From 13bf0be662f660d9f283b6c01b20dc2137dc835e Mon Sep 17 00:00:00 2001 From: tobigun Date: Mon, 31 Mar 2008 14:34:31 +0000 Subject: - removed "Font Black" and "Font" texture type - use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/ULyrics_bak.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Classes/ULyrics_bak.pas') diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas index 47c3ed03..7db7e0d9 100644 --- a/Game/Code/Classes/ULyrics_bak.pas +++ b/Game/Code/Classes/ULyrics_bak.pas @@ -119,8 +119,8 @@ begin //Only 2 Players for now For I := 0 to 1 do begin - PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); - PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); + PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); end; PlayersActive := Trunc(Power(2, 1)) + 1; end; -- cgit v1.2.3