From 5d8cb78bc5b8187da6e80954124f076c408b3c34 Mon Sep 17 00:00:00 2001 From: jaybinks Date: Tue, 4 Mar 2008 07:08:11 +0000 Subject: Patchs from AlexanderS & f1fth_freed0m also some minor bug fixes from myself. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@904 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/ULyrics.pas | 108 +++++++++++++++++++++++++++--------------- 1 file changed, 71 insertions(+), 37 deletions(-) (limited to 'Game/Code/Classes/ULyrics.pas') diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 165084a8..f76e822e 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -509,10 +509,26 @@ begin with Line^.Words[Line^.CurWord] do begin Progress:=(Beat-Start)/Length; + if Progress >= 1 then + Progress := 1; + + if Progress <= 0 then + Progress := 0; + CurWordStartTx:=TexPos; CurWordEndTx:=TexPos+TexWidth; CurWordStart:=X; CurWordEnd:=X+Width; + + // Slide Effect + // simply paint the active texture to the current position + if HoverEffekt = 3 then + begin + CurWordStartTx := CurWordStartTx + TexWidth * progress; + CurWordEndTx := CurWordStartTx; + CurWordStart := CurWordStart + Width * progress; + CurWordEnd := CurWordStart; + end; end; //Get Start Position: @@ -561,7 +577,12 @@ begin glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, Line^.Tex); - glColorRGB(LineColor_act); + if HoverEffekt = 4 then + // ball lyric effect - only highlight current word and not that ones before in this line + glColorRGB(LineColor_en) + else + glColorRGB(LineColor_act); + glBegin(GL_QUADS); glTexCoord2f(0, 1); glVertex2f(LyricX, Y); glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize); @@ -569,42 +590,55 @@ begin glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); glEnd; -{ // draw active word - type 1: farbwechsel - HoverEffect=3 oder so? - glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); - glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); - glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); - glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); - glEnd; - glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,progress); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); - glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); - glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); - glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); - glEnd; -} - - // draw active word - type 2: zoom + farbwechsel - HoverEffect=4 ??? - glPushMatrix; - glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0); - glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); - glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); - glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); - glEnd; - glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); - glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); - glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); - glEnd; - glPopMatrix; + // draw active word: + // type 1: simple lyric effect + // type 4: ball lyric effect + // only change the color of the current word + if (HoverEffekt = 1) or (HoverEffekt = 4) then + begin + { + glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); + glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); + glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); + glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); + glEnd; + } + + glColor3f(LineColor_act.r,LineColor_act.g,LineColor_act.b); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); + glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); + glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); + glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); + glEnd; + end + + // draw active word: + // type 1: zoom lyric effect + // change color and zoom current word + else if HoverEffekt = 2 then + begin + glPushMatrix; + glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0); + glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); + glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); + glEnd; + glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); + glBegin(GL_QUADS); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); + glEnd; + glPopMatrix; + end; // draw rest of sentence glColorRGB(LineColor_en); -- cgit v1.2.3