From 07174bc088f8b14203a1417e7ffe0cc8a8be5e73 Mon Sep 17 00:00:00 2001 From: mogguh Date: Thu, 22 Mar 2007 22:10:33 +0000 Subject: Added new texture for perfect sung note (formerly NoteStar), now named NotePerfectStar (view skin: W&C.ini). NoteStar is now used for golden notes. There's also a difference in drawing both, PerfectNoteStar is bigger, and drawn in white - whereas GoldenNotes are smaller and yellow. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@17 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UDraw.pas | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) (limited to 'Game/Code/Classes/UDraw.pas') diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 31291788..2e742172 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -12,9 +12,10 @@ procedure SingDrawBeatDelimeters(Left, Top, Right: real; NrCzesci: integer); procedure SingDrawCzesc(Left, Top, Right: real; NrCzesci: integer; Space: integer); procedure SingDrawPlayerCzesc(X, Y, W: real; NrGracza: integer; Space: integer); procedure SingDrawPlayerBGCzesc(Left, Top, Right: real; NrCzesci, NrGracza: integer; Space: integer); +{ for no use since we have UGraphicClasses procedure SingDrawStar(X, Y, A: real); procedure SingGoldenStar(X, Y, A: real); - +} // The Singbar procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer); @@ -381,8 +382,8 @@ var //inc(Starfr); //Starfr := Starfr mod 128; - - SingDrawStar(Rec.Left+2, Rec.Top+4, A); + GoldenRec.SavePerfectNotePos(Rec.Left, Rec.Top); + { SingDrawStar(Rec.Left+2, Rec.Top+4, A);} end; // detekt @@ -500,6 +501,7 @@ begin end; end; +{not used anymore tough we have UGraphicClasses procedure SingDrawStar(X, Y, A: real); var TempR: real; @@ -509,7 +511,7 @@ var W := 32; H := 32; - // Golden Star Patch +// Golden Star Patch // case Z of // 1: glColor4f(1, 1, 1, A); // 2: glColor4f(1, 1, 0.3, A); @@ -530,8 +532,9 @@ var glTexCoord2f((1/16) * Starframe, 1); glVertex2f(X+W, Y-H); glEnd; end; +} - +{not used anymore tough we have UGraphicClasses procedure SingGoldenStar(X, Y, A: real); var TempR: real; @@ -554,7 +557,7 @@ var glTexCoord2f((1/16) * StarfrG2, 1); glVertex2f(X+W, Y-H); glEnd; end; - +} procedure SingDraw; var -- cgit v1.2.3