From 5f6141d2d49c280c5ae70332290f360272d07e35 Mon Sep 17 00:00:00 2001 From: tobigun Date: Thu, 27 Dec 2007 00:08:54 +0000 Subject: bug-fix: Tex_ScoreBG bounds were changed from [0..5] to [1..6] but Tex_ScoreBG[0] was used at several places in the code. This corrupted Tex_SingLineBonusBack[8].Name and caused a segmentation fault. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@745 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UGraphic.pas | 1578 ++++++++++++++++++++-------------------- 1 file changed, 789 insertions(+), 789 deletions(-) diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 32d7d304..3536d9d7 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -1,789 +1,789 @@ -unit UGraphic; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -uses - SDL, - OpenGL12, - UTexture, - TextGL, - ULog, - SysUtils, - ULyrics, - UScreenLoading, - UScreenWelcome, - UScreenMain, - UScreenName, - UScreenLevel, - UScreenOptions, - UScreenOptionsGame, - UScreenOptionsGraphics, - UScreenOptionsSound, - UScreenOptionsLyrics, - UScreenOptionsThemes, - UScreenOptionsRecord, - UScreenOptionsAdvanced, - UScreenSong, - UScreenSing, - UScreenScore, - UScreenTop5, - UScreenEditSub, - UScreenEdit, - UScreenEditConvert, - UScreenEditHeader, - UScreenOpen, - UThemes, - USkins, - UScreenSongMenu, - UScreenSongJumpto, - {Party Screens} - UScreenSingModi, - UScreenPartyNewRound, - UScreenPartyScore, - UScreenPartyOptions, - UScreenPartyWin, - UScreenPartyPlayer, - {Stats Screens} - UScreenStatMain, - UScreenStatDetail, - {CreditsScreen} - UScreenCredits, - {Popup for errors, etc.} - UScreenPopup; - -type - TRecR = record - Top: real; - Left: real; - Right: real; - Bottom: real; - end; - -var - Screen: PSDL_Surface; - LoadingThread: PSDL_Thread; - Mutex: PSDL_Mutex; - - RenderW: integer; - RenderH: integer; - ScreenW: integer; - ScreenH: integer; - Screens: integer; - ScreenAct: integer; - ScreenX: integer; - - ScreenLoading: TScreenLoading; - ScreenWelcome: TScreenWelcome; - ScreenMain: TScreenMain; - ScreenName: TScreenName; - ScreenLevel: TScreenLevel; - ScreenSong: TScreenSong; - ScreenSing: TScreenSing; - ScreenScore: TScreenScore; - ScreenTop5: TScreenTop5; - ScreenOptions: TScreenOptions; - ScreenOptionsGame: TScreenOptionsGame; - ScreenOptionsGraphics: TScreenOptionsGraphics; - ScreenOptionsSound: TScreenOptionsSound; - ScreenOptionsLyrics: TScreenOptionsLyrics; - ScreenOptionsThemes: TScreenOptionsThemes; - ScreenOptionsRecord: TScreenOptionsRecord; - ScreenOptionsAdvanced: TScreenOptionsAdvanced; - ScreenEditSub: TScreenEditSub; - ScreenEdit: TScreenEdit; - ScreenEditConvert: TScreenEditConvert; - ScreenEditHeader: TScreenEditHeader; - ScreenOpen: TScreenOpen; - - ScreenSongMenu: TScreenSongMenu; - ScreenSongJumpto: TScreenSongJumpto; - - //Party Screens - ScreenSingModi: TScreenSingModi; - ScreenPartyNewRound: TScreenPartyNewRound; - ScreenPartyScore: TScreenPartyScore; - ScreenPartyWin: TScreenPartyWin; - ScreenPartyOptions: TScreenPartyOptions; - ScreenPartyPlayer: TScreenPartyPlayer; - - //StatsScreens - ScreenStatMain: TScreenStatMain; - ScreenStatDetail: TScreenStatDetail; - - //CreditsScreen - ScreenCredits: TScreenCredits; - - //popup mod - ScreenPopupCheck: TScreenPopupCheck; - ScreenPopupError: TScreenPopupError; - - //Notes - Tex_Left: array[0..6] of TTexture; //rename to tex_note_left - Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid - Tex_Right: array[0..6] of TTexture; //rename to tex_note_right - - Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left - Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid - Tex_plain_Right: array[1..6] of TTexture; //rename to tex_notebg_right - - Tex_BG_Left: array[1..6] of TTexture; //rename to tex_noteglow_left - Tex_BG_Mid: array[1..6] of TTexture; //rename to tex_noteglow_mid - Tex_BG_Right: array[1..6] of TTexture; //rename to tex_noteglow_right - - Tex_Note_Star: TTexture; - Tex_Note_Perfect_Star: TTexture; - - - Tex_Ball: TTexture; - Tex_Lyric_Help_Bar: TTexture; - FullScreen: boolean; - - Tex_TimeProgress: TTexture; - - //Sing Bar Mod - Tex_SingBar_Back: TTexture; - Tex_SingBar_Bar: TTexture; - Tex_SingBar_Front: TTexture; - //end Singbar Mod - - //PhrasenBonus - Line Bonus Mod - Tex_SingLineBonusBack: array[0..8] of TTexture; - //End PhrasenBonus - Line Bonus Mod - - //ScoreBG Texs - Tex_ScoreBG: array [1..6] of TTexture; - - //Score Screen Textures - Tex_Score_NoteBarLevel_Dark : array [1..6] of TTexture; - Tex_Score_NoteBarRound_Dark : array [1..6] of TTexture; - - Tex_Score_NoteBarLevel_Light : array [1..6] of TTexture; - Tex_Score_NoteBarRound_Light : array [1..6] of TTexture; - - Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture; - Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture; - - Tex_Score_Ratings : array [0..6] of TTexture; - -const - Skin_BGColorR = 1; - Skin_BGColorG = 1; - Skin_BGColorB = 1; - - Skin_SpectrumR = 0; - Skin_SpectrumG = 0; - Skin_SpectrumB = 0; - - Skin_Spectograph1R = 0.6; - Skin_Spectograph1G = 0.8; - Skin_Spectograph1B = 1; - - Skin_Spectograph2R = 0; - Skin_Spectograph2G = 0; - Skin_Spectograph2B = 0.2; - - Skin_SzczytR = 0.8; - Skin_SzczytG = 0; - Skin_SzczytB = 0; - - Skin_SzczytLimitR = 0; - Skin_SzczytLimitG = 0.8; - Skin_SzczytLimitB = 0; - - Skin_FontR = 0; - Skin_FontG = 0; - Skin_FontB = 0; - - Skin_FontHighlightR = 0.3; // 0.3 - Skin_FontHighlightG = 0.3; // 0.3 - Skin_FontHighlightB = 1; // 1 - - Skin_TimeR = 0.25; //0,0,0 - Skin_TimeG = 0.25; - Skin_TimeB = 0.25; - - Skin_OscR = 0; - Skin_OscG = 0; - Skin_OscB = 0; - - Skin_LyricsT = 494; // 500 / 510 / 400 - Skin_SpectrumT = 470; - Skin_SpectrumBot = 570; - Skin_SpectrumH = 100; - - Skin_P1_LinesR = 0.5; // 0.6 0.6 1 - Skin_P1_LinesG = 0.5; - Skin_P1_LinesB = 0.5; - - Skin_P2_LinesR = 0.5; // 1 0.6 0.6 - Skin_P2_LinesG = 0.5; - Skin_P2_LinesB = 0.5; - - Skin_P1_NotesB = 250; - Skin_P2_NotesB = 430; // 430 / 300 - - Skin_P1_ScoreT = 50; - Skin_P1_ScoreL = 20; - - Skin_P2_ScoreT = 50; - Skin_P2_ScoreL = 640; - -procedure Initialize3D (Title: string); -procedure Reinitialize3D; -procedure SwapBuffers; - -procedure LoadTextures; -procedure InitializeScreen; -procedure LoadLoadingScreen; -procedure LoadScreens; -procedure UnLoadScreens; - -function LoadingThreadFunction: integer; - - -implementation - -uses UMain, - UIni, - UDisplay, - UCommandLine, - {$IFNDEF FPC} - Graphics, - {$ENDIF} - {$IFDEF win32} - windows, - {$ENDIF} - Classes; - -procedure LoadFontTextures; -begin - Log.LogStatus('Building Fonts', 'LoadTextures'); - BuildFont; -end; - -procedure LoadTextures; - - -var - P: integer; - R, G, B: real; - Col: integer; -begin - // zaladowanie tekstur - Log.LogStatus('Loading Textures', 'LoadTextures'); - - Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', 'Transparent', 0); //brauch man die noch? - Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0); //brauch man die noch? - Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch? - - Log.LogStatus('Loading Textures - A', 'LoadTextures'); - - // P1-6 - // TODO... do it once for each player... this is a bit crappy !! - // can we make it any better !? - for P := 1 to 6 do - begin - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - - Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'PNG', 'Colorized', Col); - Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'PNG', 'Colorized', Col); - Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'PNG', 'Colorized', Col); - - Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), 'PNG', 'Colorized', Col); - Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), 'PNG', 'Colorized', Col); - Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), 'PNG', 'Colorized', Col); - - Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'PNG', 'Colorized', Col); - Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'PNG', 'Colorized', Col); - Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', 'Colorized', Col); - end; - - Log.LogStatus('Loading Textures - B', 'LoadTextures'); - - Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'PNG', 'Transparent', 0); - Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'PNG', 'Transparent', $FFFFFF); - Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF); - Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF); - - - //TimeBar mod - Tex_TimeProgress := Texture.LoadTexture(pchar(Skin.GetTextureFileName('TimeBar'))); - //eoa TimeBar mod - - //SingBar Mod - Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', 'Plain', 0); - Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', 'Plain', 0); - Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0); - //end Singbar Mod - - Log.LogStatus('Loading Textures - C', 'LoadTextures'); - - //Line Bonus PopUp - for P := 0 to 8 do - begin - Case P of - 0: begin - R := 1; - G := 0; - B := 0; - end; - 1..3: begin - R := 1; - G := (P * 0.25); - B := 0; - end; - 4: begin - R := 1; - G := 1; - B := 0; - end; - 5..7: begin - R := 1-((P-4)*0.25); - G := 1; - B := 0; - end; - 8: begin - R := 0; - G := 1; - B := 0; - end; - End; - - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', Col); - end; - -//## backgrounds for the scores ## - for P := 0 to 5 do begin - LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col); - end; - - - Log.LogStatus('Loading Textures - D', 'LoadTextures'); - -// ###################### -// Score screen textures -// ###################### - -//## the bars that visualize the score ## - for P := 1 to 6 do begin -//NoteBar ScoreBar - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), 'PNG', 'Colorized', Col); - Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), 'PNG', 'Colorized', Col); -//LineBonus ScoreBar - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), 'PNG', 'Colorized', Col); - Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), 'PNG', 'Colorized', Col); -//GoldenNotes ScoreBar - LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest'); - Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), 'PNG', 'Colorized', Col); - Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), 'PNG', 'Colorized', Col); - end; - -//## rating pictures that show a picture according to your rate ## - for P := 0 to 6 do begin - Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), 'PNG', 'Transparent', 0); - end; - - Log.LogStatus('Loading Textures - Done', 'LoadTextures'); -end; - -procedure Initialize3D (Title: string); -var -// Icon: TIcon; -// Res: TResourceStream; - ISurface: PSDL_Surface; - Pixel: PByteArray; - I: Integer; -begin - Log.LogStatus('LoadOpenGL', 