From f761eb20ce8d3b5ef718be4a305b78712641248d Mon Sep 17 00:00:00 2001 From: tobigun Date: Sun, 18 Apr 2010 13:43:36 +0000 Subject: change variable names "static" to "statics" - "static" is a reserved name and should not be used - code-completion in lazarus does not work as it is not able to cope with variables that are named "static" git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2246 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UThemes.pas | 6 +- src/menu/UMenu.pas | 72 +++++++++++----------- src/screens/UScreenEdit.pas | 4 +- src/screens/UScreenEditHeader.pas | 56 ++++++++--------- src/screens/UScreenMain.pas | 4 +- src/screens/UScreenPartyNewRound.pas | 28 ++++----- src/screens/UScreenPartyScore.pas | 82 ++++++++++++------------- src/screens/UScreenPartyWin.pas | 78 ++++++++++++------------ src/screens/UScreenScore.pas | 68 ++++++++++----------- src/screens/UScreenSing.pas | 36 +++++------ src/screens/UScreenSong.pas | 114 +++++++++++++++++------------------ src/screens/UScreenTop5.pas | 20 +++--- 12 files changed, 284 insertions(+), 284 deletions(-) diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas index f8b2d8fd..45e85af5 100644 --- a/src/base/UThemes.pas +++ b/src/base/UThemes.pas @@ -218,7 +218,7 @@ type TThemeBasic = class Background: TThemeBackground; Text: AThemeText; - Static: AThemeStatic; + Statics: AThemeStatic; //Button Collection Mod ButtonCollection: AThemeButtonCollection; @@ -1623,7 +1623,7 @@ procedure TTheme.ThemeLoadBasic(Theme: TThemeBasic; const Name: string); begin ThemeLoadBackground(Theme.Background, Name); ThemeLoadTexts(Theme.Text, Name + 'Text'); - ThemeLoadStatics(Theme.Static, Name + 'Static'); + ThemeLoadStatics(Theme.Statics, Name + 'Static'); ThemeLoadButtonCollections(Theme.ButtonCollection, Name + 'ButtonCollection'); LastThemeBasic := Theme; @@ -2297,7 +2297,7 @@ begin ThemeIni.WriteInteger(Name, 'Texts', Length(Theme.Text)); ThemeSaveBackground(Theme.Background, Name + 'Background'); - ThemeSaveStatics(Theme.Static, Name + 'Static'); + ThemeSaveStatics(Theme.Statics, Name + 'Static'); ThemeSaveTexts(Theme.Text, Name + 'Text'); end; diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas index b4ea3d00..a05c667f 100644 --- a/src/menu/UMenu.pas +++ b/src/menu/UMenu.pas @@ -68,7 +68,7 @@ type ButtonCollection: array of TButtonCollection; public Text: array of TText; - Static: array of TStatic; + Statics: array of TStatic; mX: integer; // mouse X mY: integer; // mouse Y @@ -221,7 +221,7 @@ begin Fade := 0;//fWhite; - SetLength(Static, 0); + SetLength(Statics, 0); SetLength(Button, 0); //Set ButtonPos to Autoset Length @@ -338,8 +338,8 @@ begin AddBackground(ThemeBasic.Background); //Add Statics and Texts - for I := 0 to High(ThemeBasic.Static) do - AddStatic(ThemeBasic.Static[I]); + for I := 0 to High(ThemeBasic.Statics) do + AddStatic(ThemeBasic.Statics[I]); for I := 0 to High(ThemeBasic.Text) do AddText(ThemeBasic.Text[I]); @@ -628,16 +628,16 @@ var StatNum: integer; begin // adds static - StatNum := Length(Static); - SetLength(Static, StatNum + 1); - Static[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, $FF00FF)); // new skin + StatNum := Length(Statics); + SetLength(Statics, StatNum + 1); + Statics[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, $FF00FF)); // new skin // configures static - Static[StatNum].Texture.X := X; - Static[StatNum].Texture.Y := Y; - Static[StatNum].Texture.W := W; - Static[StatNum].Texture.H := H; - Static[StatNum].Visible := true; + Statics[StatNum].Texture.X := X; + Statics[StatNum].Texture.Y := Y; + Statics[StatNum].Texture.W := W; + Statics[StatNum].Texture.H := H; + Statics[StatNum].Visible := true; Result := StatNum; end; @@ -671,52 +671,52 @@ var StatNum: integer; begin // adds static - StatNum := Length(Static); - SetLength(Static, StatNum + 1); + StatNum := Length(Statics); + SetLength(Statics, StatNum + 1); // colorize hack if (Typ = TEXTURE_TYPE_COLORIZED) then begin // give encoded color to GetTexture() - Static[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB))); + Statics[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB))); end else begin - Static[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, Color)); // new skin + Statics[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, Color)); // new skin end; // configures static - Static[StatNum].Texture.X := X; - Static[StatNum].Texture.Y := Y; + Statics[StatNum].Texture.X := X; + Statics[StatNum].Texture.Y := Y; //Set height and width via sprite size if omitted if(H = 0) then - Static[StatNum].Texture.H := Static[StatNum].Texture.H + Statics[StatNum].Texture.H := Statics[StatNum].Texture.H else - Static[StatNum].Texture.H := H; + Statics[StatNum].Texture.H := H; if(W = 0) then - Static[StatNum].Texture.W := Static[StatNum].Texture.W + Statics[StatNum].Texture.W := Statics[StatNum].Texture.W else - Static[StatNum].Texture.W := W; + Statics[StatNum].Texture.W := W; - Static[StatNum].Texture.Z := Z; + Statics[StatNum].Texture.Z := Z; if (Typ <> TEXTURE_TYPE_COLORIZED) then begin - Static[StatNum].Texture.ColR := ColR; - Static[StatNum].Texture.ColG := ColG; - Static[StatNum].Texture.ColB := ColB; + Statics[StatNum].Texture.ColR := ColR; + Statics[StatNum].Texture.ColG := ColG; + Statics[StatNum].Texture.ColB := ColB; end; - Static[StatNum].Texture.TexX1 := TexX1; - Static[StatNum].Texture.TexY1 := TexY1; - Static[StatNum].Texture.TexX2 := TexX2; - Static[StatNum].Texture.TexY2 := TexY2; - Static[StatNum].Texture.Alpha := 1; - Static[StatNum].Visible := true; + Statics[StatNum].Texture.TexX1 := TexX1; + Statics[StatNum].Texture.TexY1 := TexY1; + Statics[StatNum].Texture.TexX2 := TexX2; + Statics[StatNum].Texture.TexY2 := TexY2; + Statics[StatNum].Texture.Alpha := 1; + Statics[StatNum].Visible := true; //ReflectionMod - Static[StatNum].Reflection := Reflection; - Static[StatNum].ReflectionSpacing := ReflectionSpacing; + Statics[StatNum].Reflection := Reflection; + Statics[StatNum].ReflectionSpacing := ReflectionSpacing; Result := StatNum; end; @@ -934,8 +934,8 @@ var J: integer; begin // We don't forget about newly implemented static for nice skin ... - for J := 0 to High(Static) do - Static[J].Draw; + for J := 0 to High(Statics) do + Statics[J].Draw; // ... and slightly implemented menutext unit for J := 0 to High(Text) do diff --git a/src/screens/UScreenEdit.pas b/src/screens/UScreenEdit.pas index 2111adef..12e2948c 100644 --- a/src/screens/UScreenEdit.pas +++ b/src/screens/UScreenEdit.pas @@ -157,8 +157,8 @@ end; procedure TScreenEdit.SetAnimationProgress(Progress: real); begin - Static[0].Texture.ScaleW := Progress; - Static[0].Texture.ScaleH := Progress; + Statics[0].Texture.ScaleW := Progress; + Statics[0].Texture.ScaleH := Progress; end; end. diff --git a/src/screens/UScreenEditHeader.pas b/src/screens/UScreenEditHeader.pas index c581215b..1d697bc9 100644 --- a/src/screens/UScreenEditHeader.pas +++ b/src/screens/UScreenEditHeader.pas @@ -349,90 +349,90 @@ end;*) procedure TScreenEditHeader.SetRoundButtons; begin if Length(Text[TextTitle].Text) > 0 then - Static[StaticTitle].Visible := true + Statics[StaticTitle].Visible := true else - Static[StaticTitle].Visible := false; + Statics[StaticTitle].Visible := false; if Length(Text[TextArtist].Text) > 0 then - Static[StaticArtist].Visible := true + Statics[StaticArtist].Visible := true else - Static[StaticArtist].Visible := false; + Statics[StaticArtist].Visible := false; if Length(Text[TextMp3].Text) > 0 then - Static[StaticMp3].Visible := true + Statics[StaticMp3].Visible := true else - Static[StaticMp3].Visible := false; + Statics[StaticMp3].Visible := false; if Length(Text[TextBackground].Text) > 0 then - Static[StaticBackground].Visible := true + Statics[StaticBackground].Visible := true else - Static[StaticBackground].Visible := false; + Statics[StaticBackground].Visible := false; if Length(Text[TextVideo].Text) > 0 then - Static[StaticVideo].Visible := true + Statics[StaticVideo].Visible := true else - Static[StaticVideo].Visible := false; + Statics[StaticVideo].Visible := false; try StrToFloat(Text[TextVideoGAP].Text); if StrToFloat(Text[TextVideoGAP].Text)<> 0 then - Static[StaticVideoGAP].Visible := true + Statics[StaticVideoGAP].Visible := true else - Static[StaticVideoGAP].Visible := false; + Statics[StaticVideoGAP].Visible := false; except - Static[StaticVideoGAP].Visible := false; + Statics[StaticVideoGAP].Visible := false; end; if LowerCase(Text[TextRelative].Text) = 'yes' then - Static[StaticRelative].Visible := true + Statics[StaticRelative].Visible := true else - Static[StaticRelative].Visible := false; + Statics[StaticRelative].Visible := false; try StrToInt(Text[TextResolution].Text); if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1) then - Static[StaticResolution].Visible := true + Statics[StaticResolution].Visible := true else - Static[StaticResolution].Visible := false; + Statics[StaticResolution].Visible := false; except - Static[StaticResolution].Visible := false; + Statics[StaticResolution].Visible := false; end; try StrToInt(Text[TextNotesGAP].Text); - Static[StaticNotesGAP].Visible := true; + Statics[StaticNotesGAP].Visible := true; except - Static[StaticNotesGAP].Visible := false; + Statics[StaticNotesGAP].Visible := false; end; // start try StrToFloat(Text[TextStart].Text); if (StrToFloat(Text[TextStart].Text) > 0) then - Static[StaticStart].Visible := true + Statics[StaticStart].Visible := true else - Static[StaticStart].Visible := false; + Statics[StaticStart].Visible := false; except - Static[StaticStart].Visible := false; + Statics[StaticStart].Visible := false; end; // GAP try StrToFloat(Text[TextGAP].Text); - Static[StaticGAP].Visible := true; + Statics[StaticGAP].Visible := true; except - Static[StaticGAP].Visible := false; + Statics[StaticGAP].Visible := false; end; // BPM try StrToFloat(Text[TextBPM].Text); if (StrToFloat(Text[TextBPM].Text) > 0) then - Static[StaticBPM].Visible := true + Statics[StaticBPM].Visible := true else - Static[StaticBPM].Visible := false; + Statics[StaticBPM].Visible := false; except - Static[StaticBPM].Visible := false; + Statics[StaticBPM].Visible := false; end; end; diff --git a/src/screens/UScreenMain.pas b/src/screens/UScreenMain.pas index 8bdfe419..2973fbb9 100644 --- a/src/screens/UScreenMain.pas +++ b/src/screens/UScreenMain.pas @@ -259,8 +259,8 @@ end; procedure TScreenMain.SetAnimationProgress(Progress: real); begin - Static[0].Texture.ScaleW := Progress; - Static[0].Texture.ScaleH := Progress; + Statics[0].Texture.ScaleW := Progress; + Statics[0].Texture.ScaleH := Progress; end; end. diff --git a/src/screens/UScreenPartyNewRound.pas b/src/screens/UScreenPartyNewRound.pas index 6a1c8e69..8024108c 100644 --- a/src/screens/UScreenPartyNewRound.pas +++ b/src/screens/UScreenPartyNewRound.pas @@ -215,7 +215,7 @@ begin begin if (I <= High(Party.Rounds)) then begin - Static[StaticRound[I]].Visible := True; + Statics[StaticRound[I]].Visible := True; Text[TextRound[I]].Visible := True; Text[TextWinner[I]].Visible := True; @@ -225,7 +225,7 @@ begin end else begin - Static[StaticRound[I]].Visible := False; + Statics[StaticRound[I]].Visible := False; Text[TextRound[I]].Visible := False; Text[TextWinner[I]].Visible := False; end; @@ -242,16 +242,16 @@ begin Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; Text[TextTeam1Players].Visible := true; - Static[StaticTeam1].Visible := true; - Static[StaticNextPlayer1].Visible := true; + Statics[StaticTeam1].Visible := true; + Statics[StaticNextPlayer1].Visible := true; end else begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; Text[TextTeam1Players].Visible := false; - Static[StaticTeam1].Visible := false; - Static[StaticNextPlayer1].Visible := false; + Statics[StaticTeam1].Visible := false; + Statics[StaticNextPlayer1].Visible := false; end; if (Length(Party.Teams) >= 2) then @@ -263,16 +263,16 @@ begin Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; Text[TextTeam2Players].Visible := true; - Static[StaticTeam2].Visible := true; - Static[StaticNextPlayer2].Visible := true; + Statics[StaticTeam2].Visible := true; + Statics[StaticNextPlayer2].Visible := true; end else begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; Text[TextTeam2Players].Visible := false; - Static[StaticTeam2].Visible := false; - Static[StaticNextPlayer2].Visible := false; + Statics[StaticTeam2].Visible := false; + Statics[StaticNextPlayer2].Visible := false; end; if (Length(Party.Teams) >= 3) then @@ -284,16 +284,16 @@ begin Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; Text[TextTeam3Players].Visible := true; - Static[StaticTeam3].Visible := true; - Static[StaticNextPlayer3].Visible := true; + Statics[StaticTeam3].Visible := true; + Statics[StaticNextPlayer3].Visible := true; end else begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; Text[TextTeam3Players].Visible := false; - Static[StaticTeam3].Visible := false; - Static[StaticNextPlayer3].Visible := false; + Statics[StaticTeam3].Visible := false; + Statics[StaticNextPlayer3].Visible := false; end; //nextRound Texts diff --git a/src/screens/UScreenPartyScore.pas b/src/screens/UScreenPartyScore.pas index 3bfca4a8..32ca5db2 100644 --- a/src/screens/UScreenPartyScore.pas +++ b/src/screens/UScreenPartyScore.pas @@ -208,15 +208,15 @@ begin Ranking := Party.Rounds[Party.CurrentRound].Ranking; - {//Set Static Length - Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; - Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; - Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; + {//Set Statics Length + Statics[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; + Statics[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; + Statics[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100; - //fix: prevents static from drawn out of bounds. - if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99; - if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99; - if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; } + //fix: prevents statics from drawn out of bounds. + if Statics[StaticTeam1].Texture.ScaleW > 99 then Statics[StaticTeam1].Texture.ScaleW := 99; + if Statics[StaticTeam2].Texture.ScaleW > 99 then Statics[StaticTeam2].Texture.ScaleW := 99; + if Statics[StaticTeam3].Texture.ScaleW > 99 then Statics[StaticTeam3].Texture.ScaleW := 99; } //Set Winnertext Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(Party.CurrentRound)]); @@ -231,26 +231,26 @@ begin begin if (Length(Ranking) >= 1) and (Ranking[0].Rank >= 1) and (Ranking[0].Rank <= Length(DecoTex)) then begin - Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Ranking[0].Rank-1]; - Static[StaticTeam1Deco].Texture.ColR := DecoColor[Ranking[0].Rank-1].R; - Static[StaticTeam1Deco].Texture.ColG := DecoColor[Ranking[0].Rank-1].G; - Static[StaticTeam1Deco].Texture.ColB := DecoColor[Ranking[0].Rank-1].B; + Statics[StaticTeam1Deco].Texture.TexNum := DecoTex[Ranking[0].Rank-1]; + Statics[StaticTeam1Deco].Texture.ColR := DecoColor[Ranking[0].Rank-1].R; + Statics[StaticTeam1Deco].Texture.ColG := DecoColor[Ranking[0].Rank-1].G; + Statics[StaticTeam1Deco].Texture.ColB := DecoColor[Ranking[0].Rank-1].B; end; end; Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; - Static[StaticTeam1].Visible := true; - Static[StaticTeam1BG].Visible := true; - Static[StaticTeam1Deco].Visible := true; + Statics[StaticTeam1].Visible := true; + Statics[StaticTeam1BG].Visible := true; + Statics[StaticTeam1Deco].Visible := true; end else begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; - Static[StaticTeam1].Visible := false; - Static[StaticTeam1BG].Visible := false; - Static[StaticTeam1Deco].Visible := false; + Statics[StaticTeam1].Visible := false; + Statics[StaticTeam1BG].Visible := false; + Statics[StaticTeam1Deco].Visible := false; end; if (Length(Party.Teams) >= 2) then @@ -263,26 +263,26 @@ begin begin if (Length(Ranking) >= 2) and (Ranking[1].Rank >= 1) and (Ranking[1].Rank <= Length(DecoTex)) then begin - Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Ranking[1].Rank-1]; - Static[StaticTeam2Deco].Texture.ColR := DecoColor[Ranking[1].Rank-1].R; - Static[StaticTeam2Deco].Texture.ColG := DecoColor[Ranking[1].Rank-1].G; - Static[StaticTeam2Deco].Texture.ColB := DecoColor[Ranking[1].Rank-1].B; + Statics[StaticTeam2Deco].Texture.TexNum := DecoTex[Ranking[1].Rank-1]; + Statics[StaticTeam2Deco].Texture.ColR := DecoColor[Ranking[1].Rank-1].R; + Statics[StaticTeam2Deco].Texture.ColG := DecoColor[Ranking[1].Rank-1].G; + Statics[StaticTeam2Deco].Texture.ColB := DecoColor[Ranking[1].Rank-1].B; end; end; Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; - Static[StaticTeam2].Visible := true; - Static[StaticTeam2BG].Visible := true; - Static[StaticTeam2Deco].Visible := true; + Statics[StaticTeam2].Visible := true; + Statics[StaticTeam2BG].Visible := true; + Statics[StaticTeam2Deco].Visible := true; end else begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; - Static[StaticTeam2].Visible := false; - Static[StaticTeam2BG].Visible := false; - Static[StaticTeam2Deco].Visible := false; + Statics[StaticTeam2].Visible := false; + Statics[StaticTeam2BG].Visible := false; + Statics[StaticTeam2Deco].Visible := false; end; if (Length(Party.Teams) >= 3) then @@ -295,37 +295,37 @@ begin begin if (Length(Ranking) >= 3) and (Ranking[2].Rank >= 1) and (Ranking[2].Rank <= Length(DecoTex)) then begin - Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Ranking[2].Rank-1]; - Static[StaticTeam3Deco].Texture.ColR := DecoColor[Ranking[2].Rank-1].R; - Static[StaticTeam3Deco].Texture.ColG := DecoColor[Ranking[2].Rank-1].G; - Static[StaticTeam3Deco].Texture.ColB := DecoColor[Ranking[2].Rank-1].B; + Statics[StaticTeam3Deco].Texture.TexNum := DecoTex[Ranking[2].Rank-1]; + Statics[StaticTeam3Deco].Texture.ColR := DecoColor[Ranking[2].Rank-1].R; + Statics[StaticTeam3Deco].Texture.ColG := DecoColor[Ranking[2].Rank-1].G; + Statics[StaticTeam3Deco].Texture.ColB := DecoColor[Ranking[2].Rank-1].B; end; end; Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; - Static[StaticTeam3].Visible := true; - Static[StaticTeam3BG].Visible := true; - Static[StaticTeam3Deco].Visible := true; + Statics[StaticTeam3].Visible := true; + Statics[StaticTeam3BG].Visible := true; + Statics[StaticTeam3Deco].Visible := true; end else begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; - Static[StaticTeam3].Visible := false; - Static[StaticTeam3BG].Visible := false; - Static[StaticTeam3Deco].Visible := false; + Statics[StaticTeam3].Visible := false; + Statics[StaticTeam3BG].Visible := false; + Statics[StaticTeam3Deco].Visible := false; end; end; procedure TScreenPartyScore.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; + Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; + Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;} + Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;} end; end. diff --git a/src/screens/UScreenPartyWin.pas b/src/screens/UScreenPartyWin.pas index d9fd26d4..ed8d017c 100644 --- a/src/screens/UScreenPartyWin.pas +++ b/src/screens/UScreenPartyWin.pas @@ -159,9 +159,9 @@ begin Text[TextScoreTeam1].Visible := true; Text[TextNameTeam1].Visible := true; - Static[StaticTeam1].Visible := true; - Static[StaticTeam1BG].Visible := true; - Static[StaticTeam1Deco].Visible := true; + Statics[StaticTeam1].Visible := true; + Statics[StaticTeam1BG].Visible := true; + Statics[StaticTeam1Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam1BG.Color = 'TeamColor') then @@ -169,9 +169,9 @@ begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin - Static[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam1BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam1BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam1BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -180,9 +180,9 @@ begin I := GetTeamColor(Ranking[0].Team); if (I <> -1) then begin - Static[StaticTeam1].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam1].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam1].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam1].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam1].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam1].Texture.ColB := Color[I].RGB.B; end; end; end @@ -190,9 +190,9 @@ begin begin Text[TextScoreTeam1].Visible := false; Text[TextNameTeam1].Visible := false; - Static[StaticTeam1].Visible := false; - Static[StaticTeam1BG].Visible := false; - Static[StaticTeam1Deco].Visible := false; + Statics[StaticTeam1].Visible := false; + Statics[StaticTeam1BG].Visible := false; + Statics[StaticTeam1Deco].Visible := false; end; if (Length(Party.Teams) >= 2) then @@ -202,9 +202,9 @@ begin Text[TextScoreTeam2].Visible := true; Text[TextNameTeam2].Visible := true; - Static[StaticTeam2].Visible := true; - Static[StaticTeam2BG].Visible := true; - Static[StaticTeam2Deco].Visible := true; + Statics[StaticTeam2].Visible := true; + Statics[StaticTeam2BG].Visible := true; + Statics[StaticTeam2Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam2BG.Color = 'TeamColor') then @@ -212,9 +212,9 @@ begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin - Static[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam2BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam2BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam2BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -223,9 +223,9 @@ begin I := GetTeamColor(Ranking[1].Team); if (I <> -1) then begin - Static[StaticTeam2].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam2].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam2].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam2].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam2].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam2].Texture.ColB := Color[I].RGB.B; end; end; end @@ -233,9 +233,9 @@ begin begin Text[TextScoreTeam2].Visible := false; Text[TextNameTeam2].Visible := false; - Static[StaticTeam2].Visible := false; - Static[StaticTeam2BG].Visible := false; - Static[StaticTeam2Deco].Visible := false; + Statics[StaticTeam2].Visible := false; + Statics[StaticTeam2BG].Visible := false; + Statics[StaticTeam2Deco].Visible := false; end; if (Length(Party.Teams) >= 3) then @@ -245,9 +245,9 @@ begin Text[TextScoreTeam3].Visible := true; Text[TextNameTeam3].Visible := true; - Static[StaticTeam3].Visible := true; - Static[StaticTeam3BG].Visible := true; - Static[StaticTeam3Deco].Visible := true; + Statics[StaticTeam3].Visible := true; + Statics[StaticTeam3BG].Visible := true; + Statics[StaticTeam3Deco].Visible := true; //Set Static Color to Team Color if (Theme.PartyWin.StaticTeam3BG.Color = 'TeamColor') then @@ -255,9 +255,9 @@ begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin - Static[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam3BG].