From a265788184832a725213c0fc87372c7df42146d1 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Tue, 26 Feb 2008 07:00:58 +0000 Subject: added patch to toggle full screen with F11 ( and tried Alt Enter. but not working yet ) also did some investigation into SDL Video modes on linux note this bug : https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/14044 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@888 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) (limited to 'Game/Code/Classes/UMain.pas') diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 6f336c50..12cd783c 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -456,11 +456,30 @@ Begin // remap the "keypad enter" key to the "standard enter" key if (Event.key.keysym.sym = SDLK_KP_ENTER) then Event.key.keysym.sym := SDLK_RETURN; + + if (Event.key.keysym.sym = SDLK_F11 ) (*OR + (Event.key.keysym.sym = KMOD_ALT and SDLK_RETURN )*)then // toggle full screen + begin + writeln( 'Toggle FullScreen' ); + Ini.FullScreen := integer( not boolean( Ini.FullScreen ) ); + + if boolean( Ini.FullScreen ) then + begin + SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); + SDL_ShowCursor(0); + end + else + begin + SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); + SDL_ShowCursor(1); + end; + + glViewPort(0, 0, 1600, 1200); + end; //ScreenShot hack. If Print is pressed-> Make screenshot and Save to Screenshots Path if (Event.key.keysym.sym = SDLK_SYSREQ) or (Event.key.keysym.sym = SDLK_PRINT) then - Display.ScreenShot - + Display.ScreenShot // popup hack... if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) else if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then -- cgit v1.2.3