideoCodecContext^.width, VideoCodecContext^.height) - else begin - showmessage('failed to allocate video buffer'); - av_free(AVFrameRGB); - av_free(AVFrame); - avcodec_close(VideoCodecContext); - av_close_input_file(VideoFormatContext); - Exit; - end; - if errnum >=0 then - begin - VideoOpened:=True; - - TexX := VideoCodecContext^.width; - TexY := VideoCodecContext^.height; - dataX := Round(Power(2, Ceil(Log2(TexX)))); - dataY := Round(Power(2, Ceil(Log2(TexY)))); - SetLength(TexData,dataX*dataY*3); - // calculate some information for video display - VideoAspect:=VideoCodecContext^.sample_aspect_ratio.num/VideoCodecContext^.sample_aspect_ratio.den; - if (VideoAspect = 0) then - VideoAspect:=VideoCodecContext^.width/VideoCodecContext^.height - else - VideoAspect:=VideoAspect*VideoCodecContext^.width/VideoCodecContext^.height; - if VideoAspect >= 4/3 then - begin - ScaledVideoWidth:=800.0; - ScaledVideoHeight:=800.0/VideoAspect; - end else - begin - ScaledVideoHeight:=600.0; - ScaledVideoWidth:=600.0*VideoAspect; - end; - VideoTimeBase:=VideoCodecContext^.time_base.num/VideoCodecContext^.time_base.den; - // hack to get reasonable timebase for divx -{$ifdef DebugDisplay} - showmessage('framerate: '+inttostr(floor(1/videotimebase))+'fps'); -{$endif} - if VideoTimeBase < 0.02 then // 0.02 <-> 50 fps - begin - VideoTimeBase:=VideoCodecContext^.time_base.den/VideoCodecContext^.time_base.num; - while VideoTimeBase > 50 do VideoTimeBase:=VideoTimeBase/10; - VideoTimeBase:=1/VideoTimeBase; - end; -{$ifdef DebugDisplay} - showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps'); - if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then - showmessage('you are trying to play a rather large video'+#13#10+ - 'be prepared to experience some timing problems'); -{$endif} - end; - end; -end; - -procedure FFmpegClose; -begin - if VideoOpened then begin - av_free(myBuffer); - av_free(AVFrameRGB); - av_free(AVFrame); - avcodec_close(VideoCodecContext); - av_close_input_file(VideoFormatContext); - SetLength(TexData,0); - VideoOpened:=False; - end; -end; - -procedure FFmpegTogglePause; -begin - if VideoPaused then VideoPaused:=False - else VideoPaused:=True; -end; - -procedure FFmpegSkip(Time: Single); -begin - VideoSkiptime:=Time; - if VideoSkipTime > 0 then begin - av_seek_frame(VideoFormatContext,-1,Floor((VideoSkipTime)*1500000),0); - VideoTime:=VideoSkipTime; - end; -end; - -procedure FFmpegGetFrame(Time: Extended); -var - FrameFinished: Integer; - AVPacket: TAVPacket; - errnum, x, y: Integer; - FrameDataPtr: PByteArray; - linesize: integer; - myTime: Extended; - DropFrame: Boolean; - droppedFrames: Integer; -const - FRAMEDROPCOUNT=3; -begin - if not VideoOpened then Exit; - if VideoPaused then Exit; - myTime:=Time+VideoSkipTime; - TimeDifference:=myTime-VideoTime; - DropFrame:=False; -{ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+ - 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+ - 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ - 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); -} - if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin -{$ifdef DebugFrames} - // frame delay debug display - GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00); -{$endif} -{ showmessage('not getting new frame'+#13#10+ - 'Time: '+inttostr(floor(Time*1000))+#13#10+ - 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+ - 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ - 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); -} - Exit;// we don't need a new frame now - end; - VideoTime:=VideoTime+VideoTimeBase; - TimeDifference:=myTime-VideoTime; - if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames -{$ifdef DebugFrames} - //frame drop debug display - GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000); -{$endif} -// showmessage('skipping frames'+#13#10+ -// 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ -// 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+ -// 