From b08c9047b5cdd5628f45877c90149e3bedd57b89 Mon Sep 17 00:00:00 2001 From: tobigun Date: Fri, 21 Mar 2008 15:13:23 +0000 Subject: ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...) See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UMain.pas | 6 +++--- Game/Code/Menu/UMenu.pas | 4 ++-- Game/Code/Screens/UScreenCredits.pas | 4 ++-- Game/Code/Screens/UScreenEdit.pas | 4 ++-- Game/Code/Screens/UScreenEditConvert.pas | 4 ++-- Game/Code/Screens/UScreenEditHeader.pas | 10 +++++----- Game/Code/Screens/UScreenEditSub.pas | 12 ++++++------ Game/Code/Screens/UScreenLevel.pas | 4 ++-- Game/Code/Screens/UScreenLoading.pas | 4 ++-- Game/Code/Screens/UScreenMain.pas | 4 ++-- Game/Code/Screens/UScreenName.pas | 6 +++--- Game/Code/Screens/UScreenOpen.pas | 10 +++++----- Game/Code/Screens/UScreenOptions.pas | 4 ++-- Game/Code/Screens/UScreenOptionsAdvanced.pas | 4 ++-- Game/Code/Screens/UScreenOptionsGame.pas | 4 ++-- Game/Code/Screens/UScreenOptionsGraphics.pas | 4 ++-- Game/Code/Screens/UScreenOptionsLyrics.pas | 4 ++-- Game/Code/Screens/UScreenOptionsRecord.pas | 4 ++-- Game/Code/Screens/UScreenOptionsSound.pas | 4 ++-- Game/Code/Screens/UScreenOptionsThemes.pas | 4 ++-- Game/Code/Screens/UScreenPartyNewRound.pas | 4 ++-- Game/Code/Screens/UScreenPartyOptions.pas | 4 ++-- Game/Code/Screens/UScreenPartyPlayer.pas | 6 +++--- Game/Code/Screens/UScreenPartyScore.pas | 4 ++-- Game/Code/Screens/UScreenPartyWin.pas | 4 ++-- Game/Code/Screens/UScreenPopup.pas | 8 ++++---- Game/Code/Screens/UScreenScore.pas | 4 ++-- Game/Code/Screens/UScreenSing.pas | 4 ++-- Game/Code/Screens/UScreenSingModi.pas | 6 +++--- Game/Code/Screens/UScreenSong.pas | 16 ++++++++-------- Game/Code/Screens/UScreenSongJumpto.pas | 6 +++--- Game/Code/Screens/UScreenSongMenu.pas | 6 +++--- Game/Code/Screens/UScreenStatDetail.pas | 4 ++-- Game/Code/Screens/UScreenStatMain.pas | 4 ++-- Game/Code/Screens/UScreenTop5.pas | 4 ++-- Game/Code/Screens/UScreenWelcome.pas | 4 ++-- 36 files changed, 96 insertions(+), 96 deletions(-) diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 3cf2f7d0..879c5c79 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -504,14 +504,14 @@ begin // popup hack... if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) + done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True) + done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) // end of popup hack else begin // check for Screen want to Exit - done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True); + done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True); // If Screen wants to Exit if done then diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index f028c6d3..dcdcf1ca 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -122,7 +122,7 @@ type function DrawBG: boolean; virtual; function DrawFG: boolean; virtual; function Draw: boolean; virtual; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown : Boolean): Boolean; virtual; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown : Boolean): Boolean; virtual; // FIXME: ParseMouse is not implemented in any subclass and not even used anywhere in the code // -> do this before activation of this method //function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract; @@ -1549,7 +1549,7 @@ begin // beep; end; -function TMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin // nothing // Beep; diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index 271c0f5e..ab883b84 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -79,7 +79,7 @@ type Fadeout: boolean; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure onShow; override; procedure onHide; override; @@ -161,7 +161,7 @@ uses {$IFDEF win32} dialogs; -function TScreenCredits.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenCredits.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index 3275222b..407a37d0 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -15,7 +15,7 @@ type FileName: string;} constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; { function Draw: boolean; override; procedure Finish;} end; @@ -24,7 +24,7 @@ implementation uses UGraphic, UMusic, USkins; -function TScreenEdit.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas index 6eb79d1c..fe9eab02 100644 --- a/Game/Code/Screens/UScreenEditConvert.pas +++ b/Game/Code/Screens/UScreenEditConvert.pas @@ -85,7 +85,7 @@ type function SelectedNumber: integer; constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure onHide; override; end; @@ -101,7 +101,7 @@ uses UGraphic, OpenGL12, USkins; -function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenEditConvert.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var T: integer; begin diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas index 19795e40..bb464039 100644 --- a/Game/Code/Screens/UScreenEditHeader.pas +++ b/Game/Code/Screens/UScreenEditHeader.pas @@ -43,7 +43,7 @@ type constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; { function Draw: boolean; override; procedure Finish;} end; @@ -52,7 +52,7 @@ implementation uses UGraphic, UMusic, SysUtils, UFiles, USkins; -function TScreenEditHeader.