From 045ec753fb97b0ab6d239c06caa0f2285c72afd7 Mon Sep 17 00:00:00 2001 From: k-m_schindler Date: Fri, 3 May 2013 23:59:44 +0000 Subject: mainly source code formatting git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2982 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/lua/ULuaGl.pas | 1641 ++++++++++++++++++++++++----------------------- src/lua/ULuaLog.pas | 91 +-- src/lua/ULuaTexture.pas | 17 +- 3 files changed, 877 insertions(+), 872 deletions(-) diff --git a/src/lua/ULuaGl.pas b/src/lua/ULuaGl.pas index 178853b6..bded9036 100644 --- a/src/lua/ULuaGl.pas +++ b/src/lua/ULuaGl.pas @@ -86,47 +86,47 @@ function ULuaGl_Dummy(L: Plua_State): Integer; cdecl; const ULuaGl_Lib_f: array [0..40] of lual_reg = ( - (name:'Begin';func:ULuaGl_Begin), - (name:'BindTexture';func:ULuaGl_BindTexture), - (name:'BlendFunc';func:ULuaGl_BlendFunc), - (name:'Clear';func:ULuaGl_Clear), - (name:'ClearAccum';func:ULuaGl_ClearAccum), - (name:'ClearColor';func:ULuaGl_ClearColor), - (name:'Color';func:ULuaGl_Color), - (name:'CullFace';func:ULuaGl_CullFace), - (name:'DepthFunc';func:ULuaGl_DepthFunc), - (name:'DepthRange';func:ULuaGl_DepthRange), - (name:'Disable';func:ULuaGl_Disable), - (name:'DisableClientState';func:ULuaGl_DisableClientState), - (name:'DrawBuffer';func:ULuaGl_DrawBuffer), - (name:'Enable';func:ULuaGl_Enable), - (name:'EnableClientState';func:ULuaGl_EnableClientState), - (name:'End';func:ULuaGl_End), - (name:'EndList';func:ULuaGl_EndList), - (name:'Finish';func:ULuaGl_Finish), - (name:'Flush';func:ULuaGl_Flush), - (name:'FrontFace';func:ULuaGl_FrontFace), - (name:'InitNames';func:ULuaGl_InitNames), - (name:'LoadIdentity';func:ULuaGl_LoadIdentity), - (name:'LogicOp';func:ULuaGl_LogicOp), - (name:'MatrixMode';func:ULuaGl_MatrixMode), - (name:'Ortho';func:ULuaGl_Ortho), - (name:'PopAttrib';func:ULuaGl_PopAttrib), - (name:'PopClientAttrib';func:ULuaGl_PopClientAttrib), - (name:'PopMatrix';func:ULuaGl_PopMatrix), - (name:'PopName';func:ULuaGl_PopName), - (name:'PushMatrix';func:ULuaGl_PushMatrix), - (name:'RasterPos';func:ULuaGl_RasterPos), - (name:'ReadBuffer';func:ULuaGl_ReadBuffer), - (name:'Rotate';func:ULuaGl_Rotate), - (name:'Rect';func:ULuaGl_Rect), - (name:'Scale';func:ULuaGl_Scale), - (name:'ShadeModel';func:ULuaGl_ShadeModel), - (name:'TexCoord';func:ULuaGl_TexCoord), - (name:'Translate';func:ULuaGl_Translate), - (name:'Vertex';func:ULuaGl_Vertex), - (name:'Viewport';func:ULuaGl_Viewport), - (name:nil;func:nil) + (name: 'Begin'; func: ULuaGl_Begin), + (name: 'BindTexture'; func: ULuaGl_BindTexture), + (name: 'BlendFunc'; func: ULuaGl_BlendFunc), + (name: 'Clear'; func: ULuaGl_Clear), + (name: 'ClearAccum'; func: ULuaGl_ClearAccum), + (name: 'ClearColor'; func: ULuaGl_ClearColor), + (name: 'Color'; func: ULuaGl_Color), + (name: 'CullFace'; func: ULuaGl_CullFace), + (name: 'DepthFunc'; func: ULuaGl_DepthFunc), + (name: 'DepthRange'; func: ULuaGl_DepthRange), + (name: 'Disable'; func: ULuaGl_Disable), + (name: 'DisableClientState'; func: ULuaGl_DisableClientState), + (name: 'DrawBuffer'; func: ULuaGl_DrawBuffer), + (name: 'Enable'; func: ULuaGl_Enable), + (name: 'EnableClientState'; func: ULuaGl_EnableClientState), + (name: 'End'; func: ULuaGl_End), + (name: 'EndList'; func: ULuaGl_EndList), + (name: 'Finish'; func: ULuaGl_Finish), + (name: 'Flush'; func: ULuaGl_Flush), + (name: 'FrontFace'; func: ULuaGl_FrontFace), + (name: 'InitNames'; func: ULuaGl_InitNames), + (name: 'LoadIdentity'; func: ULuaGl_LoadIdentity), + (name: 'LogicOp'; func: ULuaGl_LogicOp), + (name: 'MatrixMode'; func: ULuaGl_MatrixMode), + (name: 'Ortho'; func: ULuaGl_Ortho), + (name: 'PopAttrib'; func: ULuaGl_PopAttrib), + (name: 'PopClientAttrib'; func: ULuaGl_PopClientAttrib), + (name: 'PopMatrix'; func: ULuaGl_PopMatrix), + (name: 'PopName'; func: ULuaGl_PopName), + (name: 'PushMatrix'; func: ULuaGl_PushMatrix), + (name: 'RasterPos'; func: ULuaGl_RasterPos), + (name: 