From 9a144f3cc3b9fbed5b07ffc3a05c5449d638d3ae Mon Sep 17 00:00:00 2001 From: jaybinks Date: Thu, 25 Oct 2007 06:59:28 +0000 Subject: minor changes and fixes for USDX on linux. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@526 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Game/Code/Classes/UMain.pas') diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 40b91be7..82fb92e4 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -588,9 +588,14 @@ begin // Log.LogStatus('Beat ' + IntToStr(Czas.AktBeat) + ' HalfBeat ' + IntToStr(Czas.AktHalf), 'NewBeat'); // beep; + // On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas + if not assigned( Sound ) then // TODO : JB_Linux ... why is this now not assigned... it was fine a few hours ago.. + exit; + // analizuje dla obu graczy ten sam sygnal (Sound.OneSrcForBoth) // albo juz lepiej nie - for CP := 0 to PlayersPlay-1 do begin + for CP := 0 to PlayersPlay-1 do + begin // analyze buffer Sound[CP].AnalizujBufor; -- cgit v1.2.3