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam3BG].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam3BG].Texture.ColB := Color[I].RGB.B; end; end; @@ -266,9 +266,9 @@ begin I := GetTeamColor(Ranking[2].Team); if (I <> -1) then begin - Static[StaticTeam3].Texture.ColR := Color[I].RGB.R; - Static[StaticTeam3].Texture.ColG := Color[I].RGB.G; - Static[StaticTeam3].Texture.ColB := Color[I].RGB.B; + Statics[StaticTeam3].Texture.ColR := Color[I].RGB.R; + Statics[StaticTeam3].Texture.ColG := Color[I].RGB.G; + Statics[StaticTeam3].Texture.ColB := Color[I].RGB.B; end; end; end @@ -276,20 +276,20 @@ begin begin Text[TextScoreTeam3].Visible := false; Text[TextNameTeam3].Visible := false; - Static[StaticTeam3].Visible := false; - Static[StaticTeam3BG].Visible := false; - Static[StaticTeam3Deco].Visible := false; + Statics[StaticTeam3].Visible := false; + Statics[StaticTeam3BG].Visible := false; + Statics[StaticTeam3Deco].Visible := false; end; end; procedure TScreenPartyWin.SetAnimationProgress(Progress: real); begin {if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then - Static[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; + Statics[StaticTeam1].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[0].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then - Static[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; + Statics[StaticTeam2].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[1].Score / maxScore; if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then - Static[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} + Statics[StaticTeam3].Texture.ScaleW := Progress * ScreenSingModi.PlayerInfo.Playerinfo[2].Score / maxScore;} end; end. diff --git a/src/screens/UScreenScore.pas b/src/screens/UScreenScore.pas index 41954850..de7675bf 100644 --- a/src/screens/UScreenScore.pas +++ b/src/screens/UScreenScore.pas @@ -296,7 +296,7 @@ begin for I := 0 to High(PlayerStatic[P]) do begin // copy current statics texture to texture for screen 1 - PlayerStaticTextures[P, I, 1].Tex := Static[PlayerStatic[P, I]].Texture; + PlayerStaticTextures[P, I, 1].Tex := Statics[PlayerStatic[P, I]].Texture; // fallback to first screen texture for 2nd screen PlayerStaticTextures[P, I, 2].Tex := PlayerStaticTextures[P, I, 1].Tex; @@ -318,10 +318,10 @@ begin with Theme.Score.PlayerStatic[P, I] do PlayerStaticTextures[P, I, 2].Tex := Texture.GetTexture(Skin.GetTextureFileName(Tex), Typ, RGBFloatToInt(R, G, B)); - PlayerStaticTextures[P, I, 2].Tex.X := Static[PlayerStatic[P, I]].Texture.X; - PlayerStaticTextures[P, I, 2].Tex.Y := Static[PlayerStatic[P, I]].Texture.Y; - PlayerStaticTextures[P, I, 2].Tex.W := Static[PlayerStatic[P, I]].Texture.W; - PlayerStaticTextures[P, I, 2].Tex.H := Static[PlayerStatic[P, I]].Texture.H; + PlayerStaticTextures[P, I, 2].Tex.X := Statics[PlayerStatic[P, I]].Texture.X; + PlayerStaticTextures[P, I, 2].Tex.Y := Statics[PlayerStatic[P, I]].Texture.Y; + PlayerStaticTextures[P, I, 2].Tex.W := Statics[PlayerStatic[P, I]].Texture.W; + PlayerStaticTextures[P, I, 2].Tex.H := Statics[PlayerStatic[P, I]].Texture.H; end; end; end; @@ -364,7 +364,7 @@ begin end; end; // copy current statics texture to texture for screen 1 - PlayerBoxTextures[P, I, 1].Tex := Static[StaticNum].Texture; + PlayerBoxTextures[P, I, 1].Tex := Statics[StaticNum].Texture; // fallback to first screen texture for 2nd screen PlayerBoxTextures[P, I, 2].Tex := PlayerBoxTextures[P, I, 1].Tex; @@ -386,10 +386,10 @@ begin with ThemeStatic do PlayerBoxTextures[P, I, 2].Tex := Texture.GetTexture(Skin.GetTextureFileName(Tex), Typ, RGBFloatToInt(R, G, B)); - PlayerBoxTextures[P, I, 2].Tex.X := Static[StaticNum].Texture.X; - PlayerBoxTextures[P, I, 2].Tex.Y := Static[StaticNum].Texture.Y; - PlayerBoxTextures[P, I, 2].Tex.W := Static[StaticNum].Texture.W; - PlayerBoxTextures[P, I, 2].Tex.H := Static[StaticNum].Texture.H; + PlayerBoxTextures[P, I, 2].Tex.X := Statics[StaticNum].Texture.X; + PlayerBoxTextures[P, I, 2].Tex.Y := Statics[StaticNum].Texture.Y; + PlayerBoxTextures[P, I, 2].Tex.W := Statics[StaticNum].Texture.W; + PlayerBoxTextures[P, I, 2].Tex.H := Statics[StaticNum].Texture.H; end; end; end; @@ -412,7 +412,7 @@ begin begin // we just set the texture specific stuff // so we don't overwrite e.g. width and height - with Static[StaticPlayerIdBox[PlayerPositionMap[I].Position]].Texture do + with Statics[StaticPlayerIdBox[PlayerPositionMap[I].Position]].Texture do begin TexNum := aPlayerScoreScreenTextures[I+1].Player_Id_Box.TexNum; TexW := aPlayerScoreScreenTextures[I+1].Player_Id_Box.TexW; @@ -427,15 +427,15 @@ begin for P := Low(PlayerStatic) to High(PlayerStatic) do for I := 0 to High(PlayerStatic[P]) do begin - Static[PlayerStatic[P, I]].Texture := PlayerStaticTextures[P, I, Screen].Tex; + Statics[PlayerStatic[P, I]].Texture := PlayerStaticTextures[P, I, Screen].Tex; end; { box statics } for P := Low(PlayerStatic) to High(PlayerStatic) do begin - Static[StaticBoxLightest[P]].Texture := PlayerBoxTextures[P, 0, Screen].Tex; - Static[StaticBoxLight[P]].Texture := PlayerBoxTextures[P, 1, Screen].Tex; - Static[StaticBoxDark[P]].Texture := PlayerBoxTextures[P, 2, Screen].Tex; + Statics[StaticBoxLightest[P]].Texture := PlayerBoxTextures[P, 0, Screen].Tex; + Statics[StaticBoxLight[P]].Texture := PlayerBoxTextures[P, 1, Screen].Tex; + Statics[StaticBoxDark[P]].Texture := PlayerBoxTextures[P, 2, Screen].Tex; end; end; end; @@ -685,9 +685,9 @@ begin Text[TextGoldenNotesScore[P]].Alpha := 0; Text[TextTotal[P]].Alpha := 0; Text[TextTotalScore[P]].Alpha := 0; - Static[StaticBoxLightest[P]].Texture.Alpha := 0; - Static[StaticBoxLight[P]].Texture.Alpha := 0; - Static[StaticBoxDark[P]].Texture.Alpha := 0; + Statics[StaticBoxLightest[P]].Texture.Alpha := 0; + Statics[StaticBoxLight[P]].Texture.Alpha := 0; + Statics[StaticBoxDark[P]].Texture.Alpha := 0; Text[TextNotes[P]].Visible := V[P]; Text[TextNotesScore[P]].Visible := V[P]; @@ -699,22 +699,22 @@ begin Text[TextTotalScore[P]].Visible := V[P]; for I := 0 to high(PlayerStatic[P]) do - Static[PlayerStatic[P, I]].Visible := V[P]; + Statics[PlayerStatic[P, I]].Visible := V[P]; for I := 0 to high(PlayerTexts[P]) do Text[PlayerTexts[P, I]].Visible := V[P]; - Static[StaticBoxLightest[P]].Visible := V[P]; - Static[StaticBoxLight[P]].Visible := V[P]; - Static[StaticBoxDark[P]].Visible := V[P]; + Statics[StaticBoxLightest[P]].Visible := V[P]; + Statics[StaticBoxLight[P]].Visible := V[P]; + Statics[StaticBoxDark[P]].Visible := V[P]; - Static[StaticPlayerIdBox[P]].Visible := V[P]; + Statics[StaticPlayerIdBox[P]].Visible := V[P]; // we draw that on our own - Static[StaticBackLevel[P]].Visible := false; - Static[StaticBackLevelRound[P]].Visible := false; - Static[StaticLevel[P]].Visible := false; - Static[StaticLevelRound[P]].Visible := false; + Statics[StaticBackLevel[P]].Visible := false; + Statics[StaticBackLevelRound[P]].Visible := false; + Statics[StaticLevel[P]].Visible := false; + Statics[StaticLevelRound[P]].Visible := false; end; BarScore_EaseOut_Step := 1; @@ -775,8 +775,8 @@ begin (* //todo: i need a clever method to draw statics with their z value - for I := 0 to Length(Static) - 1 do - Static[I].Draw; + for I := 0 to Length(Statics) - 1 do + Statics[I].Draw; for I := 0 to Length(Text) - 1 do Text[I].Draw; *) @@ -799,21 +799,21 @@ begin Text[TextGoldenNotesScore[ThemeIndex]].Text := IntToStr(TextGolden_ActualValue[PlayerNumber]); Text[TextGoldenNotesScore[ThemeIndex]].Alpha := (BarGolden_EaseOut_Step / 100); - Static[StaticBoxLightest[ThemeIndex]].Texture.Alpha := (BarGolden_EaseOut_Step / 100); + Statics[StaticBoxLightest[ThemeIndex]].Texture.Alpha := (BarGolden_EaseOut_Step / 100); Text[TextGoldenNotes[ThemeIndex]].Alpha := (BarGolden_EaseOut_Step / 100); // line bonus Text[TextLineBonusScore[ThemeIndex]].Text := IntToStr(TextPhrase_ActualValue[PlayerNumber]); Text[TextLineBonusScore[ThemeIndex]].Alpha := (BarPhrase_EaseOut_Step / 100); - Static[StaticBoxLight[ThemeIndex]].Texture.Alpha := (BarPhrase_EaseOut_Step / 100); + Statics[StaticBoxLight[ThemeIndex]].Texture.Alpha := (BarPhrase_EaseOut_Step / 100); Text[TextLineBonus[ThemeIndex]].Alpha := (BarPhrase_EaseOut_Step / 100); // plain score Text[TextNotesScore[ThemeIndex]].Text := IntToStr(TextScore_ActualValue[PlayerNumber]); Text[TextNotes[ThemeIndex]].Alpha := (BarScore_EaseOut_Step / 100); - Static[StaticBoxDark[ThemeIndex]].Texture.Alpha := (BarScore_EaseOut_Step / 100); + Statics[StaticBoxDark[ThemeIndex]].Texture.Alpha := (BarScore_EaseOut_Step / 100); Text[TextNotesScore[ThemeIndex]].Alpha := (BarScore_EaseOut_Step / 100); // total score @@ -1078,8 +1078,8 @@ begin glEnable(GL_BLEND); glBegin(GL_QUADS); - glTexCoord2f(0, 0); glVertex3f(BarStartPosX, (BarStartPosY - Static[StaticLevelRound[ThemeIndex]].Texture.h) - NewHeight, ZBars); - glTexCoord2f(1, 0); glVertex3f(BarStartPosX + Width, (BarStartPosY - Static[StaticLevelRound[ThemeIndex]].Texture.h) - NewHeight, ZBars); + glTexCoord2f(0, 0); glVertex3f(BarStartPosX, (BarStartPosY - Statics[StaticLevelRound[ThemeIndex]].Texture.h) - NewHeight, ZBars); + glTexCoord2f(1, 0); glVertex3f(BarStartPosX + Width, (BarStartPosY - Statics[StaticLevelRound[ThemeIndex]].Texture.h) - NewHeight, ZBars); glTexCoord2f(1, 1); glVertex3f(BarStartPosX + Width, BarStartPosY - NewHeight, ZBars); glTexCoord2f(0, 1); glVertex3f(BarStartPosX, BarStartPosY - NewHeight, ZBars); glEnd; diff --git a/src/screens/UScreenSing.pas b/src/screens/UScreenSing.pas index 18496517..74c09b4f 100644 --- a/src/screens/UScreenSing.pas +++ b/src/screens/UScreenSing.pas @@ -322,7 +322,7 @@ begin StaticPausePopup := AddStatic(Theme.Sing.PausePopUp); // pausepopup is not visibile at the beginning - Static[StaticPausePopup].Visible := false; + Statics[StaticPausePopup].Visible := false; Lyrics := TLyricEngine.Create( Theme.LyricBar.UpperX, Theme.LyricBar.UpperY, Theme.LyricBar.UpperW, Theme.LyricBar.UpperH, @@ -428,24 +428,24 @@ begin end; // this one is shown in 1P mode - Static[StaticP1].Visible := V1; + Statics[StaticP1].Visible := V1; Text[TextP1].Visible := V1; // this one is shown in 2/4P mode - Static[StaticP1TwoP].Visible := V1TwoP; + Statics[StaticP1TwoP].Visible := V1TwoP; Text[TextP1TwoP].Visible := V1TwoP; - Static[StaticP2R].Visible := V2R; + Statics[StaticP2R].Visible := V2R; Text[TextP2R].Visible := V2R; // this one is shown in 3/6P mode - Static[StaticP1ThreeP].Visible := V1ThreeP; + Statics[StaticP1ThreeP].Visible := V1ThreeP; Text[TextP1ThreeP].Visible := V1ThreeP; - Static[StaticP2M].Visible := V2M; + Statics[StaticP2M].Visible := V2M; Text[TextP2M].Visible := V2M; - Static[StaticP3R].Visible := V3R; + Statics[StaticP3R].Visible := V3R; Text[TextP3R].Visible := V3R; // FIXME: sets path and filename to '' @@ -763,23 +763,23 @@ begin // will move the statics and texts to the correct screen here. // FIXME: clean up this weird stuff. Commenting this stuff out, nothing // was missing on screen w/ 6 players - so do we even need this stuff? - {Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10 * ScreenX; + {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X + 10 * ScreenX; Text[TextP1].X := Text[TextP1].X + 10 * ScreenX; } - {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; + {Statics[StaticP1ScoreBG].Texture.X := Statics[StaticP1ScoreBG].Texture.X + 10*ScreenX; Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} - {Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10 * ScreenX; + {Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X + 10 * ScreenX; Text[TextP2R].X := Text[TextP2R].X + 10 * ScreenX; } - {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; + {Statics[StaticP2RScoreBG].Texture.X := Statics[StaticP2RScoreBG].Texture.X + 10*ScreenX; Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} // end of weird stuff { - Static[1].Texture.X := Static[1].Texture.X + 10 * ScreenX; } + Statics[1].Texture.X := Statics[1].Texture.X + 10 * ScreenX; } { for T := 0 to 1 do Text[T].X := Text[T].X + 10 * ScreenX; } @@ -870,15 +870,15 @@ begin // will move the statics and texts to the correct screen here. // FIXME: clean up this weird stuff - {Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10 * ScreenX; + {Statics[StaticP1].Texture.X := Statics[StaticP1].Texture.X - 10 * ScreenX; Text[TextP1].X := Text[TextP1].X - 10 * ScreenX; - Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10 * ScreenX; + Statics[StaticP2R].Texture.X := Statics[StaticP2R].Texture.X - 10 * ScreenX; Text[TextP2R].X := Text[TextP2R].X - 10 * ScreenX; // end of weird - Static[1].Texture.X := Static[1].Texture.X - 10 * ScreenX; + Statics[1].Texture.X := Statics[1].Texture.X - 10 * ScreenX; for T := 0 to 1 do Text[T].X := Text[T].X - 10 * ScreenX; } @@ -888,9 +888,9 @@ begin // maybe someone could find a better solution if Paused then begin - Static[StaticPausePopup].Visible := true; - Static[StaticPausePopup].Draw; - Static[StaticPausePopup].Visible := false; + Statics[StaticPausePopup].Visible := true; + Statics[StaticPausePopup].Draw; + Statics[StaticPausePopup].Visible := false; end; Result := true; diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas index 65f3c157..a3c5f36a 100644 --- a/src/screens/UScreenSong.pas +++ b/src/screens/UScreenSong.pas @@ -224,7 +224,7 @@ procedure TScreenSong.ShowCatTLCustom(Caption: UTF8String);// Show Custom Text i begin Text[TextCat].Text := Caption; Text[TextCat].Visible := true; - Static[StaticCat].Visible := false; + Statics[StaticCat].Visible := false; end; //Show Cat in Top Left Mod @@ -232,18 +232,18 @@ procedure TScreenSong.ShowCatTL(Cat: integer); begin //Change Text[TextCat].Text := CatSongs.Song[Cat].Artist; - //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true); + //Statics[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, TEXTURE_TYPE_PLAIN, true); //Show Text[TextCat].Visible := true; - Static[StaticCat].Visible := true; + Statics[StaticCat].Visible := true; end; procedure TScreenSong.HideCatTL; begin //Hide //Text[TextCat].Visible := false; - Static[StaticCat].Visible := false; + Statics[StaticCat].Visible := false; //New -> Show Text specified in Theme Text[TextCat].Visible := true; Text[TextCat].Text := Theme.Song.TextCat.Text; @@ -991,7 +991,7 @@ begin end; // Set visibility of video icon - Static[VideoIcon].Visible := CatSongs.Song[Interaction].Video.IsSet; + Statics[VideoIcon].Visible := CatSongs.Song[Interaction].Video.IsSet; // Set texts Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; @@ -1176,7 +1176,7 @@ begin end; if Length(Button) > 0 then - Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture + Statics[1].Texture.Y := Button[Interaction].Y - 5; // selection texture end; procedure TScreenSong.SetScroll2; @@ -1638,8 +1638,8 @@ begin Button[I].Draw; // Statics - for I := 0 to Length(Static) - 1 do - Static[I].Draw; + for I := 0 to Length(Statics) - 1 do + Statics[I].Draw; // and texts for I := 0 to Length(Text) - 1 do @@ -1863,74 +1863,74 @@ begin begin if (Length(Party.Teams) >= 1) then begin - Static[StaticTeam1Joker1].Visible := (Party.Teams[0].JokersLeft >= 1); - Static[StaticTeam1Joker2].Visible := (Party.Teams[0].JokersLeft >= 2); - Static[StaticTeam1Joker3].Visible := (Party.Teams[0].JokersLeft >= 3); - Static[StaticTeam1Joker4].Visible := (Party.Teams[0].JokersLeft >= 4); - Static[StaticTeam1Joker5].Visible := (Party.Teams[0].JokersLeft >= 5); + Statics[StaticTeam1Joker1].Visible := (Party.Teams[0].JokersLeft >= 1); + Statics[StaticTeam1Joker2].Visible := (Party.Teams[0].JokersLeft >= 2); + Statics[StaticTeam1Joker3].Visible := (Party.Teams[0].JokersLeft >= 3); + Statics[StaticTeam1Joker4].Visible := (Party.Teams[0].JokersLeft >= 4); + Statics[StaticTeam1Joker5].Visible := (Party.Teams[0].JokersLeft >= 5); end else begin - Static[StaticTeam1Joker1].Visible := false; - Static[StaticTeam1Joker2].Visible := false; - Static[StaticTeam1Joker3].Visible := false; - Static[StaticTeam1Joker4].Visible := false; - Static[StaticTeam1Joker5].Visible := false; + Statics[StaticTeam1Joker1].Visible := false; + Statics[StaticTeam1Joker2].Visible := false; + Statics[StaticTeam1Joker3].Visible := false; + Statics[StaticTeam1Joker4].Visible := false; + Statics[StaticTeam1Joker5].Visible := false; end; if (Length(Party.Teams) >= 2) then begin - Static[StaticTeam2Joker1].Visible := (Party.Teams[1].JokersLeft >= 1); - Static[StaticTeam2Joker2].Visible := (Party.Teams[1].JokersLeft >= 2); - Static[StaticTeam2Joker3].Visible := (Party.Teams[1].JokersLeft >= 3); - Static[StaticTeam2Joker4].Visible := (Party.Teams[1].JokersLeft >= 4); - Static[StaticTeam2Joker5].Visible := (Party.Teams[1].JokersLeft >= 5); + Statics[StaticTeam2Joker1].Visible := (Party.Teams[1].JokersLeft >= 1); + Statics[StaticTeam2Joker2].Visible := (Party.Teams[1].JokersLeft >= 2); + Statics[StaticTeam2Joker3].Visible := (Party.Teams[1].JokersLeft >= 3); + Statics[StaticTeam2Joker4].Visible := (Party.Teams[1].JokersLeft >= 4); + Statics[StaticTeam2Joker5].Visible := (Party.Teams[1].JokersLeft >= 5); end else begin - Static[StaticTeam2Joker1].Visible := false; - Static[StaticTeam2Joker2].Visible := false; - Static[StaticTeam2Joker3].Visible := false; - Static[StaticTeam2Joker4].Visible := false; - Static[StaticTeam2Joker5].Visible := false; + Statics[StaticTeam2Joker1].Visible := false; + Statics[StaticTeam2Joker2].Visible := false; + Statics[StaticTeam2Joker3].Visible := false; + Statics[StaticTeam2Joker4].Visible := false; + Statics[StaticTeam2Joker5].Visible := false; end; if (Length(Party.Teams) >= 3) then begin - Static[StaticTeam3Joker1].Visible := (Party.Teams[2].JokersLeft >= 1); - Static[StaticTeam3Joker2].Visible := (Party.Teams[2].JokersLeft >= 2); - Static[StaticTeam3Joker3].Visible := (Party.Teams[2].JokersLeft >= 3); - Static[StaticTeam3Joker4].Visible := (Party.Teams[2].JokersLeft >= 4); - Static[StaticTeam3Joker5].Visible := (Party.Teams[2].JokersLeft >= 5); + Statics[StaticTeam3Joker1].Visible := (Party.Teams[2].JokersLeft >= 1); + Statics[StaticTeam3Joker2].Visible := (Party.Teams[2].JokersLeft >= 2); + Statics[StaticTeam3Joker3].Visible := (Party.Teams[2].JokersLeft >= 3); + Statics[StaticTeam3Joker4].Visible := (Party.Teams[2].JokersLeft >= 4); + Statics[StaticTeam3Joker5].Visible := (Party.Teams[2].JokersLeft >= 5); end else begin - Static[StaticTeam3Joker1].Visible := false; - Static[StaticTeam3Joker2].Visible := false; - Static[StaticTeam3Joker3].Visible := false; - Static[StaticTeam3Joker4].Visible := false; - Static[StaticTeam3Joker5].Visible := false; + Statics[StaticTeam3Joker1].Visible := false; + Statics[StaticTeam3Joker2].Visible := false; + Statics[StaticTeam3Joker3].Visible := false; + Statics[StaticTeam3Joker4].Visible := false; + Statics[StaticTeam3Joker5].Visible := false; end; end else begin //Hide all - Static[StaticTeam1Joker1].Visible := false; - Static[StaticTeam1Joker2].Visible := false; - Static[StaticTeam1Joker3].Visible := false; - Static[StaticTeam1Joker4].Visible := false; - Static[StaticTeam1Joker5].Visible := false; - - Static[StaticTeam2Joker1].Visible := false; - Static[StaticTeam2Joker2].Visible := false; - Static[StaticTeam2Joker3].Visible := false; - Static[StaticTeam2Joker4].Visible := false; - Static[StaticTeam2Joker5].Visible := false; - - Static[StaticTeam3Joker1].Visible := false; - Static[StaticTeam3Joker2].Visible := false; - Static[StaticTeam3Joker3].Visible := false; - Static[StaticTeam3Joker4].Visible := false; - Static[StaticTeam3Joker5].Visible := false; + Statics[StaticTeam1Joker1].Visible := false; + Statics[StaticTeam1Joker2].Visible := false; + Statics[StaticTeam1Joker3].Visible := false; + Statics[StaticTeam1Joker4].Visible := false; + Statics[StaticTeam1Joker5].Visible := false; + + Statics[StaticTeam2Joker1].Visible := false; + Statics[StaticTeam2Joker2].Visible := false; + Statics[StaticTeam2Joker3].Visible := false; + Statics[StaticTeam2Joker4].Visible := false; + Statics[StaticTeam2Joker5].Visible := false; + + Statics[StaticTeam3Joker1].Visible := false; + Statics[StaticTeam3Joker2].Visible := false; + Statics[StaticTeam3Joker3].Visible := false; + Statics[StaticTeam3Joker4].Visible := false; + Statics[StaticTeam3Joker5].Visible := false; end; end; @@ -1943,7 +1943,7 @@ begin Visible := (Mode = smPartyMode); for I := 0 to High(StaticParty) do - Static[StaticParty[I]].Visible := Visible; + Statics[StaticParty[I]].Visible := Visible; for I := 0 to High(TextParty) do Text[TextParty[I]].Visible := Visible; @@ -1952,7 +1952,7 @@ begin Visible := not Visible; for I := 0 to High(StaticNonParty) do - Static[StaticNonParty[I]].Visible := Visible; + Statics[StaticNonParty[I]].Visible := Visible; for I := 0 to High(TextNonParty) do Text[TextNonParty[I]].Visible := Visible; diff --git a/src/screens/UScreenTop5.pas b/src/screens/UScreenTop5.pas index 2ddff713..705d1e35 100644 --- a/src/screens/UScreenTop5.pas +++ b/src/screens/UScreenTop5.pas @@ -203,7 +203,7 @@ begin for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin - Static[StaticNumber[I]].Visible := true; + Statics[StaticNumber[I]].Visible := true; Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; @@ -216,7 +216,7 @@ begin for I := Length(CurrentSong.Score[Ini.Difficulty]) + 1 to 5 do begin - Static[StaticNumber[I]].Visible := false; + Statics[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; Text[TextScore[I]].Visible := false; @@ -232,7 +232,7 @@ var begin for I := 1 to Length(CurrentSong.Score[difficulty]) do begin - Static[StaticNumber[I]].Visible := true; + Statics[StaticNumber[I]].Visible := true; Text[TextNumber[I]].Visible := true; Text[TextName[I]].Visible := true; Text[TextScore[I]].Visible := true; @@ -245,7 +245,7 @@ begin for I := Length(CurrentSong.Score[difficulty]) + 1 to 5 do begin - Static[StaticNumber[I]].Visible := false; + Statics[StaticNumber[I]].Visible := false; Text[TextNumber[I]].Visible := false; Text[TextName[I]].Visible := false; Text[TextScore[I]].Visible := false; @@ -282,18 +282,18 @@ begin if ScreenAct = 1 then begin LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, + Statics[StaticBoxLightest[Item]].Texture.ColR, + Statics[StaticBoxLightest[Item]].Texture.ColG, + Statics[StaticBoxLightest[Item]].Texture.ColB, 'P1Dark'); end; if ScreenAct = 2 then begin LoadColor( - Static[StaticBoxLightest[Item]].Texture.ColR, - Static[StaticBoxLightest[Item]].Texture.ColG, - Static[StaticBoxLightest[Item]].Texture.ColB, + Statics[StaticBoxLightest[Item]].Texture.ColR, + Statics[StaticBoxLightest[Item]].Texture.ColG, + Statics[StaticBoxLightest[Item]].Texture.ColB, 'P4Dark'); end; } -- cgit v1.2.3