'ReadBuffer'; func: ULuaGl_ReadBuffer), + (name: 'Rotate'; func: ULuaGl_Rotate), + (name: 'Rect'; func: ULuaGl_Rect), + (name: 'Scale'; func: ULuaGl_Scale), + (name: 'ShadeModel'; func: ULuaGl_ShadeModel), + (name: 'TexCoord'; func: ULuaGl_TexCoord), + (name: 'Translate'; func: ULuaGl_Translate), + (name: 'Vertex'; func: ULuaGl_Vertex), + (name: 'Viewport'; func: ULuaGl_Viewport), + (name: nil; func: nil) ); implementation @@ -136,8 +136,8 @@ uses type TULuaGl_Enums = record - Text: string; - Value: GLenum; + Text: string; + Value: GLenum; end; const ULuaGl_EnumERROR = $fffffffe; @@ -146,28 +146,28 @@ function ULuaGl_Begin(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Begin'''); glBegin(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.BindTexture'''); - glBindTexture(e,lual_checkinteger(L,2)); + glBindTexture(e, lual_checkinteger(L, 2)); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl; @@ -175,29 +175,29 @@ var e : GLenum; f : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); - f := ULuaGl_StringToEnum(lual_checkstring(L,2)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); + f := ULuaGl_StringToEnum(lual_checkstring(L, 2)); if (e = ULuaGl_EnumERROR) or (f = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.BlendFunc'''); - glBlendFunc(e,f); + glBlendFunc(e, f); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Clear(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Clear'''); glClear(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl; @@ -205,17 +205,17 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - - if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then - glClearAccum(lual_checknumber(L,-4), - lual_checknumber(L,-3), - lual_checknumber(L,-2), - lual_checknumber(L,-1)) + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then + glClearAccum(lual_checknumber(L, -4), + lual_checknumber(L, -3), + lual_checknumber(L, -2), + lual_checknumber(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.ClearAccum'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl; @@ -223,17 +223,17 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - - if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then - glClearColor(lual_checknumber(L,-4), - lual_checknumber(L,-3), - lual_checknumber(L,-2), - lual_checknumber(L,-1)) + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then + glClearColor(lual_checknumber(L, -4), + lual_checknumber(L, -3), + lual_checknumber(L, -2), + lual_checknumber(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.ClearColor'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Color(L: Plua_State): Integer; cdecl; @@ -241,49 +241,49 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - - if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then - glColor3d(GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then - glColor4d(GLdouble(lual_checknumber(L,-4)), - GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then + glColor3d(GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then + glColor4d(GLdouble(lual_checknumber(L, -4)), + GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.Color'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_CullFace(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.CullFace'''); glCullFace(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.DepthFunc'''); glDepthFunc(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl; @@ -291,207 +291,207 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); - if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then - glDepthRange(lual_checkinteger(L,-2), - lual_checkinteger(L,-1)) + glDepthRange(lual_checkinteger(L, -2), + lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.DepthRange'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Disable(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Disable'''); glDisable(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.DisableClientState'''); glDisableClientState(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.DrawBuffer'''); glDrawBuffer(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Enable(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.Enable'''); glEnable(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.EnableClientState'''); glEnableClientState(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_End(L: Plua_State): Integer; cdecl; begin glEnd(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_EndList(L: Plua_State): Integer; cdecl; begin glEndList(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Finish(L: Plua_State): Integer; cdecl; begin glFinish(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Flush(L: Plua_State): Integer; cdecl; begin glFlush(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.FrontFace'''); glFrontFace(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_InitNames(L: Plua_State): Integer; cdecl; begin glInitNames(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl; begin glLoadIdentity(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.LogicOp'''); glLogicOp(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode'''); glMatrixMode(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Ortho(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 6) then - glOrtho(lual_checkinteger(L,-6), - lual_checkinteger(L,-5), - lual_checkinteger(L,-4), - lual_checkinteger(L,-3), - lual_checkinteger(L,-2), - lual_checkinteger(L,-1)) + glOrtho(lual_checkinteger(L, -6), + lual_checkinteger(L, -5), + lual_checkinteger(L, -4), + lual_checkinteger(L, -3), + lual_checkinteger(L, -2), + lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Ortho'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl; begin glPopAttrib(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl; begin glPopClientAttrib(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl; begin glPopMatrix(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_PopName(L: Plua_State): Integer; cdecl; begin glPopName(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl; begin glPopName(); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl; @@ -499,38 +499,38 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - - if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then - glRasterPos2d(GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then - glRasterPos3d(GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then - glRasterPos4d(GLdouble(lual_checknumber(L,-4)), - GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then + glRasterPos2d(GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then + glRasterPos3d(GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then + glRasterPos4d(GLdouble(lual_checknumber(L, -4)), + GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.RasterPos'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.ReadBuffer'''); glReadBuffer(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Rect(L: Plua_State): Integer; cdecl; @@ -539,59 +539,59 @@ var begin if lua_istable(L, 1) and lua_istable(L, 2) then begin - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - for i := 1 to lua_objlen(L,2) do - lua_rawgeti(L,2,i); + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + for i := 1 to lua_objlen(L, 2) do + lua_rawgeti(L, 2, i); end; - if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) - and (lua_istable(L, 2) and (lua_objlen(L,2) = 2)) + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) + and (lua_istable(L, 2) and (lua_objlen(L, 2) = 2)) or (lua_gettop(L) = 4) then - glRectD(lual_checknumber(L,-4), - lual_checknumber(L,-3), - lual_checknumber(L,-2), - lual_checknumber(L,-1)) + glRectD(lual_checknumber(L, -4), + lual_checknumber(L, -3), + lual_checknumber(L, -2), + lual_checknumber(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Rect'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Rotate(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 