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000))); -// av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time*VideoTimeBase),0); -{ av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0); - VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;} - VideoTime:=VideoTime+FRAMEDROPCOUNT*VideoTimeBase; - DropFrame:=True; - end; - - av_init_packet(@AVPacket); - FrameFinished:=0; - // read packets until we have a finished frame (or there are no more packets) - while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do - begin - // if we got a packet from the video stream, then decode it - if (AVPacket.stream_index=VideoStreamIndex) then - errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, - AVPacket.data, AVPacket.size); - // release internal packet structure created by av_read_frame - av_free_packet(PAVPacket(@AVPacket)); - end; - if DropFrame then - for droppedFrames:=1 to FRAMEDROPCOUNT do begin - FrameFinished:=0; - // read packets until we have a finished frame (or there are no more packets) - while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do - begin - // if we got a packet from the video stream, then decode it - if (AVPacket.stream_index=VideoStreamIndex) then - errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, - AVPacket.data, AVPacket.size); - // release internal packet structure created by av_read_frame - av_free_packet(PAVPacket(@AVPacket)); - end; - end; - - // if we did not get an new frame, there's nothing more to do - if Framefinished=0 then begin - GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff); - Exit; - end; - // otherwise we convert the pixeldata from YUV to RGB - errnum:=img_convert(PAVPicture(AVFrameRGB), PIX_FMT_RGB24, - PAVPicture(AVFrame), VideoCodecContext^.pix_fmt, - VideoCodecContext^.width, VideoCodecContext^.height); -//errnum:=1; - if errnum >=0 then begin - // copy RGB pixeldata to our TextureBuffer - // (line by line) - FrameDataPtr:=AVFrameRGB^.data[0]; - linesize:=AVFrameRGB^.linesize[0]; - for y:=0 to TexY-1 do begin - System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize); - end; - - // generate opengl texture out of whatever we got - glBindTexture(GL_TEXTURE_2D, VideoTex); - glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, TexData); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -{$ifdef DebugFrames} - //frame decode debug display - GoldenRec.Spawn(200,35,1,16,0,-1,ColoredStar,$ffff00); -{$endif} - - end; -end; - -procedure FFmpegDrawGL(Screen: integer); -begin - // have a nice black background to draw on (even if there were errors opening the vid) - if Screen=1 then begin - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); - end; - // exit if there's nothing to draw - if not VideoOpened then Exit; - - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glColor4f(1, 1, 1, 1); - glBindTexture(GL_TEXTURE_2D, VideoTex); - glbegin(gl_quads); - glTexCoord2f( 0, 0); glVertex2f(400-ScaledVideoWidth/2, 300-ScaledVideoHeight/2); - glTexCoord2f( 0, TexY/dataY); glVertex2f(400-ScaledVideoWidth/2, 300+ScaledVideoHeight/2); - glTexCoord2f(TexX/dataX, TexY/dataY); glVertex2f(400+ScaledVideoWidth/2, 300+ScaledVideoHeight/2); - glTexCoord2f(TexX/dataX, 0); glVertex2f(400+ScaledVideoWidth/2, 300-ScaledVideoHeight/2); - glEnd; - glDisable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - -{$ifdef Info} - if VideoSkipTime+VideoTime+VideoTimeBase < 0 then begin - glColor4f(0.7, 1, 0.3, 1); - SetFontStyle (1); - SetFontItalic(False); - SetFontSize(9); - SetFontPos (300, 0); - glPrint('Delay due to negative VideoGap'); - glColor4f(1, 1, 1, 1); - end; -{$endif} - -{$ifdef DebugFrames} - glColor4f(0, 0, 0, 0.2); - glbegin(gl_quads); - glVertex2f(0, 0); - glVertex2f(0, 70); - glVertex2f(250, 70); - glVertex2f(250, 0); - glEnd; - - glColor4f(1,1,1,1); - SetFontStyle (1); - SetFontItalic(False); - SetFontSize(9); - SetFontPos (5, 0); - glPrint('delaying frame'); - SetFontPos (5, 20); - glPrint('fetching frame'); - SetFontPos (5, 40); - glPrint('dropping frame'); -{$endif} -end; - -end. -- cgit v1.2.3