From 7bfc5ef4301caf4d3841c7741af5c8409fe0b175 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 8 Jul 2007 13:20:16 +0000 Subject: Add Debug OSD with FPS and RSpeed Will be extended in further Releases with some error messages git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@278 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UDisplay.pas | 73 +++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 71 insertions(+), 2 deletions(-) (limited to 'Game/Code/Menu') diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 92693a41..70e678fb 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -28,6 +28,14 @@ type pTex : array[1..2] of glUInt; // end + //FPS Counter + FPSCounter: Cardinal; + LastFPS: Cardinal; + NextFPSSwap:Cardinal; + + //For Debug OSD + OSD_LastError: String; + function Draw: Boolean; procedure PrintScreen; constructor Create; @@ -35,6 +43,8 @@ type destructor Destroy; // end procedure ScreenShot; + + procedure DrawDebugInformation; end; var @@ -42,7 +52,7 @@ var implementation -uses UGraphic, UTime, Graphics, Jpeg, UFiles, UTexture, UIni; +uses UGraphic, UTime, Graphics, Jpeg, UFiles, UTexture, UIni, TextGL, UCommandLine; constructor TDisplay.Create; var i: integer; @@ -86,6 +96,9 @@ begin end; FreeMem(pTexData); // end + + //Set LastError for OSD to No Error + OSD_LastError := 'No Errors'; end; // fade mod @@ -243,7 +256,6 @@ begin NextScreen.OnShow; - if ((myfade > 40) or (not doFade) or (not canFade)) And (S = 1) then begin // fade out complete... myFade:=0; ActualScreen.onHide; @@ -263,6 +275,11 @@ begin // end of fade mod end; end; // if + + //Draw OSD only on first Screen if Debug Mode is enabled + if ((Ini.Debug = 1) OR (Params.Debug)) AND (S=1) then + DrawDebugInformation; + end; // for // SwapBuffers(h_DC); end; @@ -365,5 +382,57 @@ begin end; end; +//------------ +// DrawDebugInformation - Procedure draw FPS and some other Informations on Screen +//------------ +procedure TDisplay.DrawDebugInformation; +var Ticks: Cardinal; +begin + //Some White Background for information + glEnable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glColor4f(1, 1, 1, 0.5); + glBegin(GL_QUADS); + glVertex2f(690, 44); + glVertex2f(690, 0); + glVertex2f(800, 0); + glVertex2f(800, 44); + glEnd; + glDisable(GL_BLEND); + + //Set Font Specs + SetFontStyle(0); + SetFontSize(7); + SetFontItalic(False); + glColor4f(0, 0, 0, 1); + + //Calculate FPS + Ticks := GetTickCount; + if (Ticks >= NextFPSSwap) then + begin + LastFPS := FPSCounter * 4; + FPSCounter := 0; + NextFPSSwap := Ticks + 250; + end; + + Inc(FPSCounter); + + //Draw Text + + //FPS + SetFontPos(695, 0); + glPrint (PChar('FPS: ' + InttoStr(LastFPS))); + + //RSpeed + SetFontPos(695, 13); + glPrint (PChar('RSpeed: ' + InttoStr(Round(1000 * TimeMid)))); + + //LastError + SetFontPos(695, 26); + glColor4f(1, 0, 0, 1); + glPrint (PChar(OSD_LastError)); + + glColor4f(1, 1, 1, 1); +end; end. -- cgit v1.2.3