From b75e7399a7a3b7672d85f52013f916d06dd63651 Mon Sep 17 00:00:00 2001 From: brunzelchen Date: Sun, 17 Oct 2010 10:44:06 +0000 Subject: added applause sound git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@2671 b956fd51-792f-4845-bead-9b4dfca2ff2c --- medley_new/game/sounds/Applause.mp3 | Bin 0 -> 59968 bytes medley_new/src/base/UMusic.pas | 3 +++ medley_new/src/screens/UScreenSing.pas | 2 +- 3 files changed, 4 insertions(+), 1 deletion(-) create mode 100644 medley_new/game/sounds/Applause.mp3 diff --git a/medley_new/game/sounds/Applause.mp3 b/medley_new/game/sounds/Applause.mp3 new file mode 100644 index 00000000..d5eeb881 Binary files /dev/null and b/medley_new/game/sounds/Applause.mp3 differ diff --git a/medley_new/src/base/UMusic.pas b/medley_new/src/base/UMusic.pas index c775fd51..0fa625ee 100644 --- a/medley_new/src/base/UMusic.pas +++ b/medley_new/src/base/UMusic.pas @@ -569,6 +569,7 @@ type Change: TAudioPlaybackStream; Option: TAudioPlaybackStream; Click: TAudioPlaybackStream; + Applause:TAudioPlaybackStream; BGMusic: TAudioPlaybackStream; constructor Create(); @@ -938,6 +939,7 @@ begin Change := AudioPlayback.OpenSound(SoundPath.Append('select music change music 50.mp3')); Option := AudioPlayback.OpenSound(SoundPath.Append('option change col.mp3')); Click := AudioPlayback.OpenSound(SoundPath.Append('rimshot022b.mp3')); + Applause:= AudioPlayback.OpenSound(SoundPath.Append('Applause.mp3')); BGMusic := AudioPlayback.OpenSound(SoundPath.Append('background track.mp3')); @@ -953,6 +955,7 @@ begin FreeAndNil(Change); FreeAndNil(Option); FreeAndNil(Click); + FreeAndNil(Applause); FreeAndNil(BGMusic); end; diff --git a/medley_new/src/screens/UScreenSing.pas b/medley_new/src/screens/UScreenSing.pas index cea1b2c3..4998ed02 100644 --- a/medley_new/src/screens/UScreenSing.pas +++ b/medley_new/src/screens/UScreenSing.pas @@ -1425,7 +1425,7 @@ begin begin PlaylistMedley.ApplausePlayed:=true; // TODO: add fade-out! - //Music.PlayApplause; + AudioPlayback.PlaySound(SoundLib.Applause); //Music.Fade(MP3Volume, 10, CurrentSong.Medley.FadeOut_time); end; end; -- cgit v1.2.3