From 391d30716d48dc709f6444b19c008e82311623b9 Mon Sep 17 00:00:00 2001 From: eddie-0815 Date: Thu, 1 Nov 2007 19:34:40 +0000 Subject: Mac OS X version compiles and links. I hope I didn't break too many files on windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UDisplay.pas | 6 ++---- Game/Code/Menu/UDrawTexture.pas | 3 +++ Game/Code/Menu/UMenu.pas | 4 +--- Game/Code/Menu/UMenuButton.pas | 3 +++ Game/Code/Menu/UMenuButtonCollection.pas | 3 +++ Game/Code/Menu/UMenuInteract.pas | 2 ++ Game/Code/Menu/UMenuSelect.pas | 3 +++ Game/Code/Menu/UMenuSelectSlide.pas | 4 +--- Game/Code/Menu/UMenuStatic.pas | 3 +++ Game/Code/Menu/UMenuText.pas | 37 +++++++++++++++++++++++++++++--- 10 files changed, 55 insertions(+), 13 deletions(-) (limited to 'Game/Code/Menu') diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index c83d3c37..b3529d0a 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -2,9 +2,7 @@ unit UDisplay; interface -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} +{$I switches.inc} uses {$IFDEF win32} windows, @@ -62,7 +60,7 @@ var implementation uses - {$IFDEF FPC} + {$IFDEF LAZARUS} ulazjpeg, {$ELSE} JPEG, diff --git a/Game/Code/Menu/UDrawTexture.pas b/Game/Code/Menu/UDrawTexture.pas index 5a543f33..de20bd4b 100644 --- a/Game/Code/Menu/UDrawTexture.pas +++ b/Game/Code/Menu/UDrawTexture.pas @@ -1,6 +1,9 @@ unit UDrawTexture; interface + +{$I switches.inc} + uses UTexture; procedure DrawLine(X1, Y1, X2, Y2, ColR, ColG, ColB: real); diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 75d6a957..08ba1e4d 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -2,9 +2,7 @@ unit UMenu; interface -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} +{$I switches.inc} uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide, UMenuInteract, UThemes, UMenuButtonCollection, Math; diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas index af4f69ee..93b987b7 100644 --- a/Game/Code/Menu/UMenuButton.pas +++ b/Game/Code/Menu/UMenuButton.pas @@ -1,6 +1,9 @@ unit UMenuButton; interface + +{$I switches.inc} + uses TextGL, UTexture, OpenGL12, UMenuText; type diff --git a/Game/Code/Menu/UMenuButtonCollection.pas b/Game/Code/Menu/UMenuButtonCollection.pas index 5c9045a7..981452b1 100644 --- a/Game/Code/Menu/UMenuButtonCollection.pas +++ b/Game/Code/Menu/UMenuButtonCollection.pas @@ -1,6 +1,9 @@ unit UMenuButtonCollection; interface + +{$I switches.inc} + uses UMenuButton; type diff --git a/Game/Code/Menu/UMenuInteract.pas b/Game/Code/Menu/UMenuInteract.pas index 43249e3e..78f9bd89 100644 --- a/Game/Code/Menu/UMenuInteract.pas +++ b/Game/Code/Menu/UMenuInteract.pas @@ -2,6 +2,8 @@ unit UMenuInteract; interface +{$I switches.inc} + type TInteract = record // for moving thru menu Typ: integer; // 0 - button, 1 - select, 2 - Text, 3 - Select SLide, 5 - ButtonCollection Child diff --git a/Game/Code/Menu/UMenuSelect.pas b/Game/Code/Menu/UMenuSelect.pas index 72141a27..b0ee2b78 100644 --- a/Game/Code/Menu/UMenuSelect.pas +++ b/Game/Code/Menu/UMenuSelect.pas @@ -1,6 +1,9 @@ unit UMenuSelect; interface + +{$I switches.inc} + uses TextGL, UTexture, OpenGL12, UMenuText; type diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas index bb9b5809..e4c5f959 100644 --- a/Game/Code/Menu/UMenuSelectSlide.pas +++ b/Game/Code/Menu/UMenuSelectSlide.pas @@ -2,9 +2,7 @@ unit UMenuSelectSlide; interface -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} +{$I switches.inc} uses TextGL, UTexture, diff --git a/Game/Code/Menu/UMenuStatic.pas b/Game/Code/Menu/UMenuStatic.pas index cfa4a596..a2c709ad 100644 --- a/Game/Code/Menu/UMenuStatic.pas +++ b/Game/Code/Menu/UMenuStatic.pas @@ -1,6 +1,9 @@ unit UMenuStatic; interface + +{$I switches.inc} + uses UTexture, OpenGL12; type diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index 19adef03..350c28de 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -2,9 +2,7 @@ unit UMenuText; interface -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} +{$I switches.inc} uses TextGL, UTexture, @@ -61,6 +59,39 @@ uses UGraphic, {$ENDIF} StrUtils; +{$IFDEF DARWIN} +function PosEx(const SubStr, S: string; Offset: Cardinal = 1): Integer; +var + I,X: Integer; + Len, LenSubStr: Integer; +begin + if Offset = 1 then + Result := Pos(SubStr, S) + else + begin + I := Offset; + LenSubStr := Length(SubStr); + Len := Length(S) - LenSubStr + 1; + while I <= Len do + begin + if S[I] = SubStr[1] then + begin + X := 1; + while (X < LenSubStr) and (S[I + X] = SubStr[X + 1]) do + Inc(X); + if (X = LenSubStr) then + begin + Result := I; + exit; + end; + end; + Inc(I); + end; + Result := 0; + end; +end; +{$ENDIF} + procedure TText.SetSelect(Value: Boolean); begin SelectBool := Value; -- cgit v1.2.3