From bda4fa8e57ca63a1d591433f120b4226d6a5d327 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 29 Apr 2007 17:50:29 +0000 Subject: Added 2 new Buttons to ScreenMain: Multi and Stats Updated Language Fiels to Fit with new Buttons Some CodeClean Up in Menu Class and in Screens Some minor Bug fixes I forgot about Added ability to group Buttons within a Screen New Theme Object: ButtonCollection: Same Attributes as a Button Plus FirstChild: Defining the First Button in the Group. For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain Added Attribute to Theme Button: Parent: Number of the assigned Group, 0 for no Group Used new Abilitys in MainScreen git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UMenuText.pas | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Game/Code/Menu/UMenuText.pas') diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index abf3784c..4cb48cad 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -162,6 +162,7 @@ begin //Look for Break before the Break if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then begin + isBreak := False; //Not the First word after Break, so we don't have to break within a word if (FirstWord > 1) then begin @@ -175,6 +176,7 @@ begin end; end; + isBreak := True; //Add Break from Text AddBreak(LastBreak, NextPos); end -- cgit v1.2.3