From 6131e8497f63c2d6d37ab6d545de209d33ef3e44 Mon Sep 17 00:00:00 2001 From: tobigun Date: Mon, 21 Jul 2008 10:03:15 +0000 Subject: usage of glPushAttrib(GL_VIEWPORT_BIT) to save the viewport settings. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1219 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UDisplay.pas | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'Game/Code/Menu/UDisplay.pas') diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 953282d7..67eed740 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -177,7 +177,8 @@ begin //Create Fading texture if we're just starting if FadeState = 0 then begin - // resize viewport to fit texture + // save old viewport and resize to fit texture + glPushAttrib(GL_VIEWPORT_BIT); glViewPort(0, 0, 512, 512); // draw screen that will be faded @@ -196,7 +197,9 @@ begin FadeFailed := true; Log.LogWarn('Fading disabled: ' + gluErrorString(glError), 'TDisplay.Draw'); end; - glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH); + + // restore viewport + glPopAttrib(); // blackscreen-hack if not BlackScreen then -- cgit v1.2.3