From 1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Wed, 27 Aug 2008 13:28:57 +0000 Subject: Reordering of the directories[1]: moving Game/Code to src git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UAudioCore_Bass.pas | 123 ---------------------------------- 1 file changed, 123 deletions(-) delete mode 100644 Game/Code/Classes/UAudioCore_Bass.pas (limited to 'Game/Code/Classes/UAudioCore_Bass.pas') diff --git a/Game/Code/Classes/UAudioCore_Bass.pas b/Game/Code/Classes/UAudioCore_Bass.pas deleted file mode 100644 index beb2db16..00000000 --- a/Game/Code/Classes/UAudioCore_Bass.pas +++ /dev/null @@ -1,123 +0,0 @@ -unit UAudioCore_Bass; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - Classes, - SysUtils, - UMusic, - bass; // (Note: DWORD is defined here) - -type - TAudioCore_Bass = class - public - constructor Create(); - class function GetInstance(): TAudioCore_Bass; - function ErrorGetString(): string; overload; - function ErrorGetString(errCode: integer): string; overload; - function ConvertAudioFormatToBASSFlags(Format: TAudioSampleFormat; out Flags: DWORD): boolean; - function ConvertBASSFlagsToAudioFormat(Flags: DWORD; out Format: TAudioSampleFormat): boolean; - end; - -implementation - -uses - UMain, - ULog; - -var - Instance: TAudioCore_Bass; - -constructor TAudioCore_Bass.Create(); -begin - inherited; -end; - -class function TAudioCore_Bass.GetInstance(): TAudioCore_Bass; -begin - if (not Assigned(Instance)) then - Instance := TAudioCore_Bass.Create(); - Result := Instance; -end; - -function TAudioCore_Bass.ErrorGetString(): string; -begin - Result := ErrorGetString(BASS_ErrorGetCode()); -end; - -function TAudioCore_Bass.ErrorGetString(errCode: integer): string; -begin - case errCode of - BASS_OK: result := 'No error'; - BASS_ERROR_MEM: result := 'Insufficient memory'; - BASS_ERROR_FILEOPEN: result := 'File could not be opened'; - BASS_ERROR_DRIVER: result := 'Device driver not available'; - BASS_ERROR_BUFLOST: result := 'Buffer lost'; - BASS_ERROR_HANDLE: result := 'Invalid Handle'; - BASS_ERROR_FORMAT: result := 'Sample-Format not supported'; - BASS_ERROR_POSITION: result := 'Illegal position'; - BASS_ERROR_INIT: result := 'BASS_Init has not been successfully called'; - BASS_ERROR_START: result := 'Paused/stopped'; - BASS_ERROR_ALREADY: result := 'Already created/used'; - BASS_ERROR_NOCHAN: result := 'No free channels'; - BASS_ERROR_ILLTYPE: result := 'Type is invalid'; - BASS_ERROR_ILLPARAM: result := 'Illegal parameter'; - BASS_ERROR_NO3D: result := 'No 3D support'; - BASS_ERROR_NOEAX: result := 'No EAX support'; - BASS_ERROR_DEVICE: result := 'Invalid device number'; - BASS_ERROR_NOPLAY: result := 'Channel not playing'; - BASS_ERROR_FREQ: result := 'Freq out of range'; - BASS_ERROR_NOTFILE: result := 'Not a file stream'; - BASS_ERROR_NOHW: result := 'No hardware support'; - BASS_ERROR_EMPTY: result := 'Is empty'; - BASS_ERROR_NONET: result := 'Network unavailable'; - BASS_ERROR_CREATE: result := 'Creation error'; - BASS_ERROR_NOFX: result := 'DX8 effects unavailable'; - BASS_ERROR_NOTAVAIL: result := 'Not available'; - BASS_ERROR_DECODE: result := 'Is a decoding channel'; - BASS_ERROR_DX: result := 'Insufficient version of DirectX'; - BASS_ERROR_TIMEOUT: result := 'Timeout'; - BASS_ERROR_FILEFORM: result := 'File-Format not recognised/supported'; - BASS_ERROR_SPEAKER: result := 'Requested speaker(s) not support'; - BASS_ERROR_VERSION: result := 'Version error'; - BASS_ERROR_CODEC: result := 'Codec not available/supported'; - BASS_ERROR_ENDED: result := 'The channel/file has ended'; - BASS_ERROR_UNKNOWN: result := 'Unknown error'; - else result := 'Unknown error'; - end; -end; - -function TAudioCore_Bass.ConvertAudioFormatToBASSFlags(Format: TAudioSampleFormat; out Flags: DWORD): boolean; -begin - case Format of - asfS16: Flags := 0; - asfFloat: Flags := BASS_SAMPLE_FLOAT; - asfU8: Flags := BASS_SAMPLE_8BITS; - else begin - Result := false; - Exit; - end; - end; - - Result := true; -end; - -function TAudioCore_Bass.ConvertBASSFlagsToAudioFormat(Flags: DWORD; out Format: TAudioSampleFormat): boolean; -begin - if ((Flags and BASS_SAMPLE_FLOAT) <> 0) then - Format := asfFloat - else if ((Flags and BASS_SAMPLE_8BITS) <> 0) then - Format := asfU8 - else - Format := asfS16; - - Result := true; -end; - -end. -- cgit v1.2.3