'UGraphic.Initialize3D'); -// Log.BenchmarkStart(2); - - LoadOpenGL; - - Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D'); - if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then - begin - Log.LogError('SDL_Init Failed', 'UGraphic.Initialize3D'); - exit; - end; - - { //Load Icon - Res := TResourceStream.CreateFromID(HInstance, 3, RT_ICON); - Icon := TIcon.Create; - Icon.LoadFromStream(Res); - Res.Free; - Icon. - //Create icon Surface - SDL_CreateRGBSurfaceFrom ( - SDL_SWSURFACE, - Icon.Width, - Icon.Height, - 32, - 128 or 64, - 32 or 16, - 8 or 4, - 2 or 1); - //SDL_BlitSurface( - - - SDL_WM_SetIcon(SDL_LoadBMP('DEFAULT_WINDOW_ICON'), 0); //} - - SDL_WM_SetCaption(PChar(Title), nil); - - InitializeScreen; - -// Log.BenchmarkEnd(2); -// Log.LogBenchmark('--> Setting Screen', 2); - - // ladowanie tekstur -// Log.BenchmarkStart(2); - Texture := TTextureUnit.Create; - Texture.Limit := 1024*1024; - -// LoadTextures; -// Log.BenchmarkEnd(2); -// Log.LogBenchmark('--> Loading Textures', 2); - -{ Log.BenchmarkStart(2); - Lyric:= TLyric.Create; - Log.BenchmarkEnd(2); - Log.LogBenchmark('--> Loading Fonts', 2); -} - -// Log.BenchmarkStart(2); - - Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D'); - Display := TDisplay.Create; - - Log.LogStatus('SDL_EnableUnicode', 'UGraphic.Initialize3D'); - SDL_EnableUnicode(1); -// Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2); - -// Log.LogStatus('Loading Screens', 'Initialize3D'); -// Log.BenchmarkStart(3); - - Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D'); - LoadFontTextures(); - - // Show the Loading Screen ------------- - Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D'); - LoadLoadingScreen; - - - Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D'); - LoadTextures; // jb - - - - // now that we have something to display while loading, - // start thread that loads the rest of ultrastar -// Mutex := SDL_CreateMutex; -// SDL_UnLockMutex(Mutex); - - // funktioniert so noch nicht, da der ladethread unverändert auf opengl zugreifen will - // siehe dazu kommentar unten - //LoadingThread := SDL_CreateThread(@LoadingThread, nil); - - // das hier würde dann im ladethread ausgeführt - Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D'); - LoadScreens; - - - // TODO!!!!!!1 - // hier käme jetzt eine schleife, die - // * den ladescreen malt (ab und zu) - // * den "fortschritt" des ladescreens steuert - // * zwischendrin schaut, ob der ladethread texturen geladen hat (mutex prüfen) und - // * die texturen in die opengl lädt, sowie - // * dem ladethread signalisiert, dass der speicher für die textur - // zum laden der nächsten textur weiterverwendet werden kann (über weiteren mutex) - // * über einen 3. mutex so lange läuft, bis der ladethread signalisiert, - // dass er alles geladen hat fertig ist - // - // dafür muss loadtexture so umgeschrieben werden, dass es, statt selbst irgendwelche - // opengl funktionen aufzurufen, entsprechend mutexe verändert - // der hauptthread muss auch irgendwoher erfahren, was an opengl funktionen auszuführen ist, - // mit welchen parametern (texturtyp, entspr. texturobjekt, textur-zwischenspeicher-adresse, ... - - - //wait for loading thread to finish - // funktioniert so auch noch nicht - //SDL_WaitThread(LoadingThread, I); -// SDL_DestroyMutex(Mutex); - - Display.ActualScreen^.FadeTo( @ScreenMain ); - - Log.BenchmarkEnd(2); - Log.LogBenchmark('--> Loading Screens', 2); - - Log.LogStatus('Finish', 'Initialize3D'); -end; - -procedure SwapBuffers; -begin - SDL_GL_SwapBuffers; - glMatrixMode(GL_PROJECTION); - glLoadIdentity; - glOrtho(0, RenderW, RenderH, 0, -1, 100); - glMatrixMode(GL_MODELVIEW); -end; - -procedure Reinitialize3D; -begin -// InitializeScreen; -// LoadTextures; -// LoadScreens; -end; - -procedure InitializeScreen; -var - S: string; - I: integer; - W, H: integer; - Depth: Integer; -begin - if (Params.Screens <> -1) then - Screens := Params.Screens + 1 - else - Screens := Ini.Screens + 1; - - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - - // If there is a resolution in Parameters, use it, else use the Ini value - I := Params.Resolution; - if (I <> -1) then - S := IResolution[I] - else - S := IResolution[Ini.Resolution]; - - I := Pos('x', S); - W := StrToInt(Copy(S, 1, I-1)) * Screens; - H := StrToInt(Copy(S, I+1, 1000)); - - {if ParamStr(1) = '-fsblack' then begin - W := 800; - H := 600; - end; - if ParamStr(1) = '-320x240' then begin - W := 320; - H := 240; - end; } - - If (Params.Depth <> -1) then - Depth := Params.Depth - else - Depth := Ini.Depth; - - - Log.LogStatus('SDL_SetVideoMode', 'Set Window Icon'); - -// Okay it's possible to set the title bar / taskbar icon here -// it's working this way, but just if the bmp is in your exe folder - SDL_WM_SetIcon(SDL_LoadBMP('ustar-icon.bmp'), 0); - - Log.LogStatus('SDL_SetVideoMode', 'Initialize3D'); -// SDL_SetRefreshrate(85); -// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - - {$ifndef win32} - // Todo : jb_linux remove this for linux... but helps for debugging - Ini.FullScreen := 0; - W := 800; - H := 600; - {$endif} - - {$IFDEF DARWIN} - // Todo : eddie: remove before realease - Ini.FullScreen := 0; - {$ENDIF} - - if (Ini.FullScreen = 0) and (Not Params.FullScreen) then - begin - Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed'); - screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL) - end - else - begin - Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen'); - screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); - SDL_ShowCursor(0); - end; - - if (screen = nil) then - begin - Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D'); - exit; - end; - - // clear screen once window is being shown - glClearColor(1, 1, 1, 1); - glClear(GL_COLOR_BUFFER_BIT); - SwapBuffers; - - // zmienne - RenderW := 800; - RenderH := 600; - ScreenW := W; - ScreenH := H; -end; - -procedure LoadLoadingScreen; -begin - ScreenLoading := TScreenLoading.Create; - ScreenLoading.onShow; - - Display.ActualScreen := @ScreenLoading; - - swapbuffers; - - ScreenLoading.Draw; - Display.Draw; - - SwapBuffers; -end; - -procedure LoadScreens; -begin -{ ScreenLoading := TScreenLoading.Create; - ScreenLoading.onShow; - Display.ActualScreen := @ScreenLoading; - ScreenLoading.Draw; - Display.Draw; - SwapBuffers; -} - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3); -{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3); - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);} - ScreenMain := TScreenMain.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3); - ScreenName := TScreenName.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3); - ScreenLevel := TScreenLevel.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3); - ScreenSong := TScreenSong.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3); - ScreenSongMenu := TScreenSongMenu.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3); - ScreenSing := TScreenSing.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3); - ScreenScore := TScreenScore.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3); - ScreenTop5 := TScreenTop5.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3); - ScreenOptions := TScreenOptions.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3); - ScreenOptionsGame := TScreenOptionsGame.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3); - ScreenOptionsGraphics := TScreenOptionsGraphics.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3); - ScreenOptionsSound := TScreenOptionsSound.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3); - ScreenOptionsLyrics := TScreenOptionsLyrics.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3); - ScreenOptionsThemes := TScreenOptionsThemes.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3); - ScreenOptionsRecord := TScreenOptionsRecord.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3); - ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3); - ScreenEditSub := TScreenEditSub.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3); - ScreenEdit := TScreenEdit.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3); - ScreenEditConvert := TScreenEditConvert.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3); -// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG); -// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3); - ScreenOpen := TScreenOpen.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3); - ScreenSingModi := TScreenSingModi.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3); - ScreenSongMenu := TScreenSongMenu.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3); - ScreenSongJumpto := TScreenSongJumpto.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3); - ScreenPopupCheck := TScreenPopupCheck.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3); - ScreenPopupError := TScreenPopupError.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3); - ScreenPartyNewRound := TScreenPartyNewRound.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3); - ScreenPartyScore := TScreenPartyScore.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3); - ScreenPartyWin := TScreenPartyWin.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3); - ScreenPartyOptions := TScreenPartyOptions.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3); - ScreenPartyPlayer := TScreenPartyPlayer.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3); - ScreenStatMain := TScreenStatMain.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3); - ScreenStatDetail := TScreenStatDetail.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3); - ScreenCredits := TScreenCredits.Create; - Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3); - -end; - -function LoadingThreadFunction: integer; -begin - LoadScreens; - Result:= 1; -end; - -procedure UnLoadScreens; -begin - freeandnil( ScreenMain ); - freeandnil( ScreenName ); - freeandnil( ScreenLevel); - freeandnil( ScreenSong ); - freeandnil( ScreenSongMenu ); - freeandnil( ScreenSing ); - freeandnil( ScreenScore); - freeandnil( ScreenTop5 ); - freeandnil( ScreenOptions ); - freeandnil( ScreenOptionsGame ); - freeandnil( ScreenOptionsGraphics ); - freeandnil( ScreenOptionsSound ); - freeandnil( ScreenOptionsLyrics ); -// freeandnil( ScreenOptionsThemes ); - freeandnil( ScreenOptionsRecord ); - freeandnil( ScreenOptionsAdvanced ); - freeandnil( ScreenEditSub ); - freeandnil( ScreenEdit ); - freeandnil( ScreenEditConvert ); - freeandnil( ScreenOpen ); - freeandnil( ScreenSingModi ); - freeandnil( ScreenSongMenu ); - freeandnil( ScreenSongJumpto); - freeandnil( ScreenPopupCheck ); - freeandnil( ScreenPopupError ); - freeandnil( ScreenPartyNewRound ); - freeandnil( ScreenPartyScore ); - freeandnil( ScreenPartyWin ); - freeandnil( ScreenPartyOptions ); - freeandnil( ScreenPartyPlayer ); - freeandnil( ScreenStatMain ); - freeandnil( ScreenStatDetail ); -end; - -end. +unit UGraphic; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + SDL, + OpenGL12, + UTexture, + TextGL, + ULog, + SysUtils, + ULyrics, + UScreenLoading, + UScreenWelcome, + UScreenMain, + UScreenName, + UScreenLevel, + UScreenOptions, + UScreenOptionsGame, + UScreenOptionsGraphics, + UScreenOptionsSound, + UScreenOptionsLyrics, + UScreenOptionsThemes, + UScreenOptionsRecord, + UScreenOptionsAdvanced, + UScreenSong, + UScreenSing, + UScreenScore, + UScreenTop5, + UScreenEditSub, + UScreenEdit, + UScreenEditConvert, + UScreenEditHeader, + UScreenOpen, + UThemes, + USkins, + UScreenSongMenu, + UScreenSongJumpto, + {Party Screens} + UScreenSingModi, + UScreenPartyNewRound, + UScreenPartyScore, + UScreenPartyOptions, + UScreenPartyWin, + UScreenPartyPlayer, + {Stats Screens} + UScreenStatMain, + UScreenStatDetail, + {CreditsScreen} + UScreenCredits, + {Popup for errors, etc.} + UScreenPopup; + +type + TRecR = record + Top: real; + Left: real; + Right: real; + Bottom: real; + end; + +var + Screen: PSDL_Surface; + LoadingThread: PSDL_Thread; + Mutex: PSDL_Mutex; + + RenderW: integer; + RenderH: integer; + ScreenW: integer; + ScreenH: integer; + Screens: integer; + ScreenAct: integer; + ScreenX: integer; + + ScreenLoading: TScreenLoading; + ScreenWelcome: TScreenWelcome; + ScreenMain: TScreenMain; + ScreenName: TScreenName; + ScreenLevel: TScreenLevel; + ScreenSong: TScreenSong; + ScreenSing: TScreenSing; + ScreenScore: TScreenScore; + ScreenTop5: TScreenTop5; + ScreenOptions: TScreenOptions; + ScreenOptionsGame: TScreenOptionsGame; + ScreenOptionsGraphics: TScreenOptionsGraphics; + ScreenOptionsSound: TScreenOptionsSound; + ScreenOptionsLyrics: TScreenOptionsLyrics; + ScreenOptionsThemes: TScreenOptionsThemes; + ScreenOptionsRecord: TScreenOptionsRecord; + ScreenOptionsAdvanced: TScreenOptionsAdvanced; + ScreenEditSub: TScreenEditSub; + ScreenEdit: TScreenEdit; + ScreenEditConvert: TScreenEditConvert; + ScreenEditHeader: TScreenEditHeader; + ScreenOpen: TScreenOpen; + + ScreenSongMenu: TScreenSongMenu; + ScreenSongJumpto: TScreenSongJumpto; + + //Party Screens + ScreenSingModi: TScreenSingModi; + ScreenPartyNewRound: TScreenPartyNewRound; + ScreenPartyScore: TScreenPartyScore; + ScreenPartyWin: TScreenPartyWin; + ScreenPartyOptions: TScreenPartyOptions; + ScreenPartyPlayer: TScreenPartyPlayer; + + //StatsScreens + ScreenStatMain: TScreenStatMain; + ScreenStatDetail: TScreenStatDetail; + + //CreditsScreen + ScreenCredits: TScreenCredits; + + //popup mod + ScreenPopupCheck: TScreenPopupCheck; + ScreenPopupError: TScreenPopupError; + + //Notes + Tex_Left: array[0..6] of TTexture; //rename to tex_note_left + Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid + Tex_Right: array[0..6] of TTexture; //rename to tex_note_right + + Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left + Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid + Tex_plain_Right: array[1..6] of TTexture; //rename to tex_notebg_right + + Tex_BG_Left: array[1..6] of TTexture; //rename to tex_noteglow_left + Tex_BG_Mid: array[1..6] of TTexture; //rename to tex_noteglow_mid + Tex_BG_Right: array[1..6] of TTexture; //rename to tex_noteglow_right + + Tex_Note_Star: TTexture; + Tex_Note_Perfect_Star: TTexture; + + + Tex_Ball: TTexture; + Tex_Lyric_Help_Bar: TTexture; + FullScreen: boolean; + + Tex_TimeProgress: TTexture; + + //Sing Bar Mod + Tex_SingBar_Back: TTexture; + Tex_SingBar_Bar: TTexture; + Tex_SingBar_Front: TTexture; + //end Singbar Mod + + //PhrasenBonus - Line Bonus Mod + Tex_SingLineBonusBack: array[0..8] of TTexture; + //End PhrasenBonus - Line Bonus Mod + + //ScoreBG Texs + Tex_ScoreBG: array [0..5] of TTexture; + + //Score Screen Textures + Tex_Score_NoteBarLevel_Dark : array [1..6] of TTexture; + Tex_Score_NoteBarRound_Dark : array [1..6] of TTexture; + + Tex_Score_NoteBarLevel_Light : array [1..6] of TTexture; + Tex_Score_NoteBarRound_Light : array [1..6] of TTexture; + + Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture; + Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture; + + Tex_Score_Ratings : array [0..6] of TTexture; + +const + Skin_BGColorR = 1; + Skin_BGColorG = 1; + Skin_BGColorB = 1; + + Skin_SpectrumR = 0; + Skin_SpectrumG = 0; + Skin_SpectrumB = 0; + + Skin_Spectograph1R = 0.6; + Skin_Spectograph1G = 0.8; + Skin_Spectograph1B = 1; + + Skin_Spectograph2R = 0; + Skin_Spectograph2G = 0; + Skin_Spectograph2B = 0.2; + + Skin_SzczytR = 0.8; + Skin_SzczytG = 0; + Skin_SzczytB = 0; + + Skin_SzczytLimitR = 0; + Skin_SzczytLimitG = 0.8; + Skin_SzczytLimitB = 0; + + Skin_FontR = 0; + Skin_FontG = 0; + Skin_FontB = 0; + + Skin_FontHighlightR = 0.3; // 0.3 + Skin_FontHighlightG = 0.3; // 0.3 + Skin_FontHighlightB = 1; // 1 + + Skin_TimeR = 0.25; //0,0,0 + Skin_TimeG = 0.25; + Skin_TimeB = 0.25; + + Skin_OscR = 0; + Skin_OscG = 0; + Skin_OscB = 0; + + Skin_LyricsT = 494; // 500 / 510 / 400 + Skin_SpectrumT = 470; + Skin_SpectrumBot = 570; + Skin_SpectrumH = 100; + + Skin_P1_LinesR = 0.5; // 0.6 0.6 1 + Skin_P1_LinesG = 0.5; + Skin_P1_LinesB = 0.5; + + Skin_P2_LinesR = 0.5; // 1 0.6 0.6 + Skin_P2_LinesG = 