From 9f20992cc2b46df36f98dce1088527c65c059746 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Wed, 21 Mar 2007 19:38:39 +0000 Subject: =?UTF-8?q?Datei=20/=20Ordner=20gel=C3=B6scht?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@7 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/SMpeg/USmpeg.alt.pas | 292 ----------------------------------------- Game/Code/SMpeg/USmpeg.dcu | Bin 6074 -> 0 bytes 2 files changed, 292 deletions(-) delete mode 100644 Game/Code/SMpeg/USmpeg.alt.pas delete mode 100644 Game/Code/SMpeg/USmpeg.dcu diff --git a/Game/Code/SMpeg/USmpeg.alt.pas b/Game/Code/SMpeg/USmpeg.alt.pas deleted file mode 100644 index 94ad69c8..00000000 --- a/Game/Code/SMpeg/USmpeg.alt.pas +++ /dev/null @@ -1,292 +0,0 @@ -unit USmpeg; - -interface -uses SDL, smpeg, OpenGL12, SysUtils, UIni; - -procedure OpenSmpeg(FileName: string); -procedure SkipSmpeg(Time: single); -procedure PlaySmpeg; -procedure UpdateSmpeg; -procedure CloseSmpeg; -function glmovie_init(Width : GLuint; Height : TGLuint ) : TGLenum; -procedure glmpeg_update(surface: PSDL_Surface; x: Sint32; y: Sint32; w: Uint32; h: Uint32); cdecl; -procedure DrawSmpeg(frame: PGLubyte); -procedure glmovie_resize( width : GLuint; height : GLuint ); -procedure glmovie_quit; - -var - mpeg: PSMPEG; - mpeg_info: TSMPEG_Info; - surface: PSDL_Surface; - -type - { Some data is redundant at this stage. } - PGLMovieTexture = ^TGLMovieTexture; - TGLMovieTexture = record - id : TGLuint; (* OpenGL texture id. *) - poly_width : TGLuint; (* Quad width for tile. *) - poly_height : TGLuint; (* Quad height for tile. *) - movie_width : TGLuint; (* Width of movie inside tile. *) - movie_height : TGLuint; (* Height of movie inside tile. *) - skip_rows : TGLuint; (* Number of rows of movie to skip *) - skip_pixels : TGLuint; (* Number of columns of movie to skip *) - row : TGLuint; (* Row number of tile in scheme. *) - col : TGLuint; (* Column number of tile in scheme. *) - end; - -type - TGLuintArray = array of TGLuint; - PGLuintArray = ^TGLuintArray; - TGLMovieTextureArray = array of TGLMovieTexture; - PGLMovieTextureArray = ^TGLMovieTextureArray; - -var - (* Our evil maximum texture size. Boo 3Dfxnot *) - texture_size : TGLuint = 1024;//512; - texture_ids : TGLuint; - textures: TGLMovieTexture; - tiled_width : TGLuint = 0; - tiled_height : TGLuint = 0; - movie_width : TGLuint = 0; - movie_height : TGLuint = 0; - -implementation - -procedure OpenSmpeg(FileName: string); -begin - mpeg := SMPEG_new(PChar(FileName), @mpeg_info, 0); // audio - if ( mpeg = nil ) then begin - SDL_Quit; - Exit; - end; - -// SMPEG_setvolume(mpeg, 50); - SMPEG_enableaudio(mpeg, 0); - - (* Everything needs to be in RGB for GL, but needs to be 32-bit for SMPEG. *) - surface := SDL_AllocSurface( SDL_SWSURFACE, - mpeg_info.width, - mpeg_info.height, - 32, - $000000FF, - $0000FF00, - $00FF0000, - $FF000000 ); - - if ( surface = nil ) then begin - SDL_Quit; - Exit; - end; - - (* *Initialize* with mpeg size. *) - if (glmovie_init( mpeg_info.width, mpeg_info.height ) <> GL_NO_ERROR ) then begin - SDL_Quit; - Exit; - end; - - SMPEG_setdisplay(mpeg, surface, nil, @glmpeg_update); -end; - -procedure SkipSmpeg(Time: single); -begin - SMPEG_skip(mpeg, Time); -end; - -procedure PlaySmpeg; -begin - SMPEG_play(mpeg); -end; - -procedure UpdateSmpeg; -begin -// glmpeg_update(surface,0,0,0,0); - DrawSmpeg( PGLubyte( surface.pixels ) ); -end; - -procedure CloseSmpeg; -begin -// glmovie_quit; - SMPEG_delete(mpeg); -end; - -function glmovie_init( Width : GLuint; Height : TGLuint ) : TGLenum; -type - PGLubyteArray = ^TGLubyteArray; - TGLubyteArray = array of TGLubyte; -var - (* Initial black texels. *) - pixels : TGLubyteArray; - (* Absolute offsets from within tiled frame. *) - //offset_x: GLuint; - //offset_y: GLuint; - skip_rows : GLuint; - skip_pixels : GLuint; - i, j, current : GLuint; -begin - skip_rows := 0; - current := 0; - (* Save original movie dimensions. *) - movie_width := width; - movie_height := height; - - (* Get the power of 2 dimensions. *) - tiled_width := 1024{512}; - tiled_height := 1024{512}; - - texture_size := 