From 60e6d3f9904a8114e985fccd14454b9b604ea275 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Wed, 28 Apr 2010 19:54:31 +0000 Subject: - new SDL.dll (with a quick and dirty workaround for the hanging-mouse problem) - changing of sorting and folder-option (on/off) does not need any restart now - a lot of code clean up - some bugfixes... i hope... dont't know which... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1 Challenge MOD@2316 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UTexture.pas | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'Game/Code/Classes/UTexture.pas') diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index f5f47ed9..1e5bd276 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -126,7 +126,7 @@ function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTextur var T: integer; // texture C: integer; // cover - Data: array of byte; + begin // find texture entry T := FindTexture(Name); @@ -801,13 +801,8 @@ end; function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture; var - Pet: integer; - Pet2: integer; - Pix: integer; - ColInt: real; - PPix: PByteArray; - TempA: integer; Error: integer; + begin Mipmapping := false; -- cgit v1.2.3