From b1e40ba133782a3d36ec78d4cf9c0245b88448d1 Mon Sep 17 00:00:00 2001 From: b1indy Date: Fri, 13 Apr 2007 22:17:48 +0000 Subject: implemented fading between screens (needs to be tested), minor tweaking of perfect-line effect position, added myself to credits ;) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@86 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphicClasses.pas | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Game/Code/Classes/UGraphicClasses.pas') diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index acc26e96..e1cd8aff 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -538,18 +538,18 @@ begin // calculate area where notes of this player are drawn case PlayersPlay of 1: begin - Bottom:=Skin_P2_NotesB; + Bottom:=Skin_P2_NotesB+10; Top:=Bottom-105; cScreen:=1; end; 2,4: begin case P of 0,2: begin - Bottom:=Skin_P1_NotesB; + Bottom:=Skin_P1_NotesB+10; Top:=Bottom-105; end; else begin - Bottom:=Skin_P2_NotesB; + Bottom:=Skin_P2_NotesB+10; Top:=Bottom-105; end; end; -- cgit v1.2.3