From 83c95e09f137e9984e7240fe629e8c819dfccbf4 Mon Sep 17 00:00:00 2001 From: tobigun Date: Mon, 3 Mar 2008 03:00:18 +0000 Subject: - actual.. -> current.. - USDX version-numbers in UConfig - some windows/lclintf dependencies removed - some indentation git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@898 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UVisualizer.pas | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'Game/Code/Classes/UVisualizer.pas') diff --git a/Game/Code/Classes/UVisualizer.pas b/Game/Code/Classes/UVisualizer.pas index 2f584299..51ebee31 100644 --- a/Game/Code/Classes/UVisualizer.pas +++ b/Game/Code/Classes/UVisualizer.pas @@ -124,10 +124,10 @@ begin {$IFDEF UseTexture} glGenTextures(1, PglUint(@VisualTex)); - glBindTexture(GL_TEXTURE_2D, VisualTex); + glBindTexture(GL_TEXTURE_2D, VisualTex); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); {$ENDIF} end; @@ -175,7 +175,7 @@ end; procedure TVideoPlayback_ProjectM.SaveOpenGLState(); begin // save all OpenGL state-machine attributes - glPushAttrib(GL_ALL_ATTRIB_BITS); + glPushAttrib(GL_ALL_ATTRIB_BITS); // save projection-matrix glMatrixMode(GL_PROJECTION); @@ -237,8 +237,8 @@ begin presetsDir, fontsDir); //initResult := projectM_initRenderToTexture(pm); - SaveOpenGLState(); - pm.ResetGL(ScreenW, ScreenH); + SaveOpenGLState(); + pm.ResetGL(ScreenW, ScreenH); RestoreOpenGLState(); end; @@ -272,8 +272,8 @@ begin pm.AddPCM16Data(PSmallint(@PcmData), nSamples); // store OpenGL state (might be messed up otherwise) - SaveOpenGLState(); - pm.ResetGL(ScreenW, ScreenH); + SaveOpenGLState(); + pm.ResetGL(ScreenW, ScreenH); //glGetIntegerv(GL_PROJECTION_STACK_DEPTH, @stackDepth); //writeln('StackDepth0: ' + inttostr(stackDepth)); -- cgit v1.2.3