0.5; + Skin_P2_LinesB = 0.5; + + Skin_P1_NotesB = 250; + Skin_P2_NotesB = 430; // 430 / 300 + + Skin_P1_ScoreT = 50; + Skin_P1_ScoreL = 20; + + Skin_P2_ScoreT = 50; + Skin_P2_ScoreL = 640; + +procedure Initialize3D (Title: string); +procedure Reinitialize3D; +procedure SwapBuffers; + +procedure LoadTextures; +procedure InitializeScreen; +procedure LoadLoadingScreen; +procedure LoadScreens; +procedure UnLoadScreens; + +function LoadingThreadFunction: integer; + + +implementation + +uses UMain, + UIni, + UDisplay, + UCommandLine, + {$IFNDEF FPC} + Graphics, + {$ENDIF} + {$IFDEF win32} + windows, + {$ENDIF} + Classes; + +procedure LoadFontTextures; +begin + Log.LogStatus('Building Fonts', 'LoadTextures'); + BuildFont; +end; + +procedure LoadTextures; + + +var + P: integer; + R, G, B: real; + Col: integer; +begin + // zaladowanie tekstur + Log.LogStatus('Loading Textures', 'LoadTextures'); + + Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', 'Transparent', 0); //brauch man die noch? + Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0); //brauch man die noch? + Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch? + + Log.LogStatus('Loading Textures - A', 'LoadTextures'); + + // P1-6 + // TODO... do it once for each player... this is a bit crappy !! + // can we make it any better !? + for P := 1 to 6 do + begin + LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); + Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + + Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'PNG', 'Colorized', Col); + Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'PNG', 'Colorized', Col); + Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'PNG', 'Colorized', Col); + + Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), 'PNG', 'Colorized', Col); + Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), 'PNG', 'Colorized', Col); + Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), 'PNG', 'Colorized', Col); + + Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'PNG', 'Colorized', Col); + Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'PNG', 'Colorized', Col); + Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', 'Colorized', Col); + end; + + Log.LogStatus('Loading Textures - B', 'LoadTextures'); + + Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'PNG', 'Transparent', 0); + Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'PNG', 'Transparent', $FFFFFF); + Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF); + Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF); + + + //TimeBar mod + Tex_TimeProgress := Texture.LoadTexture(pchar(Skin.GetTextureFileName('TimeBar'))); + //eoa TimeBar mod + + //SingBar Mod + Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', 'Plain', 0); + Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', 'Plain', 0); + Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0); + //end Singbar Mod + + Log.LogStatus('Loading Textures - C', 'LoadTextures'); + + //Line Bonus PopUp + for P := 0 to 8 do + begin + Case P of + 0: begin + R := 1; + G := 0; + B := 0; + end; + 1..3: begin + R := 1; + G := (P * 0.25); + B := 0; + end; + 4: begin + R := 1; + G := 1; + B := 0; + end; + 5..7: begin + R := 1-((P-4)*0.25); + G := 1; + B := 0; + end; + 8: begin + R := 0; + G := 1; + B := 0; + end; + End; + + Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', Col); + end; + +//## backgrounds for the scores ## + for P := 0 to 5 do begin + LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light'); + Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col); + end; + + + Log.LogStatus('Loading Textures - D', 'LoadTextures'); + +// ###################### +// Score screen textures +// ###################### + +//## the bars that visualize the score ## + for P := 1 to 6 do begin +//NoteBar ScoreBar + LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark'); + Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), 'PNG', 'Colorized', Col); + Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), 'PNG', 'Colorized', Col); +//LineBonus ScoreBar + LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); + Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), 'PNG', 'Colorized', Col); + Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), 'PNG', 'Colorized', Col); +//GoldenNotes ScoreBar + LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest'); + Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); + Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), 'PNG', 'Colorized', Col); + Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), 'PNG', 'Colorized', Col); + end; + +//## rating pictures that show a picture according to your rate ## + for P := 0 to 6 do begin + Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), 'PNG', 'Transparent', 0); + end; + + Log.LogStatus('Loading Textures - Done', 'LoadTextures'); +end; + +procedure Initialize3D (Title: string); +var +// Icon: TIcon; +// Res: TResourceStream; + ISurface: PSDL_Surface; + Pixel: PByteArray; + I: Integer; +begin + Log.LogStatus('LoadOpenGL', 'UGraphic.Initialize3D'); +// Log.BenchmarkStart(2); + + LoadOpenGL; + + Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D'); + if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then + begin + Log.LogError('SDL_Init Failed', 'UGraphic.Initialize3D'); + exit; + end; + + { //Load