From bc436ae00c8098f2e77f20bfe2ab185ecfe7a8e0 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 20 Sep 2007 12:46:13 +0000 Subject: now we have a better laz-resource compiler.. we use the correct resource names and types.. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@423 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/TextGL.pas | 21 ++++----------------- 1 file changed, 4 insertions(+), 17 deletions(-) (limited to 'Game/Code/Classes') diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index c228b40a..14f81a9b 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -78,15 +78,12 @@ procedure BuildFont; // Build Our Bitmap Font var Rejestr: TResourceStream; begin - {$IFNDEF FPC} - Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) ); try Rejestr.Read(Fonts[ aID ].Width, 256); finally Rejestr.Free; end; - {$ENDIF} end; var @@ -129,20 +126,10 @@ begin - {$IFDEF FPC} - loadfont( 0, 'DAT', 'eurostar_regular' ); - loadfont( 1, 'DAT', 'eurostar_regular_bold' ); - loadfont( 2, 'DAT', 'Outline 1' ); - loadfont( 3, 'DAT', 'Outline 2' ); - {$ELSE} - loadfont( 0, 'FNT', 'Font' ); - loadfont( 1, 'FNT', 'FontB' ); - loadfont( 2, 'FNT', 'FontO' ); - loadfont( 3, 'FNT', 'FontO2' ); - {$ENDIF} - - - + loadfont( 0, 'FNT', 'Font' ); + loadfont( 1, 'FNT', 'FontB' ); + loadfont( 2, 'FNT', 'FontO' ); + loadfont( 3, 'FNT', 'FontO2' ); { Rejestr := TResourceStream.Create(HInstance, 'FontO', 'FNT'); Rejestr.Read(Fonts[4].Width, 256); -- cgit v1.2.3