From 67d0be6741c5466c786d8d389e34c83e1be7e3c0 Mon Sep 17 00:00:00 2001
From: tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Tue, 1 Jul 2008 20:59:54 +0000
Subject: Disabled Alt+Tab screen-mode switching for Windows and MacOSX.
 SDL_SetVideoMode creates a new OpenGL RC (all textures are invalidated) so we
 have to reload all texture data (-> whitescreen bug or scrambled screen).
 Only Linux is able to handle screen-switching this way.

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1156 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Classes/UMain.pas | 11 +++++------
 1 file changed, 5 insertions(+), 6 deletions(-)

(limited to 'Game/Code/Classes')

diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index f83830bb..46d86447 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -464,24 +464,23 @@ begin
           begin
             Ini.FullScreen := integer( not boolean( Ini.FullScreen ) );
 
+            // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
+            // reload all texture data (-> whitescreen bug).
+            // Only Linux is able to handle screen-switching this way.
+            {$IFDEF LINUX}
             if boolean( Ini.FullScreen ) then
             begin
               SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN);
-              // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
-              // reload all texture data (-> whitescreen bug).
-              // Only Linux is able to handle screen-switching this way.
               SDL_ShowCursor(0);
             end
             else
             begin
               SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE);
-              // FIXME: SDL_SetVideoMode creates a new OpenGL RC so we have to
-              // reload all texture data (-> whitescreen bug).
-              // Only Linux is able to handle screen-switching this way.
               SDL_ShowCursor(1);
             end;
 
             glViewPort(0, 0, ScreenW, ScreenH);
+            {$ENDIF}
           end
           // if print is pressed -> make screenshot and save to screenshot path
           else if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then
-- 
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