From 0da6b7acef477cdfc06aa7a7493721e4a512523c Mon Sep 17 00:00:00 2001 From: mogguh Date: Fri, 15 Aug 2008 17:12:48 +0000 Subject: Removed now unneeded define for VoicePassthrough, added a begin and a end git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1264 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/URecord.pas | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'Game/Code/Classes/URecord.pas') diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas index 9adfebb0..fdd8bb9c 100644 --- a/Game/Code/Classes/URecord.pas +++ b/Game/Code/Classes/URecord.pas @@ -8,8 +8,6 @@ interface {$I switches.inc} -{.$DEFINE VOICE_PASSTHROUGH} - uses Classes, Math, SysUtils, @@ -193,12 +191,12 @@ begin // and adjust it because capture buffers are always mono Sound.AudioFormat.Channels := 1; DeviceCfg := @Ini.InputDeviceConfig[CfgIndex]; -//{$IFDEF VOICE_PASSTHROUGH} - if (Ini.VoicePassthrough = 1) then - // create a voice-stream for passthrough - // TODO: map odd players to the left and even players to the right speaker - Sound.VoiceStream := AudioPlayback.CreateVoiceStream(CHANNELMAP_FRONT, AudioFormat); -//{$ENDIF} + + if (Ini.VoicePassthrough = 1) then + begin + // TODO: map odd players to the left and even players to the right speaker + Sound.VoiceStream := AudioPlayback.CreateVoiceStream(CHANNELMAP_FRONT, AudioFormat); + end; end; // replace old with new buffer (Note: Sound might be nil) -- cgit v1.2.3