From d121acb2a38cb3e6229b91b59ebd708810080dda Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Sun, 23 May 2010 14:58:39 +0000 Subject: added window-mode and reflection-mode to DrawGL git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2409 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/media/UVideo.pas | 209 +++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 163 insertions(+), 46 deletions(-) diff --git a/src/media/UVideo.pas b/src/media/UVideo.pas index c7d59fc8..994a0321 100644 --- a/src/media/UVideo.pas +++ b/src/media/UVideo.pas @@ -50,19 +50,20 @@ interface type {** - * vacStretch: Stretch to screen width and height + * acoStretch: Stretch to screen width and height * - ignores aspect * + no borders * + no image data loss - * vacCrop: Stretch to screen width or height, crop the other dimension + * acoCrop: Stretch to screen width or height, crop the other dimension * + keeps aspect * + no borders * - frame borders are cropped (image data loss) - * vacLetterBox: Stretch to screen width, add bars at or crop top and bottom + * acoLetterBox: Stretch to screen width, add bars at or crop top and bottom * + keeps aspect * - borders at top and bottom * o top/bottom is cropped if width < height (unusual) *} + TAspectCorrection = (acoStretch, acoCrop, acoLetterBox); @@ -114,8 +115,14 @@ const type TRectCoords = record - Left, Right: double; - Upper, Lower: double; + Left, Right: double; + Upper, Lower: double; + Windowed: boolean; //draw video in a window instead of full screen + //full screen means black background without blending + Reflection: boolean; + ReflectionSpacing: real; + TargetAspect: TAspectCorrection; //for zooming/aspect-switching + ZoomFactor: double; //0..1 ==> 0..100% end; IVideo_FFmpeg = interface (IVideo) @@ -162,7 +169,7 @@ type function DecodeFrame(): boolean; procedure SynchronizeTime(Frame: PAVFrame; var pts: double); - procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords); + procedure GetVideoRect(var ScreenRect, TexRect: TRectCoords; Window: TRectCoords); procedure ShowDebugInfo(); @@ -184,7 +191,8 @@ type function GetPosition: real; procedure GetFrame(Time: Extended); - procedure DrawGL(Screen: integer); + procedure DrawGL(Screen: integer); overload; + procedure DrawGL(Screen: integer; Window: TRectCoords; Blend: real); overload; end; TVideoPlayback_FFmpeg = class( TInterfacedObject, IVideoPlayback ) @@ -885,47 +893,87 @@ begin {$ENDIF} end; -procedure TVideo_FFmpeg.GetVideoRect(var ScreenRect, TexRect: TRectCoords); +procedure TVideo_FFmpeg.GetVideoRect(var ScreenRect, TexRect: TRectCoords; Window: TRectCoords); var - ScreenAspect: double; // aspect of screen resolution - ScaledVideoWidth, ScaledVideoHeight: double; -begin - // Three aspects to take into account: - // 1. Screen/display resolution (e.g. 1920x1080 -> 16:9) - // 2. Render aspect (fixed to 800x600 -> 4:3) - // 3. Movie aspect (video frame aspect stored in fAspect) - ScreenAspect := ScreenW / ScreenH; - - case fAspectCorrection of - acoStretch: begin - ScaledVideoWidth := RenderW; - ScaledVideoHeight := RenderH; + RectS, RectT: TRectCoords; + + procedure GetCoords(var SRect: TRectCoords; Win: TRectCoords; Aspect: TAspectCorrection); + var + ScreenAspect: double; // aspect of screen resolution + ScaledVideoWidth: double; + ScaledVideoHeight: double; + rW, rH: double; + + begin + // Three aspects to take into account: + // 1. Screen/display resolution (e.g. 1920x1080 -> 16:9) + // 2. Render aspect (fixed to 800x600 -> 4:3) + // 3. Movie aspect (video frame aspect stored in fAspect) + if (Win.windowed) then + begin + rW := (Win.Right-Win.Left); + rH := (Win.Lower-Win.Upper); + ScreenAspect := rW*((ScreenW/Screens)/RenderW)/(rH*(ScreenH/RenderH)); + end else + begin + rW := RenderW; + rH := RenderH; + ScreenAspect := (ScreenW/Screens) / ScreenH; end; - acoCrop: begin - if (ScreenAspect >= fAspect) then - begin - ScaledVideoWidth := RenderW; - ScaledVideoHeight := RenderH * ScreenAspect/fAspect; + + case Aspect of + acoStretch: begin + ScaledVideoWidth := rW; + ScaledVideoHeight := rH; + end; + + acoCrop: begin + if (ScreenAspect >= fAspect) then + begin + ScaledVideoWidth := rW; + ScaledVideoHeight := rH * ScreenAspect/fAspect; + end + else + begin + ScaledVideoHeight := rH; + ScaledVideoWidth := rW * fAspect/ScreenAspect; + end; + end; + + acoLetterBox: begin + if (ScreenAspect <= fAspect) then + begin + ScaledVideoWidth := rW; + ScaledVideoHeight := rH * ScreenAspect/fAspect; + end + else + begin + ScaledVideoHeight := rH; + ScaledVideoWidth := rW * fAspect/ScreenAspect; + end; end else - begin - ScaledVideoHeight := RenderH; - ScaledVideoWidth := RenderW * fAspect/ScreenAspect; - end; + raise Exception.Create('Unhandled aspect correction!'); end; - acoLetterBox: begin - ScaledVideoWidth := RenderW; - ScaledVideoHeight := RenderH * ScreenAspect/fAspect; - end - else - raise Exception.Create('Unhandled aspect correction!'); + + SRect.Left := (rW - ScaledVideoWidth) / 2 + Win.Left; + SRect.Right := SRect.Left + ScaledVideoWidth; + SRect.Upper := (rH - ScaledVideoHeight) / 2 + Win.Upper; + SRect.Lower := SRect.Upper + ScaledVideoHeight; end; +begin + if (Window.TargetAspect = fAspectCorrection) then + GetCoords(ScreenRect, Window, fAspectCorrection) + else + begin + GetCoords(RectS, Window, fAspectCorrection); + GetCoords(RectT, Window, Window.TargetAspect); - // center video - ScreenRect.Left := (RenderW - ScaledVideoWidth) / 2; - ScreenRect.Right := ScreenRect.Left + ScaledVideoWidth; - ScreenRect.Upper := (RenderH - ScaledVideoHeight) / 2; - ScreenRect.Lower := ScreenRect.Upper + ScaledVideoHeight; + ScreenRect.Left := RectS.Left + (RectT.Left-RectS.Left)*Window.ZoomFactor; + ScreenRect.Right := RectS.Right + (RectT.Right-RectS.Right)*Window.ZoomFactor; + ScreenRect.Upper := RectS.Upper + (RectT.Upper-RectS.Upper)*Window.ZoomFactor; + ScreenRect.Lower := RectS.Lower + (RectT.Lower-RectS.Lower)*Window.ZoomFactor; + end; // texture contains right/lower (power-of-2) padding. // Determine the texture coords of the video frame. @@ -936,16 +984,32 @@ begin end; procedure TVideo_FFmpeg.DrawGL(Screen: integer); +var + Window: TRectCoords; + +begin + Window.Left := 0; + Window.Right := ScreenW; + Window.Upper := 0; + Window.Lower := ScreenH; + Window.Windowed := false; + Window.Reflection := false; + Window.TargetAspect := fAspectCorrection; + DrawGL(Screen, Window, 1); +end; + +procedure TVideo_FFmpeg.DrawGL(Screen: integer; Window: TRectCoords; Blend: real); var ScreenRect: TRectCoords; TexRect: TRectCoords; + begin // have a nice black background to draw on // (even if there were errors opening the vid) // TODO: Philipp: IMO TVideoPlayback should not clear the screen at // all, because clearing is already done by the background class // at this moment. - if (Screen = 1) then + if (Screen = 1) and not Window.Windowed then begin // It is important that we just clear once before we start // drawing the first screen otherwise the first screen @@ -964,14 +1028,25 @@ begin {$ENDIF} // get texture and screen positions - GetVideoRect(ScreenRect, TexRect); + GetVideoRect(ScreenRect, TexRect, Window); - // we could use blending for brightness control, but do we need this? - glDisable(GL_BLEND); + if Window.Windowed then + begin + glScissor(round((Window.Left)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(Screen-1)), + round((RenderH-Window.Lower)*ScreenH/RenderH), + round((Window.Right-Window.Left)*(ScreenW/Screens)/RenderW), + round((Window.Lower-Window.Upper)*ScreenH/RenderH)); + glEnable(GL_SCISSOR_TEST); + + // we could use blending for brightness control, but do we need this? + // the window-mode needs blending! + glEnable(GL_BLEND); + end else + glDisable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, fFrameTex); - glColor3f(1, 1, 1); + glColor4f(1, 1, 1, Blend); glBegin(GL_QUADS); // upper-left coord glTexCoord2f(TexRect.Left, TexRect.Upper); @@ -986,7 +1061,49 @@ begin glTexCoord2f(TexRect.Right, TexRect.Upper); glVertex2f(ScreenRect.Right, ScreenRect.Upper); glEnd; + glDisable(GL_SCISSOR_TEST); + + //Draw Reflection + if Window.Reflection then + begin + glScissor(round((Window.Left)*(ScreenW/Screens)/RenderW+(ScreenW/Screens)*(Screen-1)), + round((RenderH-Window.Lower-Window.ReflectionSpacing-(Window.Lower-Window.Upper)*0.5)*ScreenH/RenderH), + round((Window.Right-Window.Left)*(ScreenW/Screens)/RenderW), + round((Window.Lower-Window.Upper)*ScreenH/RenderH*0.5)); + glEnable(GL_SCISSOR_TEST); + + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + //Draw + glBegin(GL_QUADS);//Top Left + glColor4f(1, 1, 1, Blend-0.3); + glTexCoord2f(TexRect.Left, TexRect.Lower); + glVertex2f(ScreenRect.Left, Window.Lower + Window.ReflectionSpacing); + + //Bottom Left + glColor4f(1, 1, 1, 0); + glTexCoord2f(TexRect.Left, (TexRect.Lower-TexRect.Upper)*0.5); + glVertex2f(ScreenRect.Left, + Window.Lower + (ScreenRect.Lower-ScreenRect.Upper)*0.5 + Window.ReflectionSpacing); + + //Bottom Right + glColor4f(1, 1, 1, 0); + glTexCoord2f(TexRect.Right, (TexRect.Lower-TexRect.Upper)*0.5); + glVertex2f(ScreenRect.Right, + Window.Lower + (ScreenRect.Lower-ScreenRect.Upper)*0.5 + Window.ReflectionSpacing); + + //Top Right + glColor4f(1, 1, 1, Blend-0.3); + glTexCoord2f(TexRect.Right, TexRect.Lower); + glVertex2f(ScreenRect.Right, Window.Lower + Window.ReflectionSpacing); + glEnd; + + glDisable(GL_SCISSOR_TEST); + end; + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); {$IFDEF VideoBenchmark} Log.BenchmarkEnd(15); -- cgit v1.2.3