1024{512}; - - (* Time for fun with data type = record *) - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glEnable(GL_TEXTURE_2D); - glEnable(GL_DITHER); - - glGenTextures(1, @texture_ids); - - current := 0; - (* Setup texture. *) - textures.id := texture_ids; - textures.poly_width := texture_size; - textures.poly_height := texture_size; - textures.movie_width := movie_width - 2; - textures.movie_height := movie_height - 2; - textures.row := i; - textures.col := j; - textures.skip_pixels := skip_pixels; - textures.skip_rows := skip_rows; - - SetLength( pixels, textures.poly_width * textures.poly_height * 4 ); - if ( pixels = nil ) then - begin - glDeleteTextures(1, @texture_ids); - result := GL_OUT_OF_MEMORY; - exit; - end; - //FillChar( pixels^, textures[ current ].poly_width * textures[ current ].poly_height * 4, 0 ); - - (* Do all of our useful binding. *) - glBindTexture(GL_TEXTURE_2D, texture_ids); -// glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - (* Specify our 256x256 black texture. *) - glTexImage2D( GL_TEXTURE_2D, - 0, - GL_RGB, - 1024{512},//textures.poly_width, - 1024{512},//textures.poly_height, - 0, - GL_RGBA, - GL_UNSIGNED_BYTE, - @pixels[0] ); - SetLength( pixels, 0 ); - - - (* Simple state setup at the end. *) - result := glGetError( ); -end; - -procedure glmpeg_update( surface : PSDL_Surface; x : Sint32; y : Sint32; w : Uint32; - h : Uint32 ); cdecl; -var - error : TGLenum; -begin - glClear( GL_COLOR_BUFFER_BIT ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity; - DrawSmpeg( PGLubyte( surface.pixels ) ); - error := glGetError( ); - if ( error <> GL_NO_ERROR ) then Exit; - SDL_GL_SwapBuffers; -end; - -procedure DrawSmpeg(frame: PGLubyte); -var - Shift: TGLdouble; - CropT: real; - CropB: real; - TexT: real; - TexB: real; - TexL: real; - TexR: real; - Wide: boolean; -begin - (* full screen mpeg *) -{ CropT := 0; - CropB := 600; - TexT := 0; - TexB := 1; - TexL := 0; - TexW := 1;} - - // set movie texture crop - Wide := false; - if (textures.movie_width = 720-2) and (textures.movie_height = 344-2) then begin - TexT := 0; - TexB := 342/1024; - Wide := true; - end; - if textures.movie_height = 304-2 then begin - TexT := 0; - TexB := 304/1024; - Wide := true; - end; - if textures.movie_height = 152-2 then begin - TexT := 0; - TexB := 152/1024; - Wide := true; - end; - - CropT := 110; // (110/800 = 13,75% max crop) - CropB := 490; // (110/800 = 13,75% max crop) - - if (textures.movie_height <> 304-2) and (textures.movie_height <> 152-2) and (textures.movie_height <> 344-2) then begin - TexT := 110 / 600 * (textures.movie_height / 1024{512}); - TexB := 490 / 600 * (textures.movie_height / 1024{512}); - - if Ini.MovieSize = 1 then begin - // full screen size - CropT := 0; - CropB := 600; - TexT := 0; - TexB := textures.movie_height / 1024{512}; - end; - end; - - TexL := {10}0/600 * (textures.movie_width / 1024{512}); - TexR := {590}600/600 * (textures.movie_width / 1024{512}); - - glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColor3f(1, 1, 1); - glBindTexture( GL_TEXTURE_2D, texture_ids ); -// glPixelStorei( GL_UNPACK_ROW_LENGTH, movie_width ); - glPixelStorei( GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0); - glTexSubImage2D( GL_TEXTURE_2D, 0, 0, (* offset_x *) 0, (* offset_y *) textures.movie_width + 2, textures.movie_height + 2, GL_RGBA, GL_UNSIGNED_BYTE, frame ); - - // draw - glBegin( GL_QUADS ); - glTexCoord2f(TexL, TexT); glVertex2f(0, CropT); - glTexCoord2f(TexL, TexB); glVertex2f(0, CropB); - glTexCoord2f(TexR, TexB); glVertex2f(800, CropB); - glTexCoord2f(TexR, TexT); glVertex2f(800, CropT); - glEnd; - glDisable(GL_TEXTURE_2D); -end; - -procedure glmovie_resize( width : GLuint; height : GLuint ); -begin - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity; - gluOrtho2D(0, 800, 600, 0); -end; - -procedure glmovie_quit; -begin - glDeleteTextures(1, @texture_ids); -end; - -end. diff --git a/Game/Code/SMpeg/USmpeg.dcu b/Game/Code/SMpeg/USmpeg.dcu deleted file mode 100644 index d31948ea..00000000 Binary files a/Game/Code/SMpeg/USmpeg.dcu and /dev/null differ -- cgit v1.2.3