From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UMenuButtonCollection.pas | 71 -------------------------------- 1 file changed, 71 deletions(-) delete mode 100644 Game/Code/Menu/UMenuButtonCollection.pas (limited to 'Game/Code/Menu/UMenuButtonCollection.pas') diff --git a/Game/Code/Menu/UMenuButtonCollection.pas b/Game/Code/Menu/UMenuButtonCollection.pas deleted file mode 100644 index c700c812..00000000 --- a/Game/Code/Menu/UMenuButtonCollection.pas +++ /dev/null @@ -1,71 +0,0 @@ -unit UMenuButtonCollection; - -interface - -{$I switches.inc} - -uses UMenuButton; - -type - //---------------- - //TButtonCollection - //No Extra Attributes or Functions ATM - //---------------- - AButton = Array of TButton; - PAButton = ^AButton; - TButtonCollection = class(TButton) - //num of the First Button, that can be Selected - FirstChild: Byte; - CountChilds: Byte; - - ScreenButton: PAButton; - - procedure SetSelect(Value : Boolean); override; - procedure Draw; override; - end; - -implementation - -procedure TButtonCollection.SetSelect(Value : Boolean); -var I: Integer; -begin - inherited; - - //Set Visible for Every Button that is a Child of this ButtonCollection - if (Not Fade) then - For I := 0 to High(ScreenButton^) do - if (ScreenButton^[I].Parent = Parent) then - ScreenButton^[I].Visible := Value; -end; - -procedure TButtonCollection.Draw; -var I, J: Integer; -begin - inherited; - //If fading is activated, Fade Child Buttons - if (Fade) then - begin - For I := 0 to High(ScreenButton^) do - if (ScreenButton^[I].Parent = Parent) then - begin - if (FadeProgress < 0.5) then - begin - ScreenButton^[I].Visible := SelectBool; - - For J := 0 to High(ScreenButton^[I].Text) do - ScreenButton^[I].Text[J].Visible := SelectBool; - end - else - begin - ScreenButton^[I].Texture.Alpha := (FadeProgress-0.666)*3; - - For J := 0 to High(ScreenButton^[I].Text) do - ScreenButton^[I].Text[J].Alpha := (FadeProgress-0.666)*3; - end; - end; - end; -end; - - - -end. -- cgit v1.2.3