From 8f170f0cad67b6bd94e04fe517ba3fe0dfe1099d Mon Sep 17 00:00:00 2001 From: b1indy Date: Sat, 21 Jul 2007 00:09:19 +0000 Subject: notes can now have tiled texture (32x32 pixels) http://imageshock.eu/img/tilednotes_PoC.jpg http://imageshock.eu/img/tilednotes_PoC2.jpg git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@311 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UDraw.pas | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'Game/Code/Classes/UDraw.pas') diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 077f5121..df729bd4 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -255,11 +255,13 @@ begin Rec.Right := (Start+Dlugosc-Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote) * TempR + Left - NotesW - 0.5 + 10*ScreenX; glBindTexture(GL_TEXTURE_2D, Tex_Mid[Color].TexNum); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); - glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); - glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glTexCoord2f((Rec.Right-Rec.Left)/32, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f((Rec.Right-Rec.Left)/32, 0); glVertex2f(Rec.Right, Rec.Top); glEnd; // prawa czesc - right part @@ -363,8 +365,8 @@ var glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top); glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom); - glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom); - glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top); + glTexCoord2f((Rec.Right-Rec.Left)/32, 1); glVertex2f(Rec.Right, Rec.Bottom); + glTexCoord2f((Rec.Right-Rec.Left)/32, 0); glVertex2f(Rec.Right, Rec.Top); glEnd; glColor3f(1, 1, 1); -- cgit v1.2.3