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var T: integer; begin @@ -122,12 +122,12 @@ begin end; end; - case ScanCode of - 32..255: + case CharCode of + #32..#255: begin if (Interaction >= 2) and (Interaction <= 13) then begin Text[Interaction - 2 + TextTitle].Text := - Text[Interaction - 2 + TextTitle].Text + chr(ScanCode); + Text[Interaction - 2 + TextTitle].Text + CharCode; SetRoundButtons; end; end; diff --git a/Game/Code/Screens/UScreenEditSub.pas b/Game/Code/Screens/UScreenEditSub.pas index 33acd8fb..99d9428f 100644 --- a/Game/Code/Screens/UScreenEditSub.pas +++ b/Game/Code/Screens/UScreenEditSub.pas @@ -92,8 +92,8 @@ type FadeOut: boolean; constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInputEditText(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; function Draw: boolean; override; procedure onHide; override; end; @@ -103,7 +103,7 @@ uses UGraphic, UDraw, UMain, USkins, ULanguage; // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenEditSub.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenEditSub.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var SDL_ModState: Word; R: real; @@ -111,7 +111,7 @@ begin Result := true; if TextEditMode then begin - Result := ParseInputEditText(PressedKey, ScanCode, PressedDown); + Result := ParseInputEditText(PressedKey, CharCode, PressedDown); end else begin SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT @@ -584,7 +584,7 @@ begin end; // if end; -function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenEditSub.ParseInputEditText(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var SDL_ModState: Word; begin @@ -610,7 +610,7 @@ begin SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text := - Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text + chr(ScanCode); + Lines[0].Line[Lines[0].Current].Note[CurrentNote].Text + CharCode; end; SDLK_BACKSPACE: begin diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas index dc14a278..02939385 100644 --- a/Game/Code/Screens/UScreenLevel.pas +++ b/Game/Code/Screens/UScreenLevel.pas @@ -11,7 +11,7 @@ type TScreenLevel = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -24,7 +24,7 @@ uses UGraphic, USong, UTexture; -function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas index e28f83cf..9c13a85c 100644 --- a/Game/Code/Screens/UScreenLoading.pas +++ b/Game/Code/Screens/UScreenLoading.pas @@ -21,7 +21,7 @@ type Fadeout: boolean; constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function GetBGTexNum: GLUInt; end; @@ -30,7 +30,7 @@ implementation uses UGraphic, UTime; -function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenLoading.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; end; diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index 54a6f47d..44906858 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -26,7 +26,7 @@ type TextDescriptionLong: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure InteractNext; override; procedure InteractPrev; override; @@ -54,7 +54,7 @@ uses USkins; -function TScreenMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var I: Integer; SDL_ModState: Word; diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas index 079d33fb..adbc2c25 100644 --- a/Game/Code/Screens/UScreenName.pas +++ b/Game/Code/Screens/UScreenName.pas @@ -12,7 +12,7 @@ type public Goto_SingScreen: Boolean; //If True then next Screen in SingScreen constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -21,7 +21,7 @@ implementation uses UGraphic, UMain, UIni, UTexture; -function TScreenName.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var I: integer; SDL_ModState: Word; @@ -36,7 +36,7 @@ begin case PressedKey of SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); + Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; end; // Templates for Names Mod diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas index 5b35c39d..b069f3c8 100644 --- a/Game/Code/Screens/UScreenOpen.pas +++ b/Game/Code/Screens/UScreenOpen.pas @@ -20,7 +20,7 @@ type procedure AddBox(X, Y, W, H: real); constructor Create; override; procedure onShow; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; // function Draw: boolean; override; // procedure Finish; end; @@ -28,15 +28,15 @@ type implementation uses UGraphic, UDraw, UMain, USkins; -function TScreenOpen.