From 5f11f9f3e328f6818a42f0a3405404612399c64e Mon Sep 17 00:00:00 2001 From: tobigun Date: Sat, 30 Aug 2008 18:12:06 +0000 Subject: Removed outdated 1.1 branch contents git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.1@1331 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UCovers.pas | 265 ------------------------------------------ 1 file changed, 265 deletions(-) delete mode 100644 Game/Code/Classes/UCovers.pas (limited to 'Game/Code/Classes/UCovers.pas') diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas deleted file mode 100644 index 9cc2a5e9..00000000 --- a/Game/Code/Classes/UCovers.pas +++ /dev/null @@ -1,265 +0,0 @@ -unit UCovers; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses OpenGL12, - {$IFDEF win32} - windows, - {$ENDIF} - Math, - Classes, - SysUtils, - {$IFNDEF FPC} - Graphics, - {$ENDIF} - UThemes, - UTexture; - -type - TCover = record - Name: string; - W: word; - H: word; - Size: integer; - Position: integer; // position of picture in the cache file -// Data: array of byte; - end; - - TCovers = class - Cover: array of TCover; - W: word; - H: word; - Size: integer; - Data: array of byte; - WritetoFile: Boolean; - - constructor Create; - procedure Load; - procedure Save; - procedure AddCover(Name: string); - function CoverExists(Name: string): boolean; - function CoverNumber(Name: string): integer; - procedure PrepareData(Name: string); - end; - -var - Covers: TCovers; - -implementation - -uses UMain, - // UFiles, - ULog, - DateUtils; - -constructor TCovers.Create; -begin - W := 128; - H := 128; - Size := W*H*3; - Load; - WritetoFile := True; -end; - -procedure TCovers.Load; -var - F: File; - C: integer; // cover number - W: word; - H: word; - Bits: byte; - NLen: word; - Name: string; -// Data: array of byte; -begin - if FileExists(GamePath + 'covers.cache') then - begin - AssignFile(F, GamePath + 'covers.cache'); - Reset(F, 1); - - WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache'); - - SetLength(Cover, 0); - - while not EOF(F) do - begin - SetLength(Cover, Length(Cover)+1); - - BlockRead(F, W, 2); - Cover[High(Cover)].W := W; - - BlockRead(F, H, 2); - Cover[High(Cover)].H := H; - - BlockRead(F, Bits, 1); - - Cover[High(Cover)].Size := W * H * (Bits div 8); - - // test - // W := 128; - // H := 128; - // Bits := 24; - // Seek(F, FilePos(F) + 3); - - BlockRead(F, NLen, 2); - SetLength(Name, NLen); - - BlockRead(F, Name[1], NLen); - Cover[High(Cover)].Name := Name; - - Cover[High(Cover)].Position := FilePos(F); - Seek(F, FilePos(F) + W*H*(Bits div 8)); - - // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8)); - // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8)); - - end; // While - - CloseFile(F); - end; // fileexists -end; - -procedure TCovers.Save; -var - F: File; - C: integer; // cover number - W: word; - H: word; - NLen: word; - Bits: byte; -begin -{ AssignFile(F, GamePath + 'covers.cache'); - Rewrite(F, 1); - - Bits := 24; - for C := 0 to High(Cover) do begin - W := Cover[C].W; - H := Cover[C].H; - - BlockWrite(F, W, 2); - BlockWrite(F, H, 2); - BlockWrite(F, Bits, 1); - - NLen := Length(Cover[C].Name); - BlockWrite(F, NLen, 2); - BlockWrite(F, Cover[C].Name[1], NLen); - BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8)); - end; - - CloseFile(F);} -end; - -procedure TCovers.AddCover(Name: string); -var - B: integer; - F: File; - C: integer; // cover number - NLen: word; - Bits: byte; -begin - if not CoverExists(Name) then - begin - SetLength(Cover, Length(Cover)+1); - Cover[High(Cover)].Name := Name; - - Cover[High(Cover)].W := W; - Cover[High(Cover)].H := H; - Cover[High(Cover)].Size := Size; - - // do not copy data. write them directly to file -// SetLength(Cover[High(Cover)].Data, Size); -// for B := 0 to Size-1 do -// Cover[High(Cover)].Data[B] := CacheMipmap[B]; - - if WritetoFile then - begin - AssignFile(F, GamePath + 'covers.cache'); - - if FileExists(GamePath + 'covers.cache') then - begin - Reset(F, 1); - Seek(F, FileSize(F)); - end - else - begin - Rewrite(F, 1); - end; - - Bits := 24; - - BlockWrite(F, W, 2); - BlockWrite(F, H, 2); - BlockWrite(F, Bits, 1); - - NLen := Length(Name); - BlockWrite(F, NLen, 2); - BlockWrite(F, Name[1], NLen); - - Cover[High(Cover)].Position := FilePos(F); - BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8)); - - CloseFile(F); - end; - end - else - Cover[High(Cover)].Position := 0; -end; - -function TCovers.CoverExists(Name: string): boolean; -var - C: integer; // cover -begin - Result := false; - C := 0; - - while (C <= High(Cover)) and (Result = false) do - begin - if Cover[C].Name = Name then - Result := true; - - Inc(C); - end; -end; - -function TCovers.CoverNumber(Name: string): integer; -var - C: integer; -begin - Result := -1; - C := 0; - - while (C <= High(Cover)) and (Result = -1) do - begin - if Cover[C].Name = Name then - Result := C; - - Inc(C); - end; -end; - -procedure TCovers.PrepareData(Name: string); -var - F: File; - C: integer; -begin - if FileExists(GamePath + 'covers.cache') then - begin - AssignFile(F, GamePath + 'covers.cache'); - Reset(F, 1); - - C := CoverNumber(Name); - SetLength(Data, Cover[C].Size); - if Length(Data) < 6 then beep; - Seek(F, Cover[C].Position); - BlockRead(F, Data[0], Cover[C].Size); - CloseFile(F); - end; -end; - -end. -- cgit v1.2.3