From b61e647b67ac0d449d764b89b117a3ac8b603403 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Tue, 8 May 2007 19:00:47 +0000 Subject: Readded Q Shortcut (Exit Application) on all Screens Clean up Popup Code a little bit git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@180 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 35 +++++++++++++++++++++++++++++------ 1 file changed, 29 insertions(+), 6 deletions(-) (limited to 'Game/Code/Classes/UMain.pas') diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 69eca419..29ca5fcb 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -112,7 +112,7 @@ begin CheckEvents; // display - done:=not Display.Draw; + done := not Display.Draw; SwapBuffers; // light @@ -158,12 +158,35 @@ Begin begin // popup hack... if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) - if ScreenPopupError <> NIL then if ScreenPopupError.Visible then ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else - if ScreenPopupCheck <> NIL then if ScreenPopupCheck.Visible then ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) else + if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then + done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) + else if (ScreenPopupCheck <> NIL) AND (ScreenPopupCheck.Visible) then + done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) + // end of popup hack - if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)) then -// if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.scancode, True)) then - done := true; // exit game + + else + begin + // check for Screen want to Exit + done := Not Display.ActualScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True); + + //If Screen wants to Exit + if done then + begin + //If Question Option is enabled then Show Exit Popup + if (Ini.AskbeforeDel = 1) then + begin + Display.ActualScreen^.CheckFadeTo(NIL,'MSG_QUIT_USDX'); + end + else //When asking for exit is disabled then simply exit + begin + Display.Fade := 0; + Display.NextScreenWithCheck := nil; + Display.CheckOK := True; + end; + end; + + end; // if (Not Display.ActualScreen^.ParseInput(Event.key.keysym.scancode, True)) then end; // SDL_JOYAXISMOTION: // begin -- cgit v1.2.3