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; if (PressedDown) then begin // Key Down - case ScanCode of - ord('a')..ord('z'), ord('A')..ord('Z'), ord('0')..ord('9'), 32, ord('-'), ord('.'), ord(':'), ord('\'): + case CharCode of + 'a'..'z', 'A'..'Z', '0'..'9', #32, '-', '.', ':', '\': begin if Interaction = 0 then begin - Text[TextN].Text := Text[TextN].Text + chr(ScanCode); + Text[TextN].Text := Text[TextN].Text + CharCode; end; end; end; diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas index 0c4ee173..9c4567d1 100644 --- a/Game/Code/Screens/UScreenOptions.pas +++ b/Game/Code/Screens/UScreenOptions.pas @@ -12,7 +12,7 @@ type public TextDescription: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure InteractNext; override; procedure InteractPrev; override; @@ -23,7 +23,7 @@ implementation uses UGraphic; -function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsAdvanced.pas b/Game/Code/Screens/UScreenOptionsAdvanced.pas index de02f107..a09a5354 100644 --- a/Game/Code/Screens/UScreenOptionsAdvanced.pas +++ b/Game/Code/Screens/UScreenOptionsAdvanced.pas @@ -11,7 +11,7 @@ type TScreenOptionsAdvanced = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; end; @@ -19,7 +19,7 @@ implementation uses UGraphic; -function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsAdvanced.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsGame.pas b/Game/Code/Screens/UScreenOptionsGame.pas index d16db3f4..063e36ed 100644 --- a/Game/Code/Screens/UScreenOptionsGame.pas +++ b/Game/Code/Screens/UScreenOptionsGame.pas @@ -12,7 +12,7 @@ type public old_Tabs, old_Sorting: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure RefreshSongs; end; @@ -21,7 +21,7 @@ implementation uses UGraphic; -function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsGame.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsGraphics.pas b/Game/Code/Screens/UScreenOptionsGraphics.pas index 8b6e8454..0825764d 100644 --- a/Game/Code/Screens/UScreenOptionsGraphics.pas +++ b/Game/Code/Screens/UScreenOptionsGraphics.pas @@ -11,7 +11,7 @@ type TScreenOptionsGraphics = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; end; @@ -19,7 +19,7 @@ implementation uses UGraphic, UMain; -function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsGraphics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsLyrics.pas b/Game/Code/Screens/UScreenOptionsLyrics.pas index 68af74c1..5130c6b0 100644 --- a/Game/Code/Screens/UScreenOptionsLyrics.pas +++ b/Game/Code/Screens/UScreenOptionsLyrics.pas @@ -11,7 +11,7 @@ type TScreenOptionsLyrics = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; end; @@ -19,7 +19,7 @@ implementation uses UGraphic; -function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsLyrics.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index 53d0b2ad..8a1192db 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -51,7 +51,7 @@ type public constructor Create; override; function Draw: boolean; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure onHide; override; end; @@ -72,7 +72,7 @@ uses UIni, ULog; -function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsRecord.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index ae483f0c..78a24f4a 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -11,7 +11,7 @@ type TScreenOptionsSound = class(TMenu) public constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; end; @@ -19,7 +19,7 @@ implementation uses UGraphic; -function TScreenOptionsSound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsSound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenOptionsThemes.pas b/Game/Code/Screens/UScreenOptionsThemes.pas index 22570474..7024e8c1 100644 --- a/Game/Code/Screens/UScreenOptionsThemes.pas +++ b/Game/Code/Screens/UScreenOptionsThemes.pas @@ -20,7 +20,7 @@ type public SkinSelect: Integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure InteractInc; override; procedure InteractDec; override; @@ -32,7 +32,7 @@ uses UMain, UGraphic, USkins; -function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenOptionsThemes.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenPartyNewRound.pas b/Game/Code/Screens/UScreenPartyNewRound.pas index bc7cf782..e849f776 100644 --- a/Game/Code/Screens/UScreenPartyNewRound.pas +++ b/Game/Code/Screens/UScreenPartyNewRound.pas @@ -69,7 +69,7 @@ type constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -86,7 +86,7 @@ uses UGraphic, USong, ULog; -function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPartyNewRound.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenPartyOptions.pas b/Game/Code/Screens/UScreenPartyOptions.pas index ed5a87e0..f72ed137 100644 --- a/Game/Code/Screens/UScreenPartyOptions.pas +++ b/Game/Code/Screens/UScreenPartyOptions.pas @@ -30,7 +30,7 @@ type NumPlayer1, NumPlayer2, NumPlayer3: Integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; procedure SetPlaylist2; @@ -48,7 +48,7 @@ implementation uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USong, UDLLManager, UPlaylist, USongs; -function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPartyOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var I, J: Integer; OnlyMultiPlayer: boolean; diff --git a/Game/Code/Screens/UScreenPartyPlayer.pas b/Game/Code/Screens/UScreenPartyPlayer.pas index e696ae73..af603497 100644 --- a/Game/Code/Screens/UScreenPartyPlayer.pas +++ b/Game/Code/Screens/UScreenPartyPlayer.pas @@ -29,7 +29,7 @@ type Player12Name: Cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -38,7 +38,7 @@ implementation uses UGraphic, UMain, UIni, UTexture, UParty; -function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPartyPlayer.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var {*I, *}J: integer; // Auto Removed, Unused Variable (I) SDL_ModState: Word; @@ -67,7 +67,7 @@ begin case PressedKey of SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); + Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; end; // Templates for Names Mod diff --git a/Game/Code/Screens/UScreenPartyScore.pas b/Game/Code/Screens/UScreenPartyScore.pas index 8414dbc3..d9f1db1c 100644 --- a/Game/Code/Screens/UScreenPartyScore.pas +++ b/Game/Code/Screens/UScreenPartyScore.pas @@ -35,7 +35,7 @@ type MaxScore: Word; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -44,7 +44,7 @@ implementation uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage, UTexture, USkins; -function TScreenPartyScore.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPartyScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenPartyWin.pas b/Game/Code/Screens/UScreenPartyWin.pas index 002741df..e91d20f0 100644 --- a/Game/Code/Screens/UScreenPartyWin.pas +++ b/Game/Code/Screens/UScreenPartyWin.pas @@ -28,7 +28,7 @@ type TextWinner: Cardinal; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -37,7 +37,7 @@ implementation uses UGraphic, UMain, UParty, UScreenSingModi, ULanguage; -function TScreenPartyWin.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPartyWin.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenPopup.pas b/Game/Code/Screens/UScreenPopup.pas index a02b08a1..cb524a72 100644 --- a/Game/Code/Screens/UScreenPopup.pas +++ b/Game/Code/Screens/UScreenPopup.pas @@ -13,7 +13,7 @@ type Visible: Boolean; //Whether the Menu should be Drawn constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure ShowPopup(msg: String); function Draw: boolean; override; @@ -27,7 +27,7 @@ type Visible: Boolean; //Whether the Menu should be Drawn constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure onHide; override; procedure ShowPopup(msg: String); @@ -43,7 +43,7 @@ implementation uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, UPlaylist, UDisplay; -function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPopupCheck.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then @@ -150,7 +150,7 @@ end; // error popup -function TScreenPopupError.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenPopupError.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas index 6939cee2..cee794fc 100644 --- a/Game/Code/Screens/UScreenScore.pas +++ b/Game/Code/Screens/UScreenScore.pas @@ -114,7 +114,7 @@ type constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure onShowFinish; override; function Draw: boolean; override; @@ -145,7 +145,7 @@ uses UGraphic, {$ENDIF} ULanguage; -function TScreenScore.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenScore.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 23e9cb1e..9c64c01b 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -105,7 +105,7 @@ type procedure onShow; override; procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure Finish; virtual; @@ -129,7 +129,7 @@ uses UGraphic, // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenSing.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenSingModi.pas b/Game/Code/Screens/UScreenSingModi.pas index e22934cf..5c5f8cee 100644 --- a/Game/Code/Screens/UScreenSingModi.pas +++ b/Game/Code/Screens/UScreenSingModi.pas @@ -68,7 +68,7 @@ type constructor Create; override; procedure onShow; override; //procedure onShowFinish; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure Finish; override; //procedure UpdateLCD; //TODO: maybe LCD Support as Plugin? @@ -100,7 +100,7 @@ uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math, UDLLManager, USk // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenSingModi.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenSingModi.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then @@ -116,7 +116,7 @@ begin end; else - Result := inherited ParseInput(PressedKey, ScanCode, PressedDown); + Result := inherited ParseInput(PressedKey, CharCode, PressedDown); end; end; end; diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 16432dfa..f1fef22b 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -92,7 +92,7 @@ type procedure SetScroll4; procedure SetScroll5; procedure SetScroll6; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure GenerateThumbnails(); procedure onShow; override; @@ -225,25 +225,25 @@ var I, I2: Integer; // Method for input parsing. If False is returned, GetNextWindow // should be checked to know the next window to load; -function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenSong.