From 002bda99cfc259407bd924619302671bc5cd193a Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 8 Jul 2007 12:08:51 +0000 Subject: Fixed a bug in UDisplay that causes the game to crash on exit in Dualscreen Mode. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@275 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Menu/UDisplay.pas | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'Game/Code/Menu/UDisplay.pas') diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 223a7615..92693a41 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -244,7 +244,7 @@ begin - if (myfade > 40) or (not doFade) or (not canFade) then begin // fade out complete... + if ((myfade > 40) or (not doFade) or (not canFade)) And (S = 1) then begin // fade out complete... myFade:=0; ActualScreen.onHide; ActualScreen.ShowFinish:=False; @@ -256,7 +256,10 @@ begin ActualScreen.ShowFinish := true; end else + begin Result:=False; + Break; + end; // end of fade mod end; end; // if -- cgit v1.2.3