From d4ecb06978eafef8ea7aff79197d6869916389d9 Mon Sep 17 00:00:00 2001 From: b1indy Date: Sat, 22 Dec 2007 22:08:10 +0000 Subject: fixed screenshot problem git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@743 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Game/Code/Classes/UMain.pas') diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 06c4824a..7c3ad9d4 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -448,7 +448,7 @@ Begin SDL_KEYDOWN: begin //ScreenShot hack. If Print is pressed-> Make screenshot and Save to Screenshots Path - if (Event.key.keysym.sym = SDLK_SYSREQ) then + if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then Display.ScreenShot // popup hack... if there is a visible popup then let it handle input instead of underlying screen -- cgit v1.2.3