3) then - glRotated(lual_checkinteger(L,-4), - lual_checkinteger(L,-3), - lual_checkinteger(L,-2), - lual_checkinteger(L,-1)) + glRotated(lual_checkinteger(L, -4), + lual_checkinteger(L, -3), + lual_checkinteger(L, -2), + lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Rotate'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Scale(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 3) then - glScaled(lual_checkinteger(L,-3), - lual_checkinteger(L,-2), - lual_checkinteger(L,-1)) + glScaled(lual_checkinteger(L, -3), + lual_checkinteger(L, -2), + lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Scale'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl; var e : GLenum; begin - e := ULuaGl_StringToEnum(lual_checkstring(L,1)); + e := ULuaGl_StringToEnum(lual_checkstring(L, 1)); if (e = ULuaGl_EnumERROR) then luaL_error(L, 'incorrect string argument to function ''gl.ShadeModel'''); glShadeModel(e); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl; @@ -599,37 +599,37 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - - if (lua_istable(L, 1) and (lua_objlen(L,1) = 1)) or (lua_gettop(L) = 1) then - glTexCoord1d(GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then - glTexCoord2d(GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then - glTexCoord3d(GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then - glTexCoord4d(GLdouble(lual_checknumber(L,-4)), - GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 1)) or (lua_gettop(L) = 1) then + glTexCoord1d(GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then + glTexCoord2d(GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then + glTexCoord3d(GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then + glTexCoord4d(GLdouble(lual_checknumber(L, -4)), + GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.TexCoord'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Translate(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) = 3) then - glTranslated(lual_checkinteger(L,-3), - lual_checkinteger(L,-2), - lual_checkinteger(L,-1)) + glTranslated(lual_checkinteger(L, -3), + lual_checkinteger(L, -2), + lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Translate'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Vertex(L: Plua_State): Integer; cdecl; @@ -637,24 +637,24 @@ var i: Integer; begin if lua_istable(L, 1) then - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - - if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then - glVertex2d(GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then - glVertex3d(GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) - else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then - glVertex4d(GLdouble(lual_checknumber(L,-4)), - GLdouble(lual_checknumber(L,-3)), - GLdouble(lual_checknumber(L,-2)), - GLdouble(lual_checknumber(L,-1))) + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then + glVertex2d(GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then + glVertex3d(GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) + else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then + glVertex4d(GLdouble(lual_checknumber(L, -4)), + GLdouble(lual_checknumber(L, -3)), + GLdouble(lual_checknumber(L, -2)), + GLdouble(lual_checknumber(L, -1))) else luaL_error(L, 'incorrect argument to function ''gl.Vertex'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Viewport(L: Plua_State): Integer; cdecl; @@ -663,33 +663,33 @@ var begin if lua_istable(L, 1) and lua_istable(L, 2) then begin - for i := 1 to lua_objlen(L,1) do - lua_rawgeti(L,1,i); - for i := 1 to lua_objlen(L,2) do - lua_rawgeti(L,2,i); + for i := 1 to lua_objlen(L, 1) do + lua_rawgeti(L, 1, i); + for i := 1 to lua_objlen(L, 2) do + lua_rawgeti(L, 2, i); end; - if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) - and (lua_istable(L, 2) and (lua_objlen(L,2) = 