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; var I: integer; I2: integer; // HS: integer; // Auto Removed, Unused Variable SDL_ModState: Word; - Letter: Char; + Letter: WideChar; begin Result := true; //Song Screen Extensions (Jumpto + Menu) if (ScreenSongMenu.Visible) then begin - Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown); + Result := ScreenSongMenu.ParseInput(PressedKey, CharCode, PressedDown); Exit; end else if (ScreenSongJumpto.Visible) then begin - Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown); + Result := ScreenSongJumpto.ParseInput(PressedKey, CharCode, PressedDown); Exit; end; @@ -256,7 +256,7 @@ begin //Jump to Artist/Titel if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = smNormal) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then begin - Letter := UpCase(Chr(ScanCode)); + Letter := WideUpperCase(CharCode)[1]; I2 := Length(CatSongs.Song); //Jump To Titel @@ -266,7 +266,7 @@ begin begin if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND - (widechar(UpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1]) = widechar(Letter)) then + (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Title)[1] = Letter) then begin SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); @@ -287,7 +287,7 @@ begin begin if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND - (widechar(uppercase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1]) = widechar(Letter)) then + (WideUpperCase(CatSongs.Song[(I + Interaction) mod I2].Artist)[1] = Letter) then begin SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); diff --git a/Game/Code/Screens/UScreenSongJumpto.pas b/Game/Code/Screens/UScreenSongJumpto.pas index bb9475cc..a98edec5 100644 --- a/Game/Code/Screens/UScreenSongJumpto.pas +++ b/Game/Code/Screens/UScreenSongJumpto.pas @@ -23,7 +23,7 @@ type procedure SetVisible(Value: Boolean); property Visible: Boolean read VisibleBool write SetVisible; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; function Draw: boolean; override; @@ -39,7 +39,7 @@ implementation uses UGraphic, UMain, UIni, UTexture, ULanguage, UParty, USongs, UScreenSong, ULog; -function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenSongJumpto.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then @@ -49,7 +49,7 @@ begin begin if Interaction = 0 then begin - Button[0].Text[0].Text := Button[0].Text[0].Text + chr(ScanCode); + Button[0].Text[0].Text := Button[0].Text[0].Text + CharCode; SetTextFound(CatSongs.SetFilter(Button[0].Text[0].Text, SelectType)); end; end; diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index 26843c3b..e3ec825e 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -25,7 +25,7 @@ type Visible: Boolean; //Whether the Menu should be Drawn constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; function Draw: boolean; override; procedure MenuShow(sMenu: Byte); @@ -64,7 +64,7 @@ uses UGraphic, UPlaylist, USongs; -function TScreenSongMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenSongMenu.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then @@ -74,7 +74,7 @@ begin case PressedKey of SDLK_0..SDLK_9, SDLK_A..SDLK_Z, SDLK_SPACE, SDLK_MINUS, SDLK_EXCLAIM, SDLK_COMMA, SDLK_SLASH, SDLK_ASTERISK, SDLK_QUESTION, SDLK_QUOTE, SDLK_QUOTEDBL: begin - Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + chr(ScanCode); + Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + CharCode; exit; end; diff --git a/Game/Code/Screens/UScreenStatDetail.pas b/Game/Code/Screens/UScreenStatDetail.pas index 100a64d5..08a378ca 100644 --- a/Game/Code/Screens/UScreenStatDetail.pas +++ b/Game/Code/Screens/UScreenStatDetail.pas @@ -20,7 +20,7 @@ type constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; @@ -39,7 +39,7 @@ implementation uses UGraphic, UDataBase, ULanguage, math, ULog; -function TScreenStatDetail.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenStatDetail.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenStatMain.pas b/Game/Code/Screens/UScreenStatMain.pas index 00c7bf37..f83fa005 100644 --- a/Game/Code/Screens/UScreenStatMain.pas +++ b/Game/Code/Screens/UScreenStatMain.pas @@ -25,7 +25,7 @@ type public TextOverview: integer; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; @@ -47,7 +47,7 @@ uses UGraphic, {$ENDIF} ULog; -function TScreenStatMain.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenStatMain.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas index d241499a..4c17a437 100644 --- a/Game/Code/Screens/UScreenTop5.pas +++ b/Game/Code/Screens/UScreenTop5.pas @@ -24,7 +24,7 @@ type Fadeout: boolean; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; procedure onShow; override; function Draw: boolean; override; end; @@ -33,7 +33,7 @@ implementation uses UGraphic, UDataBase, UMain, UIni; -function TScreenTop5.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin diff --git a/Game/Code/Screens/UScreenWelcome.pas b/Game/Code/Screens/UScreenWelcome.pas index 643f4295..c9c10e57 100644 --- a/Game/Code/Screens/UScreenWelcome.pas +++ b/Game/Code/Screens/UScreenWelcome.pas @@ -13,7 +13,7 @@ type Animation: real; Fadeout: boolean; constructor Create; override; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; function Draw: boolean; override; procedure onShow; override; end; @@ -22,7 +22,7 @@ implementation uses UGraphic, UTime, USkins; -function TScreenWelcome.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +function TScreenWelcome.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; begin Result := true; If (PressedDown) Then begin -- cgit v1.2.3