From 2bd6d1d2ea8d36eedac96053a7e4a818da22f654 Mon Sep 17 00:00:00 2001 From: s_alexander Date: Thu, 3 Apr 2008 15:00:10 +0000 Subject: rewriting of the txt file parser removed unused variables from TLines and TLine, removed TMelody overworked the TLines and TLine records git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1000 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/USong.pas | 365 ++++++++++++++++++++++++-------------------- 1 file changed, 203 insertions(+), 162 deletions(-) (limited to 'Game/Code/Classes/USong.pas') diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas index d6021811..60f5f0bf 100644 --- a/Game/Code/Classes/USong.pas +++ b/Game/Code/Classes/USong.pas @@ -126,23 +126,28 @@ type SongID: Integer; //ID of this Song in the Song Database FolderID: Integer; //ID of the Folder containing this Song FileName: String; //Filename of this Song w/o Path - FullPath: String; //Path + Filename - - Procedure ResetAttributes; virtual; //Reset all Attributes of this object - Procedure ReadHeader; virtual; //Reads Fileheader (Implemented by Child only) - Procedure ReadFile; virtual; //Reads complete File (Header + Notes) (Implemented by Child only) - Procedure WriteFile; virtual; //Writes complete File (Header + Notes) (Implemented by Child only) - Procedure ReadFromDB; virtual; //Reads all available Information from DB - Function CheckDB: Integer; virtual; //Checks DB for Song. Result > 0 SongExists (ID Returned) - Function UpdateDB: Integer; virtual;//Writes all Header Information set in this Song Object to DB. Returns ID (Required when Updated first Time) - public + FilePath: String; //Path of this Song + + Procedure ResetAttributes; virtual; //Reset all Attributes of this object + Procedure ReadHeader; virtual; abstract; //Reads Fileheader (Implemented by Child only) + Procedure ReadFile; virtual; abstract; //Reads complete File (Header + Notes) (Implemented by Child only) + Procedure WriteFile; virtual; abstract; //Writes complete File (Header + Notes) (Implemented by Child only) + Procedure ReadFromDB; virtual; //Reads all available Information from DB + Function CheckDB: Integer; virtual; //Checks DB for Song. Result > 0 SongExists (ID Returned) + Function UpdateDB: Integer; virtual; //Writes all Header Information set in this Song Object to DB. Returns ID (Required when Updated first Time) + + // procedures to manage the lyrics + Procedure ResetLyrics; + Procedure AddLyricLine(const PlayerID: Integer; const StartBeat: Integer; const RelativeBeat: Integer = -1); + Procedure AddNote(const PlayerID: Integer; const NoteType: Char; const NoteStart, NoteLength, NoteTone: Integer; const NoteText: WideString); + Function SolmizatLyrics(const NoteTone: Integer; const NoteText: WideString): WideString; + public //Required Information Title: widestring; Artist: widestring; Mp3: widestring; //Full Path to MP3 - Text: widestring; Creator: widestring; Resolution: integer; @@ -150,7 +155,6 @@ type GAP: real; // in miliseconds Base : array[0..1] of integer; - Rel : array[0..1] of integer; Mult : integer; MultBPM : integer; @@ -189,14 +193,16 @@ implementation uses TextGL, UIni, - UMusic, //needed for Lines - UMain; //needed for Player + UMusic; //needed for Lines + +var + RelativPosition: array [0..1] of Integer; constructor TSong.Create(const Path: String = ''; const FolderID: Integer = 0); begin If (Length(Path) > 0) AND (FolderID > 0) then begin //Read Song Infos from File or DB - FullPath := Path; + FilePath := ExtractFilePath(Path); FileName := ExtractFileName(Path); Self.FolderID := FolderID; SongID := CheckDB; @@ -249,35 +255,42 @@ end; //-------- Procedure TSong.ResetAttributes; begin - //to do -end; - -//-------- -// Reads Fileheader (Implemented by Child only) -//-------- -Procedure TSong.ReadHeader; -begin - //Implented in Childs only! + SongID := 0; + FolderID := 0; + FileName := ''; + FilePath := ''; + + Title := ''; + Artist := ''; + Mp3 := ''; + SetLength(BPM, 0); + + Creator := ''; + Resolution := 0; + GAP := 0; + + Base[0] := 100; + Base[1] := 100; + + Mult := 1; + MultBPM := 4; + + Cover := ''; + CoverID := 0; + Background := ''; + Video := ''; + VideoGAP := 0; + + NotesGAP := 0; + Start := 0; + Finish := 0; + Relative := False; + + Genre := ''; + Edition := ''; + Language := ''; end; -//-------- -// Reads complete File (Header + Notes) (Implemented by Child only) -//-------- -Procedure TSong.ReadFile; -begin - //Implented in Childs only! -end; - - -//-------- -// Writes complete File (Header + Notes) (Implemented by Child only) -//-------- -Procedure TSong.WriteFile; -begin - //Implented in Childs only! -end; - - //-------- // Reads all available Information from DB //-------- @@ -304,6 +317,154 @@ begin // to- do end; +Procedure TSong.ResetLyrics; +var + i: Integer; +begin + for i := 0 to High(Lines) do + begin + SetLength(Lines[i].Line, 0); + Lines[i].High := -1; + end; + + for i := 0 to High(RelativPosition) do + begin + RelativPosition[i] := 0; + end; +end; + +Procedure TSong.AddLyricLine(const PlayerID: Integer; const StartBeat: Integer; const RelativeBeat: Integer = -1); +var + NewLineIdx: Integer; +begin + NewLineIdx := High(Lines[PlayerID].Line) + 1; + + with Lines[PlayerID] do + begin + // recent added line is not the last of the song + if (NewLineIdx > 0) then + Lines[PlayerID].Line[NewLineIdx - 1].LastLine := False; + + // if last line, has no notes, ignore the new line (except for the RelativeBeat) + if (NewLineIdx < 1) OR (Lines[PlayerID].Line[NewLineIdx - 1].HighNote > -1) then + begin + // create lyric line and update references + SetLength(Line, NewLineIdx); + High := NewLineIdx; + Number := Number + 1; + with Line[High] do + begin + // default values + TotalNotes := 0; + HighNote := -1; + LastLine := True; + BaseNote := 100; + + // set start beat count of this new line + Start := (RelativPosition[PlayerID] + StartBeat) * Mult; + end; + end; + + if Relative then + begin + if RelativeBeat >= 0 then + // if this is a relativ song, we have to update the relativ offset + RelativPosition[PlayerID] := (RelativPosition[PlayerID] + RelativeBeat) * Mult + else + RelativPosition[PlayerID] := (RelativPosition[PlayerID] + StartBeat) * Mult; + end; + end; +end; + +Procedure TSong.AddNote(const PlayerID: Integer; const NoteType: Char; const NoteStart, NoteLength, NoteTone: Integer; const NoteText: WideString); +begin + if (High(Lines[PlayerID].Line) < 0) then + AddLyricLine(PlayerID, NoteStart, 0); + + with Lines[PlayerID].Line[Lines[PlayerID].High] do begin + // array of Notes expand to have space for new Note + HighNote := HighNote + 1; + TotalNotes := TotalNotes + 1; + SetLength(Note, HighNote + 1); + + with Note[HighNote] do + begin + Start := (RelativPosition[PlayerID] + NoteStart) * Mult; + Length := NoteLength * Mult; + Tone := NoteTone; + Text := SolmizatLyrics(NoteTone, NoteText); + Lyric := Lyric + Text; + + // identify lowest note of line + if Tone < BaseNote then + BaseNote := Tone; + end; + + case NoteType of + 'F': Note[HighNote].NoteType := ntFreestyle; + ':': Note[HighNote].NoteType := ntNormal; + '*': Note[HighNote].NoteType := ntGolden; + end; + + // calculate total score value + if (Note[HighNote].NoteType = ntNormal) then + begin + // normal notes + Lines[PlayerID].ScoreValue := Lines[PlayerID].ScoreValue + Note[HighNote].Length; + TotalNotes := TotalNotes + Note[HighNote].Length; + end + else if (Note[HighNote].NoteType = ntGolden) then + begin + // golden notes + Lines[PlayerID].ScoreValue := Lines[PlayerID].ScoreValue + (Note[HighNote].Length * 2); + TotalNotes := TotalNotes + (Note[HighNote].Length * 2); + end; + + // finish of the line + End_ := Note[HighNote].Start + Note[HighNote].Length; + end; // with +end; + +Function TSong.SolmizatLyrics(const NoteTone: Integer; const NoteText: WideString): WideString; +begin + Result := NoteText; + + case Ini.Solmization of + 1: // european + case (NoteTone mod 12) of + 0..1: Result := 'do '; + 2..3: Result := 're '; + 4: Result := 'mi '; + 5..6: Result := 'fa '; + 7..8: Result := 'sol '; + 9..10: Result := 'la '; + 11: Result := 'si '; + end; + + 2: // japanese + case (NoteTone mod 12) of + 0..1: Result := 'do '; + 2..3: Result := 're '; + 4: Result := 'mi '; + 5..6: Result := 'fa '; + 7..8: Result := 'so '; + 9..10: Result := 'la '; + 11: Result := 