2)) + if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) + and (lua_istable(L, 2) and (lua_objlen(L, 2) = 2)) or (lua_gettop(L) = 4) then - glViewport(lual_checkinteger(L,-4), - lual_checkinteger(L,-3), - lual_checkinteger(L,-2), - lual_checkinteger(L,-1)) + glViewport(lual_checkinteger(L, -4), + lual_checkinteger(L, -3), + lual_checkinteger(L, -2), + lual_checkinteger(L, -1)) else luaL_error(L, 'incorrect argument to function ''gl.Viewport'''); - result:=0; // number of results + result := 0; // number of results end; function ULuaGl_Dummy(L: Plua_State): Integer; cdecl; begin - result:=0; // number of results + result := 0; // number of results end; function luaopen_gl (L: Plua_State): Integer; cdecl; begin - luaL_register(L,'gl',@ULuaGl_Lib_f[0]); - result:=1; + luaL_register(L, 'gl', @ULuaGl_Lib_f[0]); + result := 1; end; (* @@ -885,586 +885,586 @@ end; const ULuaGl_Enum: array [0..579] of TULuaGl_Enums = ( - (Text:'GL_VERSION_1_1';Value:GL_VERSION_1_1), - (Text:'GL_ACCUM';Value:GL_ACCUM), - (Text:'GL_LOAD';Value:GL_LOAD), - (Text:'GL_RETURN';Value:GL_RETURN), - (Text:'GL_MULT';Value:GL_MULT), - (Text:'GL_ADD';Value:GL_ADD), - (Text:'GL_NEVER';Value:GL_NEVER), - (Text:'GL_LESS';Value:GL_LESS), - (Text:'GL_EQUAL';Value:GL_EQUAL), - (Text:'GL_LEQUAL';Value:GL_LEQUAL), - (Text:'GL_GREATER';Value:GL_GREATER), - (Text:'GL_NOTEQUAL';Value:GL_NOTEQUAL), - (Text:'GL_GEQUAL';Value:GL_GEQUAL), - (Text:'GL_ALWAYS';Value:GL_ALWAYS), - (Text:'GL_CURRENT_BIT';Value:GL_CURRENT_BIT), - (Text:'GL_POINT_BIT';Value:GL_POINT_BIT), - (Text:'GL_LINE_BIT';Value:GL_LINE_BIT), - (Text:'GL_POLYGON_BIT';Value:GL_POLYGON_BIT), - (Text:'GL_POLYGON_STIPPLE_BIT';Value:GL_POLYGON_STIPPLE_BIT), - (Text:'GL_PIXEL_MODE_BIT';Value:GL_PIXEL_MODE_BIT), - (Text:'GL_LIGHTING_BIT';Value:GL_LIGHTING_BIT), - (Text:'GL_FOG_BIT';Value:GL_FOG_BIT), - (Text:'GL_DEPTH_BUFFER_BIT';Value:GL_DEPTH_BUFFER_BIT), - (Text:'GL_ACCUM_BUFFER_BIT';Value:GL_ACCUM_BUFFER_BIT), - (Text:'GL_STENCIL_BUFFER_BIT';Value:GL_STENCIL_BUFFER_BIT), - (Text:'GL_VIEWPORT_BIT';Value:GL_VIEWPORT_BIT), - (Text:'GL_TRANSFORM_BIT';Value:GL_TRANSFORM_BIT), - (Text:'GL_ENABLE_BIT';Value:GL_ENABLE_BIT), - (Text:'GL_COLOR_BUFFER_BIT';Value:GL_COLOR_BUFFER_BIT), - (Text:'GL_HINT_BIT';Value:GL_HINT_BIT), - (Text:'GL_EVAL_BIT';Value:GL_EVAL_BIT), - (Text:'GL_LIST_BIT';Value:GL_LIST_BIT), - (Text:'GL_TEXTURE_BIT';Value:GL_TEXTURE_BIT), - (Text:'GL_SCISSOR_BIT';Value:GL_SCISSOR_BIT), - (Text:'GL_ALL_ATTRIB_BITS';Value:GL_ALL_ATTRIB_BITS), - (Text:'GL_POINTS';Value:GL_POINTS), - (Text:'GL_LINES';Value:GL_LINES), - (Text:'GL_LINE_LOOP';Value:GL_LINE_LOOP), - (Text:'GL_LINE_STRIP';Value:GL_LINE_STRIP), - (Text:'GL_TRIANGLES';Value:GL_TRIANGLES), - (Text:'GL_TRIANGLE_STRIP';Value:GL_TRIANGLE_STRIP), - (Text:'GL_TRIANGLE_FAN';Value:GL_TRIANGLE_FAN), - (Text:'GL_QUADS';Value:GL_QUADS), - (Text:'GL_QUAD_STRIP';Value:GL_QUAD_STRIP), - (Text:'GL_POLYGON';Value:GL_POLYGON), - (Text:'GL_ZERO';Value:GL_ZERO), - (Text:'GL_ONE';Value:GL_ONE), - (Text:'GL_SRC_COLOR';Value:GL_SRC_COLOR), - (Text:'GL_ONE_MINUS_SRC_COLOR';Value:GL_ONE_MINUS_SRC_COLOR), - (Text:'GL_SRC_ALPHA';Value:GL_SRC_ALPHA), - (Text:'GL_ONE_MINUS_SRC_ALPHA';Value:GL_ONE_MINUS_SRC_ALPHA), - (Text:'GL_DST_ALPHA';Value:GL_DST_ALPHA), - (Text:'GL_ONE_MINUS_DST_ALPHA';Value:GL_ONE_MINUS_DST_ALPHA), - (Text:'GL_DST_COLOR';Value:GL_DST_COLOR), - (Text:'GL_ONE_MINUS_DST_COLOR';Value:GL_ONE_MINUS_DST_COLOR), - (Text:'GL_SRC_ALPHA_SATURATE';Value:GL_SRC_ALPHA_SATURATE), - (Text:'GL_TRUE';Value:GL_TRUE), - (Text:'GL_FALSE';Value:GL_FALSE), - (Text:'GL_CLIP_PLANE0';Value:GL_CLIP_PLANE0), - (Text:'GL_CLIP_PLANE1';Value:GL_CLIP_PLANE1), - (Text:'GL_CLIP_PLANE2';Value:GL_CLIP_PLANE2), - (Text:'GL_CLIP_PLANE3';Value:GL_CLIP_PLANE3), - (Text:'GL_CLIP_PLANE4';Value:GL_CLIP_PLANE4), - (Text:'GL_CLIP_PLANE5';Value:GL_CLIP_PLANE5), - (Text:'GL_BYTE';Value:GL_BYTE), - (Text:'GL_UNSIGNED_BYTE';Value:GL_UNSIGNED_BYTE), - (Text:'GL_SHORT';Value:GL_SHORT), - (Text:'GL_UNSIGNED_SHORT';Value:GL_UNSIGNED_SHORT), - (Text:'GL_INT';Value:GL_INT), - (Text:'GL_UNSIGNED_INT';Value:GL_UNSIGNED_INT), - (Text:'GL_FLOAT';Value:GL_FLOAT), - (Text:'GL_2_BYTES';Value:GL_2_BYTES), - (Text:'GL_3_BYTES';Value:GL_3_BYTES), - (Text:'GL_4_BYTES';Value:GL_4_BYTES), - (Text:'GL_DOUBLE';Value:GL_DOUBLE), - (Text:'GL_NONE';Value:GL_NONE), - (Text:'GL_FRONT_LEFT';Value:GL_FRONT_LEFT), - (Text:'GL_FRONT_RIGHT';Value:GL_FRONT_RIGHT), - (Text:'GL_BACK_LEFT';Value:GL_BACK_LEFT), - (Text:'GL_BACK_RIGHT';Value:GL_BACK_RIGHT), - (Text:'GL_FRONT';Value:GL_FRONT), - (Text:'GL_BACK';Value:GL_BACK), - (Text:'GL_LEFT';Value:GL_LEFT), - (Text:'GL_RIGHT';Value:GL_RIGHT), - (Text:'GL_FRONT_AND_BACK';Value:GL_FRONT_AND_BACK), - (Text:'GL_AUX0';Value:GL_AUX0), - (Text:'GL_AUX1';Value:GL_AUX1), - (Text:'GL_AUX2';Value:GL_AUX2), - (Text:'GL_AUX3';Value:GL_AUX3), - (Text:'GL_NO_ERROR';Value:GL_NO_ERROR), - (Text:'GL_INVALID_ENUM';Value:GL_INVALID_ENUM), - (Text:'GL_INVALID_VALUE';Value:GL_INVALID_VALUE), - (Text:'GL_INVALID_OPERATION';Value:GL_INVALID_OPERATION), - (Text:'GL_STACK_OVERFLOW';Value:GL_STACK_OVERFLOW), - (Text:'GL_STACK_UNDERFLOW';Value:GL_STACK_UNDERFLOW), - (Text:'GL_OUT_OF_MEMORY';Value:GL_OUT_OF_MEMORY), - (Text:'GL_2D';Value:GL_2D), - (Text:'GL_3D';Value:GL_3D), - (Text:'GL_3D_COLOR';Value:GL_3D_COLOR), - (Text:'GL_3D_COLOR_TEXTURE';Value:GL_3D_COLOR_TEXTURE), - (Text:'GL_4D_COLOR_TEXTURE';Value:GL_4D_COLOR_TEXTURE), - (Text:'GL_PASS_THROUGH_TOKEN';Value:GL_PASS_THROUGH_TOKEN), - (Text:'GL_POINT_TOKEN';Value:GL_POINT_TOKEN), - (Text:'GL_LINE_TOKEN';Value:GL_LINE_TOKEN), - (Text:'GL_POLYGON_TOKEN';Value:GL_POLYGON_TOKEN), - (Text:'GL_BITMAP_TOKEN';Value:GL_BITMAP_TOKEN), - (Text:'GL_DRAW_PIXEL_TOKEN';Value:GL_DRAW_PIXEL_TOKEN), - (Text:'GL_COPY_PIXEL_TOKEN';Value:GL_COPY_PIXEL_TOKEN), - (Text:'GL_LINE_RESET_TOKEN';Value:GL_LINE_RESET_TOKEN), - (Text:'GL_EXP';Value:GL_EXP), - (Text:'GL_EXP2';Value:GL_EXP2), - (Text:'GL_CW';Value:GL_CW), - (Text:'GL_CCW';Value:GL_CCW), - (Text:'GL_COEFF';Value:GL_COEFF), - (Text:'GL_ORDER';Value:GL_ORDER), - (Text:'GL_DOMAIN';Value:GL_DOMAIN), - (Text:'GL_CURRENT_COLOR';Value:GL_CURRENT_COLOR), - (Text:'GL_CURRENT_INDEX';Value:GL_CURRENT_INDEX), - (Text:'GL_CURRENT_NORMAL';Value:GL_CURRENT_NORMAL), - (Text:'GL_CURRENT_TEXTURE_COORDS';Value:GL_CURRENT_TEXTURE_COORDS), - (Text:'GL_CURRENT_RASTER_COLOR';Value:GL_CURRENT_RASTER_COLOR), - (Text:'GL_CURRENT_RASTER_INDEX';Value:GL_CURRENT_RASTER_INDEX), - (Text:'GL_CURRENT_RASTER_TEXTURE_COORDS';Value:GL_CURRENT_RASTER_TEXTURE_COORDS), - (Text:'GL_CURRENT_RASTER_POSITION';Value:GL_CURRENT_RASTER_POSITION), - (Text:'GL_CURRENT_RASTER_POSITION_VALID';Value:GL_CURRENT_RASTER_POSITION_VALID), - (Text:'GL_CURRENT_RASTER_DISTANCE';Value:GL_CURRENT_RASTER_DISTANCE), - (Text:'GL_POINT_SMOOTH';Value:GL_POINT_SMOOTH), - (Text:'GL_POINT_SIZE';Value:GL_POINT_SIZE), - (Text:'GL_POINT_SIZE_RANGE';Value:GL_POINT_SIZE_RANGE), - (Text:'GL_POINT_SIZE_GRANULARITY';Value:GL_POINT_SIZE_GRANULARITY), - (Text:'GL_LINE_SMOOTH';Value:GL_LINE_SMOOTH), - (Text:'GL_LINE_WIDTH';Value:GL_LINE_WIDTH), - (Text:'GL_LINE_WIDTH_RANGE';Value:GL_LINE_WIDTH_RANGE), - (Text:'GL_LINE_WIDTH_GRANULARITY';Value:GL_LINE_WIDTH_GRANULARITY), - (Text:'GL_LINE_STIPPLE';Value:GL_LINE_STIPPLE), - (Text:'GL_LINE_STIPPLE_PATTERN';Value:GL_LINE_STIPPLE_PATTERN), - (Text:'GL_LINE_STIPPLE_REPEAT';Value:GL_LINE_STIPPLE_REPEAT), - (Text:'GL_LIST_MODE';Value:GL_LIST_MODE), - (Text:'GL_MAX_LIST_NESTING';Value:GL_MAX_LIST_NESTING), - (Text:'GL_LIST_BASE';Value:GL_LIST_BASE), - (Text:'GL_LIST_INDEX';Value:GL_LIST_INDEX), - (Text:'GL_POLYGON_MODE';Value:GL_POLYGON_MODE), - (Text:'GL_POLYGON_SMOOTH';Value:GL_POLYGON_SMOOTH), - (Text:'GL_POLYGON_STIPPLE';Value:GL_POLYGON_STIPPLE), - (Text:'GL_EDGE_FLAG';Value:GL_EDGE_FLAG), - (Text:'GL_CULL_FACE';Value:GL_CULL_FACE), - (Text:'GL_CULL_FACE_MODE';Value:GL_CULL_FACE_MODE), - (Text:'GL_FRONT_FACE';Value:GL_FRONT_FACE), - (Text:'GL_LIGHTING';Value:GL_LIGHTING), - (Text:'GL_LIGHT_MODEL_LOCAL_VIEWER';Value:GL_LIGHT_MODEL_LOCAL_VIEWER), - (Text:'GL_LIGHT_MODEL_TWO_SIDE';Value:GL_LIGHT_MODEL_TWO_SIDE), - (Text:'GL_LIGHT_MODEL_AMBIENT';Value:GL_LIGHT_MODEL_AMBIENT), - (Text:'GL_SHADE_MODEL';Value:GL_SHADE_MODEL), - (Text:'GL_COLOR_MATERIAL_FACE';Value:GL_COLOR_MATERIAL_FACE), - (Text:'GL_COLOR_MATERIAL_PARAMETER';Value:GL_COLOR_MATERIAL_PARAMETER), - (Text:'GL_COLOR_MATERIAL';Value:GL_COLOR_MATERIAL), - (Text:'GL_FOG';Value:GL_FOG), - (Text:'GL_FOG_INDEX';Value:GL_FOG_INDEX), - (Text:'GL_FOG_DENSITY';Value:GL_FOG_DENSITY), - (Text:'GL_FOG_START';Value:GL_FOG_START), - (Text:'GL_FOG_END';Value:GL_FOG_END), - (Text:'GL_FOG_MODE';Value:GL_FOG_MODE), - (Text:'GL_FOG_COLOR';Value:GL_FOG_COLOR), - (Text:'GL_DEPTH_RANGE';Value:GL_DEPTH_RANGE), - (Text:'GL_DEPTH_TEST';Value:GL_DEPTH_TEST), - (Text:'GL_DEPTH_WRITEMASK';Value:GL_DEPTH_WRITEMASK), - (Text:'GL_DEPTH_CLEAR_VALUE';Value:GL_DEPTH_CLEAR_VALUE), - (Text:'GL_DEPTH_FUNC';Value:GL_DEPTH_FUNC), - (Text:'GL_ACCUM_CLEAR_VALUE';Value:GL_ACCUM_CLEAR_VALUE), - (Text:'GL_STENCIL_TEST';Value:GL_STENCIL_TEST), - (Text:'GL_STENCIL_CLEAR_VALUE';Value:GL_STENCIL_CLEAR_VALUE), - (Text:'GL_STENCIL_FUNC';Value:GL_STENCIL_FUNC), - (Text:'GL_STENCIL_VALUE_MASK';Value:GL_STENCIL_VALUE_MASK), - (Text:'GL_STENCIL_FAIL';Value:GL_STENCIL_FAIL), - (Text:'GL_STENCIL_PASS_DEPTH_FAIL';Value:GL_STENCIL_PASS_DEPTH_FAIL), - (Text:'GL_STENCIL_PASS_DEPTH_PASS';Value:GL_STENCIL_PASS_DEPTH_PASS), - (Text:'GL_STENCIL_REF';Value:GL_STENCIL_REF), - (Text:'GL_STENCIL_WRITEMASK';Value:GL_STENCIL_WRITEMASK), - (Text:'GL_MATRIX_MODE';Value:GL_MATRIX_MODE), - (Text:'GL_NORMALIZE';Value:GL_NORMALIZE), - (Text:'GL_VIEWPORT';Value:GL_VIEWPORT), - (Text:'GL_MODELVIEW_STACK_DEPTH';Value:GL_MODELVIEW_STACK_DEPTH), - (Text:'GL_PROJECTION_STACK_DEPTH';Value:GL_PROJECTION_STACK_DEPTH), - (Text:'GL_TEXTURE_STACK_DEPTH';Value:GL_TEXTURE_STACK_DEPTH), - (Text:'GL_MODELVIEW_MATRIX';Value:GL_MODELVIEW_MATRIX), - (Text:'GL_PROJECTION_MATRIX';Value:GL_PROJECTION_MATRIX), - (Text:'GL_TEXTURE_MATRIX';Value:GL_TEXTURE_MATRIX), - (Text:'GL_ATTRIB_STACK_DEPTH';Value:GL_ATTRIB_STACK_DEPTH), - (Text:'GL_CLIENT_ATTRIB_STACK_DEPTH';Value:GL_CLIENT_ATTRIB_STACK_DEPTH), - (Text:'GL_ALPHA_TEST';Value:GL_ALPHA_TEST), - (Text:'GL_ALPHA_TEST_FUNC';Value:GL_ALPHA_TEST_FUNC), - (Text:'GL_ALPHA_TEST_REF';Value:GL_ALPHA_TEST_REF), - (Text:'GL_DITHER';Value:GL_DITHER), - (Text:'GL_BLEND_DST';Value:GL_BLEND_DST), - (Text:'GL_BLEND_SRC';Value:GL_BLEND_SRC), - (Text:'GL_BLEND';Value:GL_BLEND), - (Text:'GL_LOGIC_OP_MODE';Value:GL_LOGIC_OP_MODE), - (Text:'GL_INDEX_LOGIC_OP';Value:GL_INDEX_LOGIC_OP), - (Text:'GL_COLOR_LOGIC_OP';Value:GL_COLOR_LOGIC_OP), - (Text:'GL_AUX_BUFFERS';Value:GL_AUX_BUFFERS), - (Text:'GL_DRAW_BUFFER';Value:GL_DRAW_BUFFER), - (Text:'GL_READ_BUFFER';Value:GL_READ_BUFFER), - (Text:'GL_SCISSOR_BOX';Value:GL_SCISSOR_BOX), - (Text:'GL_SCISSOR_TEST';Value:GL_SCISSOR_TEST), - (Text:'GL_INDEX_CLEAR_VALUE';Value:GL_INDEX_CLEAR_VALUE), - (Text:'GL_INDEX_WRITEMASK';Value:GL_INDEX_WRITEMASK), - (Text:'GL_COLOR_CLEAR_VALUE';Value:GL_COLOR_CLEAR_VALUE), - (Text:'GL_COLOR_WRITEMASK';Value:GL_COLOR_WRITEMASK), - (Text:'GL_INDEX_MODE';Value:GL_INDEX_MODE), - (Text:'GL_RGBA_MODE';Value:GL_RGBA_MODE), - (Text:'GL_DOUBLEBUFFER';Value:GL_DOUBLEBUFFER), - (Text:'GL_STEREO';Value:GL_STEREO), - (Text:'GL_RENDER_MODE';Value:GL_RENDER_MODE), - (Text:'GL_PERSPECTIVE_CORRECTION_HINT';Value:GL_PERSPECTIVE_CORRECTION_HINT), - (Text:'GL_POINT_SMOOTH_HINT';Value:GL_POINT_SMOOTH_HINT), - (Text:'GL_LINE_SMOOTH_HINT';Value:GL_LINE_SMOOTH_HINT), - (Text:'GL_POLYGON_SMOOTH_HINT';Value:GL_POLYGON_SMOOTH_HINT), - (Text:'GL_FOG_HINT';Value:GL_FOG_HINT), - (Text:'GL_