Icon + Res := TResourceStream.CreateFromID(HInstance, 3, RT_ICON); + Icon := TIcon.Create; + Icon.LoadFromStream(Res); + Res.Free; + Icon. + //Create icon Surface + SDL_CreateRGBSurfaceFrom ( + SDL_SWSURFACE, + Icon.Width, + Icon.Height, + 32, + 128 or 64, + 32 or 16, + 8 or 4, + 2 or 1); + //SDL_BlitSurface( + + + SDL_WM_SetIcon(SDL_LoadBMP('DEFAULT_WINDOW_ICON'), 0); //} + + SDL_WM_SetCaption(PChar(Title), nil); + + InitializeScreen; + +// Log.BenchmarkEnd(2); +// Log.LogBenchmark('--> Setting Screen', 2); + + // ladowanie tekstur +// Log.BenchmarkStart(2); + Texture := TTextureUnit.Create; + Texture.Limit := 1024*1024; + +// LoadTextures; +// Log.BenchmarkEnd(2); +// Log.LogBenchmark('--> Loading Textures', 2); + +{ Log.BenchmarkStart(2); + Lyric:= TLyric.Create; + Log.BenchmarkEnd(2); + Log.LogBenchmark('--> Loading Fonts', 2); +} + +// Log.BenchmarkStart(2); + + Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D'); + Display := TDisplay.Create; + + Log.LogStatus('SDL_EnableUnicode', 'UGraphic.Initialize3D'); + SDL_EnableUnicode(1); +// Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2); + +// Log.LogStatus('Loading Screens', 'Initialize3D'); +// Log.BenchmarkStart(3); + + Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D'); + LoadFontTextures(); + + // Show the Loading Screen ------------- + Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D'); + LoadLoadingScreen; + + + Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D'); + LoadTextures; // jb + + + + // now that we have something to display while loading, + // start thread that loads the rest of ultrastar +// Mutex := SDL_CreateMutex; +// SDL_UnLockMutex(Mutex); + + // funktioniert so noch nicht, da der ladethread unverändert auf opengl zugreifen will + // siehe dazu kommentar unten + //LoadingThread := SDL_CreateThread(@LoadingThread, nil); + + // das hier würde dann im ladethread ausgeführt + Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D'); + LoadScreens; + + + // TODO!!!!!!1 + // hier käme jetzt eine schleife, die + // * den ladescreen malt (ab und zu) + // * den "fortschritt" des ladescreens steuert + // * zwischendrin schaut, ob der ladethread texturen geladen hat (mutex prüfen) und + // * die texturen in die opengl lädt, sowie + // * dem ladethread signalisiert, dass der speicher für die textur + // zum laden der nächsten textur weiterverwendet werden kann (über weiteren mutex) + // * über einen 3. mutex so lange läuft, bis der ladethread signalisiert, + // dass er alles geladen hat fertig ist + // + // dafür muss loadtexture so umgeschrieben werden, dass es, statt selbst irgendwelche + // opengl funktionen aufzurufen, entsprechend mutexe verändert + // der hauptthread muss auch irgendwoher erfahren, was an opengl funktionen auszuführen ist, + // mit welchen parametern (texturtyp, entspr. texturobjekt, textur-zwischenspeicher-adresse, ... + + + //wait for loading thread to finish + // funktioniert so auch noch nicht + //SDL_WaitThread(LoadingThread, I); +// SDL_DestroyMutex(Mutex); + + Display.ActualScreen^.FadeTo( @ScreenMain ); + + Log.BenchmarkEnd(2); + Log.LogBenchmark('--> Loading Screens', 2); + + Log.LogStatus('Finish', 'Initialize3D'); +end; + +procedure SwapBuffers; +begin + SDL_GL_SwapBuffers; + glMatrixMode(GL_PROJECTION); + glLoadIdentity; + glOrtho(0, RenderW, RenderH, 0, -1, 100); + glMatrixMode(GL_MODELVIEW); +end; + +procedure Reinitialize3D; +begin +// InitializeScreen; +// LoadTextures; +// LoadScreens; +end; + +procedure InitializeScreen; +var + S: string; + I: integer; + W, H: integer; + Depth: Integer; +begin + if (Params.Screens <> -1) then + Screens := Params.Screens + 1 + else + Screens := Ini.Screens + 1; + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + // If there is a resolution in Parameters, use it, else use the Ini value + I := Params.Resolution; + if (I <> -1) then + S := IResolution[I] + else + S := IResolution[Ini.Resolution]; + + I := Pos('x', S); + W := StrToInt(Copy(S, 1, I-1)) * Screens; + H := StrToInt(Copy(S, I+1, 1000)); + + {if ParamStr(1) = '-fsblack' then begin + W := 800; + H := 600; + end; + if ParamStr(1) = '-320x240' then begin + W := 320; + H := 240; + end; } + + If (Params.Depth <> -1) then + Depth := Params.Depth + else + Depth := Ini.Depth; + + + Log.LogStatus('SDL_SetVideoMode', 'Set Window Icon'); + +// Okay it's possible to set the title bar / taskbar icon here +// it's working this way, but just if the bmp is in your exe folder + SDL_WM_SetIcon(SDL_LoadBMP('ustar-icon.bmp'), 0); + + Log.LogStatus('SDL_SetVideoMode', 'Initialize3D'); +// SDL_SetRefreshrate(85); +// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + + {$ifndef win32} + // Todo : jb_linux remove this for linux... but helps for debugging + Ini.FullScreen := 0; + W := 800; + H := 600; + {$endif} + + {$IFDEF DARWIN} + // Todo : eddie: remove before realease + Ini.FullScreen := 0; + {$ENDIF} + + if (Ini.FullScreen = 0) and (Not Params.FullScreen) then + begin + Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed'); + screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL) + end + else + begin + Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen'); + screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN); + SDL_ShowCursor(0); + end; + + if (screen = nil) then + begin + Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D'); + exit; + end; + + // clear screen once window is being shown + glClearColor(1, 1, 1, 1); + glClear(GL_COLOR_BUFFER_BIT); + SwapBuffers; + + // zmienne + RenderW := 800; + RenderH := 600; + ScreenW := W; + ScreenH := H; +end; + +procedure LoadLoadingScreen; +begin + ScreenLoading := TScreenLoading.Create; + ScreenLoading.onShow; + + Display.ActualScreen := @ScreenLoading; + + swapbuffers; + + ScreenLoading.Draw; + Display.Draw; + + SwapBuffers; +end; + +procedure LoadScreens; +begin +{ ScreenLoading := TScreenLoading.Create; + ScreenLoading.onShow; + Display.ActualScreen := @ScreenLoading; + ScreenLoading.Draw; + Display.Draw; + SwapBuffers; +} + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3); +{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3); + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);} + ScreenMain := TScreenMain.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3); + ScreenName := TScreenName.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3); + ScreenLevel := TScreenLevel.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3); + ScreenSong := TScreenSong.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3); + ScreenSongMenu := TScreenSongMenu.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3); + ScreenSing := TScreenSing.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3); + ScreenScore := TScreenScore.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3); + ScreenTop5 := TScreenTop5.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3); + ScreenOptions := TScreenOptions.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3); + ScreenOptionsGame := TScreenOptionsGame.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3); + ScreenOptionsGraphics := TScreenOptionsGraphics.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3); + ScreenOptionsSound := TScreenOptionsSound.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3); + ScreenOptionsLyrics := TScreenOptionsLyrics.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3); + ScreenOptionsThemes := TScreenOptionsThemes.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3); + ScreenOptionsRecord := TScreenOptionsRecord.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3); + ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3); + ScreenEditSub := TScreenEditSub.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3); + ScreenEdit := TScreenEdit.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3); + ScreenEditConvert := TScreenEditConvert.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3); +// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG); +// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3); + ScreenOpen := TScreenOpen.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3); + ScreenSingModi := TScreenSingModi.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3); + ScreenSongMenu := TScreenSongMenu.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3); + ScreenSongJumpto := TScreenSongJumpto.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3); + ScreenPopupCheck := TScreenPopupCheck.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3); + ScreenPopupError := TScreenPopupError.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3); + ScreenPartyNewRound := TScreenPartyNewRound.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3); + ScreenPartyScore := TScreenPartyScore.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3); + ScreenPartyWin := TScreenPartyWin.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3); + ScreenPartyOptions := TScreenPartyOptions.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3); + ScreenPartyPlayer := TScreenPartyPlayer.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3); + ScreenStatMain := TScreenStatMain.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3); + ScreenStatDetail := TScreenStatDetail.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3); + ScreenCredits := TScreenCredits.Create; + Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3); + +end; + +function LoadingThreadFunction: integer; +begin + LoadScreens; + Result:= 1; +end; + +procedure UnLoadScreens; +begin + freeandnil( ScreenMain ); + freeandnil( ScreenName ); + freeandnil( ScreenLevel); + freeandnil( ScreenSong ); + freeandnil( ScreenSongMenu ); + freeandnil( ScreenSing ); + freeandnil( ScreenScore); + freeandnil( ScreenTop5 ); + freeandnil( ScreenOptions ); + freeandnil( ScreenOptionsGame ); + freeandnil( ScreenOptionsGraphics ); + freeandnil( ScreenOptionsSound ); + freeandnil( ScreenOptionsLyrics ); +// freeandnil( ScreenOptionsThemes ); + freeandnil( ScreenOptionsRecord ); + freeandnil( ScreenOptionsAdvanced ); + freeandnil( ScreenEditSub ); + freeandnil( ScreenEdit ); + freeandnil( ScreenEditConvert ); + freeandnil( ScreenOpen ); + freeandnil( ScreenSingModi ); + freeandnil( ScreenSongMenu ); + freeandnil( ScreenSongJumpto); + freeandnil( ScreenPopupCheck ); + freeandnil( ScreenPopupError ); + freeandnil( ScreenPartyNewRound ); + freeandnil( ScreenPartyScore ); + freeandnil( ScreenPartyWin ); + freeandnil( ScreenPartyOptions ); + freeandnil( ScreenPartyPlayer ); + freeandnil( ScreenStatMain ); + freeandnil( ScreenStatDetail ); +end; + +end. -- cgit v1.2.3