From 8dda1e8c85b1b2092f6da190e772d04051728a5a Mon Sep 17 00:00:00 2001 From: mogguh Date: Fri, 9 May 2008 14:43:51 +0000 Subject: BugFix: ScoreScreen works again, starting to simplify / tidy up the whole thing Feature: Eight ratings instead of seven, rating for points reached changed (should be more fair now) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1072 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Game/Code/Classes/UGraphic.pas') diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 0be862c7..cc876b65 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -171,7 +171,7 @@ var Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture; Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture; - Tex_Score_Ratings : array [0..6] of TTexture; + Tex_Score_Ratings : array [0..7] of TTexture; const Skin_BGColorR = 1; @@ -391,7 +391,7 @@ begin end; //## rating pictures that show a picture according to your rate ## - for P := 0 to 6 do begin + for P := 0 to 7 do begin Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), TEXTURE_TYPE_TRANSPARENT, 0); end; -- cgit v1.2.3