From 987ead98aca9e8b87343741980a30aeeb7f765f7 Mon Sep 17 00:00:00 2001 From: canni2007 Date: Sat, 3 Nov 2007 13:53:10 +0000 Subject: Added missing files :( sry git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0.1@569 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UParty.pas | 374 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 374 insertions(+) create mode 100644 Game/Code/Classes/UParty.pas (limited to 'Game/Code/Classes/UParty.pas') diff --git a/Game/Code/Classes/UParty.pas b/Game/Code/Classes/UParty.pas new file mode 100644 index 00000000..7bf3dd1b --- /dev/null +++ b/Game/Code/Classes/UParty.pas @@ -0,0 +1,374 @@ +unit UParty; + +interface + +uses ModiSDK; + +type + TRoundInfo = record + Plugin: Word; + Winner: Byte; + end; + + TeamOrderEntry = record + Teamnum: Byte; + Score: Byte; + end; + + TeamOrderArray = Array[0..5] of Byte; + + TParty_Session = class + private + function GetRandomPlayer(Team: Byte): Byte; + function IsWinner(Player, Winner: Byte): boolean; + procedure GenScores; + public + Teams: TTeamInfo; + Rounds: array of TRoundInfo; + CurRound: Byte; + + constructor Create; + + procedure StartNewParty(NumRounds: Byte); + procedure StartRound; + procedure EndRound; + function GetTeamOrder: TeamOrderArray; + function GetWinnerString(Round: Byte): String; + end; + +var + PartySession: TParty_Session; + +implementation + +uses UDLLManager, UGraphic, UMain, ULanguage, ULog; + +//---------- +//Constructor - Prepares the Class +//---------- +constructor TParty_Session.Create; +begin +// - Nothing in here atm +end; + +//---------- +//StartNewParty - Clears the Class and Prepares for new Party +//---------- +procedure TParty_Session.StartNewParty(NumRounds: Byte); +var + Plugins: Array of record + ID: Byte; + TimesPlayed: Byte; + end; + TeamMode: Boolean; + Len: Integer; + I, J: Integer; + + function GetRandomPlugin: Byte; + var + LowestTP: Byte; + NumPwithLTP: Word; + I: Integer; + R: Word; + begin + LowestTP := high(Byte); + NumPwithLTP := 0; + + //Search for Plugins not often played yet + For I := 0 to high(Plugins) do + begin + if (Plugins[I].TimesPlayed < lowestTP) then + begin + lowestTP := Plugins[I].TimesPlayed; + NumPwithLTP := 1; + end + else if (Plugins[I].TimesPlayed = lowestTP) then + begin + Inc(NumPwithLTP); + end; + end; + + //Create Random No + R := Random(NumPwithLTP); + + //Search for Random Plugin + For I := 0 to high(Plugins) do + begin + if Plugins[I].TimesPlayed = lowestTP then + begin + //Plugin Found + if (R = 0) then + begin + Result := Plugins[I].ID; + Inc(Plugins[I].TimesPlayed); + Break; + end; + + Dec(R); + end; + end; + end; +begin + //Set cur Round to Round 1 + CurRound := 255; + + PlayersPlay := Teams.NumTeams; + + //Get Teammode and Set Joker, also set TimesPlayed + TeamMode := True; + For I := 0 to Teams.NumTeams-1 do + begin + if Teams.Teaminfo[I].NumPlayers < 2 then + begin + TeamMode := False; + end; + //Set Player Attributes + For J := 0 to Teams.TeamInfo[I].NumPlayers-1 do + begin + Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0; + end; + Teams.Teaminfo[I].Joker := Round(NumRounds*0.7); + Teams.Teaminfo[I].Score := 0; + end; + + //Fill Plugin Array + SetLength(Plugins, 0); + For I := 0 to high(DLLMan.Plugins) do + begin + if TeamMode or (Not DLLMan.Plugins[I].TeamModeOnly) then + begin //Add only Plugins Playable with cur. PlayerConfiguration + Len := Length(Plugins); + SetLength(Plugins, Len + 1); + Plugins[Len].ID := I; + Plugins[Len].TimesPlayed := 0; + end; + end; + + //Set Rounds + If (Length(Plugins) >= 1) then + begin + SetLength (Rounds, NumRounds); + For I := 0 to NumRounds-1 do + begin + PartySession.Rounds[I].Plugin := GetRandomPlugin; + PartySession.Rounds[I].Winner := 255; + end; + end + else SetLength (Rounds, 0); +end; + +//---------- +//GetRandomPlayer - Gives back a Random Player to Play next Round +//---------- +function TParty_Session.GetRandomPlayer(Team: Byte): Byte; +var + I, R: Integer; + lowestTP: Byte; + NumPwithLTP: Byte; +begin + LowestTP := high(Byte); + NumPwithLTP := 0; + Result := 0; + + //Search for Players that have not often played yet + For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do + begin + if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then + begin + lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed; + NumPwithLTP := 1; + end + else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then + begin + Inc(NumPwithLTP); + end; + end; + + //Create Random No + R := Random(NumPwithLTP); + + //Search for Random Player + For I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do + begin + if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then + begin + //Player Found + if (R = 0) then + begin + Result := I; + Break; + end; + + Dec(R); + end; + end; + {//Get lowest TimesPlayed + lowestTP := high(Byte); + J := -1; + for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do + begin + if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then + begin + lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed; + J := I; + end + else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then + begin + J := -1; + end; + end; + + //If more than one Person has lowestTP then Select Random Player + if (J < 0) then + repeat + Result := Random(Teams.Teaminfo[Team].NumPlayers); + until (Teams.Teaminfo[Team].Playerinfo[Result].TimesPlayed = lowestTP) + else //Else Select the one with lowest TP + Result:= J;} +end; + +//---------- +//StartNextRound - Prepares ScreenSingModi for Next Round And Load Plugin +//---------- +procedure TParty_Session.StartRound; +var + I: Integer; +begin + if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then + begin + //Increase Current Round + Inc (CurRound); + + Rounds[CurRound].Winner := 255; + DllMan.LoadPlugin(Rounds[CurRound].Plugin); + + //Select Players + for I := 0 to Teams.NumTeams-1 do + Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I); + + //Set ScreenSingModie Variables + ScreenSingModi.TeamInfo := Teams; + + //Set + end; +end; + +//---------- +//IsWinner - Returns True if the Players Bit is set in the Winner Byte +//---------- +function TParty_Session.IsWinner(Player, Winner: Byte): boolean; +var + Bit: Byte; +begin + Case Player of + 0: Bit := 1; + 1: Bit := 2; + 2: Bit := 4; + 3: Bit := 8; + 4: Bit := 16; + 5: Bit := 32; + end; + + Result := ((Winner AND Bit) = Bit); +end; + +//---------- +//GenScores - Inc Scores for Cur. Round +//---------- +procedure TParty_Session.GenScores; +var + I: Byte; +begin + for I := 0 to Teams.NumTeams-1 do + begin + if isWinner(I, Rounds[CurRound].Winner) then + Inc(Teams.Teaminfo[I].Score); + end; +end; + +//---------- +//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or , +//---------- +function TParty_Session.GetWinnerString(Round: Byte): String; +var + Winners: Array of String; + I: Integer; +begin + Result := Language.Translate('PARTY_NOBODY'); + + if (Round > High(Rounds)) then + exit; + + if (Rounds[Round].Winner = 0) then + begin + exit; + end; + + if (Rounds[Round].Winner = 255) then + begin + Result := Language.Translate('PARTY_NOTPLAYEDYET'); + exit; + end; + + SetLength(Winners, 0); + for I := 0 to Teams.NumTeams-1 do + begin + if isWinner(I, Rounds[Round].Winner) then + begin + SetLength(Winners, Length(Winners) + 1); + Winners[high(Winners)] := Teams.TeamInfo[I].Name; + end; + end; + Result := Language.Implode(Winners); +end; + +//---------- +//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray +//---------- +procedure TParty_Session.EndRound; +var + I: Integer; +begin + //Copy Winner + Rounds[CurRound].Winner := ScreenSingModi.Winner; + //Set Scores + GenScores; + + //Increase TimesPlayed 4 all Players + For I := 0 to Teams.NumTeams-1 do + Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed); + +end; + +//---------- +//GetTeamOrder - Gives back the Placing of eacb Team [First Position of Array is Teamnum of first placed Team, ...] +//---------- +function TParty_Session.GetTeamOrder: TeamOrderArray; +var + I, J: Integer; + ATeams: array [0..5] of TeamOrderEntry; + TempTeam: TeamOrderEntry; +begin + //Fill Team Array + For I := 0 to Teams.NumTeams-1 do + begin + ATeams[I].Teamnum := I; + ATeams[I].Score := Teams.Teaminfo[I].Score; + end; + + //Sort Teams + for J := 0 to Teams.NumTeams-1 do + for I := 1 to Teams.NumTeams-1 do + if ATeams[I].Score > ATeams[I-1].Score then + begin + TempTeam := ATeams[I-1]; + ATeams[I-1] := ATeams[I]; + ATeams[I] := TempTeam; + end; + + //Copy to Result + For I := 0 to Teams.NumTeams-1 do + Result[I] := ATeams[I].TeamNum; +end; + +end. -- cgit v1.2.3