From 42f4119fc2ac2a3eb3810d90ae9e2c3cfd1da80c Mon Sep 17 00:00:00 2001 From: mogguh Date: Mon, 5 May 2008 13:06:40 +0000 Subject: text reflection -> renamed TestHeight to TexHeight git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1061 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/TextGL.pas | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index e00388a4..949ad211 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -213,7 +213,7 @@ procedure glPrintLetter(Letter: char); var TexX, TexY: real; TexR, TexB: real; - TestHeight: real; + TexHeight: real; FWidth: real; PL, PT: real; PR, PB: real; @@ -232,7 +232,7 @@ begin TexR := (ord(Letter) mod 16) * 1/16 + 1/32 + FWidth/1024 + Fonts[ActFont].Outline/1024; TexB := (1 + ord(Letter) div 16) * 1/16 - 2/1024; - TestHeight := TexB - TexY; + TexHeight := TexB - TexY; // set vector positions PL := X - Fonts[ActFont].Outline * (H/30) * Fonts[ActFont].AspectW /2; @@ -274,7 +274,7 @@ begin glBegin(GL_QUADS); try glColor4f(TempColor[0], TempColor[1], TempColor[2], 0); - glTexCoord2f(TexX, TexY + TestHeight/2); + glTexCoord2f(TexX, TexY + TexHeight/2); glVertex3f(PL, PB + ReflectionSpacing - H/2, z); glColor4f(TempColor[0], TempColor[1], TempColor[2], Alpha-0.3); @@ -285,7 +285,7 @@ begin glVertex3f(PR + XItal, PT + ReflectionSpacing, z); glColor4f(TempColor[0], TempColor[1], TempColor[2], 0); - glTexCoord2f(TexR, TexY + TestHeight/2); + glTexCoord2f(TexR, TexY + TexHeight/2); glVertex3f(PR, PB + ReflectionSpacing - H/2, z); finally glEnd; -- cgit v1.2.3