'shi '; + end; + + 3: // american + case (NoteTone mod 12) of + 0..1: Result := 'do '; + 2..3: Result := 're '; + 4: Result := 'mi '; + 5..6: Result := 'fa '; + 7..8: Result := 'sol '; + 9..10: Result := 'la '; + 11: Result := 'ti '; + end; + end; // case Ini.Solmization +end; + {constructor TSong.create( const aFileName : WideString ); begin @@ -998,126 +1159,6 @@ begin end; -procedure TSong.ParseNote(LineNumber: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string); -//var -// Space: boolean; // Auto Removed, Unused Variable -begin - case Ini.Solmization of - 1: // european - begin - case (NoteP mod 12) of - 0..1: LyricS := ' do '; - 2..3: LyricS := ' re '; - 4: LyricS := ' mi '; - 5..6: LyricS := ' fa '; - 7..8: LyricS := ' sol '; - 9..10: LyricS := ' la '; - 11: LyricS := ' si '; - end; - end; - 2: // japanese - begin - case (NoteP mod 12) of - 0..1: LyricS := ' do '; - 2..3: LyricS := ' re '; - 4: LyricS := ' mi '; - 5..6: LyricS := ' fa '; - 7..8: LyricS := ' so '; - 9..10: LyricS := ' la '; - 11: LyricS := ' shi '; - end; - end; - 3: // american - begin - case (NoteP mod 12) of - 0..1: LyricS := ' do '; - 2..3: LyricS := ' re '; - 4: LyricS := ' mi '; - 5..6: LyricS := ' fa '; - 7..8: LyricS := ' sol '; - 9..10: LyricS := ' la '; - 11: LyricS := ' ti '; - end; - end; - end; // case - - with Lines[LineNumber].Line[Lines[LineNumber].High] do begin - SetLength(Note, Length(Note) + 1); - IlNut := IlNut + 1; - HighNote := HighNote + 1; - Melody.IlNut := Melody.IlNut + 1; - - Note[HighNote].Start := StartP; - if IlNut = 1 then begin - StartNote := Note[HighNote].Start; - if Lines[LineNumber].Number = 1 then - Start := -100; -// Start := Note[HighNote].Start; - end; - - Note[HighNote].Length := DurationP; - Melody.NoteLength := Melody.NoteLength + Note[HighNote].Length; - - // back to the normal system with normal, golden and now freestyle notes - case TypeP of - 'F': Note[HighNote].NoteType := 0; - ':': Note[HighNote].NoteType := 1; - '*': Note[HighNote].NoteType := 2; - end; - - Lines[LineNumber].NoteType := Lines[LineNumber].NoteType + Note[HighNote].Length * Note[HighNote].NoteType; - - Note[HighNote].Tone := NoteP; - if Note[HighNote].Tone < Base[LineNumber] then Base[LineNumber] := Note[HighNote].Tone; - Note[HighNote].ToneGamus := Note[HighNote].ToneGamus mod 12; - - Note[HighNote].Text := Copy(LyricS, 2, 100); - Lyric := Lyric + Note[HighNote].Text; - - if TypeP = 'F' then - Note[HighNote].FreeStyle := true; - - End_ := Note[HighNote].Start + Note[HighNote].Length; - end; // with -end; - -procedure TSong.NewSentence(LineNumberP: integer; Param1, Param2: integer); -var -I: Integer; -begin - - // stara czesc //Alter Satz //Update Old Part - Lines[LineNumberP].Line[Lines[LineNumberP].High].BaseNote := Base[LineNumberP]; - Lines[LineNumberP].Line[Lines[LineNumberP].High].LyricWidth := glTextWidth(PChar(Lines[LineNumberP].Line[Lines[LineNumberP].High].Lyric)); - - //Total Notes Patch - Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := 0; - for I := low(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) to high(Lines[LineNumberP].Line[Lines[LineNumberP].High].Note) do - begin - Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes := Lines[LineNumberP].Line[Lines[LineNumberP].High].TotalNotes + Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].Length * Lines[LineNumberP].Line[Lines[LineNumberP].High].Note[I].NoteType; - end; - //Total Notes Patch End - - - // nowa czesc //Neuer Satz //Update New Part - SetLength(Lines[LineNumberP].Line, Lines[LineNumberP].Number + 1); - Lines[LineNumberP].High := Lines[LineNumberP].High + 1; - Lines[LineNumberP].Number := Lines[LineNumberP].Number + 1; - Lines[LineNumberP].Line[Lines[LineNumberP].High].HighNote := -1; - - if self.Relative then - begin - Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1; - Rel[LineNumberP] := Rel[LineNumberP] + Param2; - end - else - Lines[LineNumberP].Line[Lines[LineNumberP].High].Start := Param1; - - Lines[LineNumberP].Line[Lines[LineNumberP].High].LastLine := False; - - Base[LineNumberP] := 100; // high number -end; - procedure TSong.clear(); begin //Main Information -- cgit v1.2.3