From c5721f524c7a3a322b13458598ef4eeacab71406 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Sun, 6 Apr 2008 18:55:31 +0000 Subject: New Covers.Cache Texture loading finished There is some bug rescaling the textures, but i'm not sure where. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1010 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Game/Code/Classes/UGraphic.pas') diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index afb986e1..90772ca8 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -253,6 +253,7 @@ uses UMain, UIni, UDisplay, UCommandLine, + UCovers, {$IFNDEF FPC} Graphics, {$ENDIF} @@ -538,7 +539,8 @@ begin // the mainthread have to know somehow what opengl function have to be called with which parameters like // texturetype, textureobjekt, textur-buffer-adress, ... - + //Load Covers from Cache and new added/ Updated Covers + Covers.LoadTextures; // wait for loading thread to finish // funktioniert so auch noch nicht - currently dos not work this way -- cgit v1.2.3