TEXTURE_GEN_S';Value:GL_TEXTURE_GEN_S), - (Text:'GL_TEXTURE_GEN_T';Value:GL_TEXTURE_GEN_T), - (Text:'GL_TEXTURE_GEN_R';Value:GL_TEXTURE_GEN_R), - (Text:'GL_TEXTURE_GEN_Q';Value:GL_TEXTURE_GEN_Q), - (Text:'GL_PIXEL_MAP_I_TO_I';Value:GL_PIXEL_MAP_I_TO_I), - (Text:'GL_PIXEL_MAP_S_TO_S';Value:GL_PIXEL_MAP_S_TO_S), - (Text:'GL_PIXEL_MAP_I_TO_R';Value:GL_PIXEL_MAP_I_TO_R), - (Text:'GL_PIXEL_MAP_I_TO_G';Value:GL_PIXEL_MAP_I_TO_G), - (Text:'GL_PIXEL_MAP_I_TO_B';Value:GL_PIXEL_MAP_I_TO_B), - (Text:'GL_PIXEL_MAP_I_TO_A';Value:GL_PIXEL_MAP_I_TO_A), - (Text:'GL_PIXEL_MAP_R_TO_R';Value:GL_PIXEL_MAP_R_TO_R), - (Text:'GL_PIXEL_MAP_G_TO_G';Value:GL_PIXEL_MAP_G_TO_G), - (Text:'GL_PIXEL_MAP_B_TO_B';Value:GL_PIXEL_MAP_B_TO_B), - (Text:'GL_PIXEL_MAP_A_TO_A';Value:GL_PIXEL_MAP_A_TO_A), - (Text:'GL_PIXEL_MAP_I_TO_I_SIZE';Value:GL_PIXEL_MAP_I_TO_I_SIZE), - (Text:'GL_PIXEL_MAP_S_TO_S_SIZE';Value:GL_PIXEL_MAP_S_TO_S_SIZE), - (Text:'GL_PIXEL_MAP_I_TO_R_SIZE';Value:GL_PIXEL_MAP_I_TO_R_SIZE), - (Text:'GL_PIXEL_MAP_I_TO_G_SIZE';Value:GL_PIXEL_MAP_I_TO_G_SIZE), - (Text:'GL_PIXEL_MAP_I_TO_B_SIZE';Value:GL_PIXEL_MAP_I_TO_B_SIZE), - (Text:'GL_PIXEL_MAP_I_TO_A_SIZE';Value:GL_PIXEL_MAP_I_TO_A_SIZE), - (Text:'GL_PIXEL_MAP_R_TO_R_SIZE';Value:GL_PIXEL_MAP_R_TO_R_SIZE), - 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(Text:'GL_EDGE_FLAG_ARRAY_COUNT_EXT';Value:GL_EDGE_FLAG_ARRAY_COUNT_EXT), - (Text:'GL_VERTEX_ARRAY_POINTER_EXT';Value:GL_VERTEX_ARRAY_POINTER_EXT), - (Text:'GL_NORMAL_ARRAY_POINTER_EXT';Value:GL_NORMAL_ARRAY_POINTER_EXT), - (Text:'GL_COLOR_ARRAY_POINTER_EXT';Value:GL_COLOR_ARRAY_POINTER_EXT), - (Text:'GL_INDEX_ARRAY_POINTER_EXT';Value:GL_INDEX_ARRAY_POINTER_EXT), - (Text:'GL_TEXTURE_COORD_ARRAY_POINTER_EXT';Value:GL_TEXTURE_COORD_ARRAY_POINTER_EXT), - (Text:'GL_EDGE_FLAG_ARRAY_POINTER_EXT';Value:GL_EDGE_FLAG_ARRAY_POINTER_EXT), - (Text:'GL_DOUBLE_EXT';Value:GL_DOUBLE_EXT), - (Text:'GL_BGR_EXT';Value:GL_BGR_EXT), - (Text:'GL_BGRA_EXT';Value:GL_BGRA_EXT), - (Text:'GL_COLOR_TABLE_FORMAT_EXT';Value:GL_COLOR_TABLE_FORMAT_EXT), - (Text:'GL_COLOR_TABLE_WIDTH_EXT';Value:GL_COLOR_TABLE_WIDTH_EXT), - (Text:'GL_COLOR_TABLE_RED_SIZE_EXT';Value:GL_COLOR_TABLE_RED_SIZE_EXT), - (Text:'GL_COLOR_TABLE_GREEN_SIZE_EXT';Value:GL_COLOR_TABLE_GREEN_SIZE_EXT), - (Text:'GL_COLOR_TABLE_BLUE_SIZE_EXT';Value:GL_COLOR_TABLE_BLUE_SIZE_EXT), - (Text:'GL_COLOR_TABLE_ALPHA_SIZE_EXT';Value:GL_COLOR_TABLE_ALPHA_SIZE_EXT), - (Text:'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT';Value:GL_COLOR_TABLE_LUMINANCE_SIZE_EXT), - (Text:'GL_COLOR_TABLE_INTENSITY_SIZE_EXT';Value:GL_COLOR_TABLE_INTENSITY_SIZE_EXT), - (Text:'GL_COLOR_INDEX1_EXT';Value:GL_COLOR_INDEX1_EXT), - (Text:'GL_COLOR_INDEX2_EXT';Value:GL_COLOR_INDEX2_EXT), - (Text:'GL_COLOR_INDEX4_EXT';Value:GL_COLOR_INDEX4_EXT), - (Text:'GL_COLOR_INDEX8_EXT';Value:GL_COLOR_INDEX8_EXT), - (Text:'GL_COLOR_INDEX12_EXT';Value:GL_COLOR_INDEX12_EXT), - (Text:'GL_COLOR_INDEX16_EXT';Value:GL_COLOR_INDEX16_EXT) + (Text: 'GL_VERSION_1_1'; Value: GL_VERSION_1_1), + (Text: 'GL_ACCUM'; Value: GL_ACCUM), + (Text: 'GL_LOAD'; Value: GL_LOAD), + (Text: 'GL_RETURN'; Value: GL_RETURN), + (Text: 'GL_MULT'; Value: GL_MULT), + (Text: 'GL_ADD'; Value: GL_ADD), + (Text: 'GL_NEVER'; Value: GL_NEVER), + (Text: 'GL_LESS'; Value: GL_LESS), + (Text: 'GL_EQUAL'; Value: GL_EQUAL), + (Text: 'GL_LEQUAL'; Value: GL_LEQUAL), + (Text: 'GL_GREATER'; Value: GL_GREATER), + (Text: 'GL_NOTEQUAL'; Value: GL_NOTEQUAL), + (Text: 'GL_GEQUAL'; Value: GL_GEQUAL), + (Text: 'GL_ALWAYS'; Value: GL_ALWAYS), + (Text: 'GL_CURRENT_BIT'; Value: GL_CURRENT_BIT), + (Text: 'GL_POINT_BIT'; Value: GL_POINT_BIT), + (Text: 'GL_LINE_BIT'; Value: GL_LINE_BIT), + (Text: 'GL_POLYGON_BIT'; Value: GL_POLYGON_BIT), + (Text: 'GL_POLYGON_STIPPLE_BIT'; Value: GL_POLYGON_STIPPLE_BIT), + (Text: 'GL_PIXEL_MODE_BIT'; Value: GL_PIXEL_MODE_BIT), + (Text: 'GL_LIGHTING_BIT'; Value: GL_LIGHTING_BIT), + (Text: 'GL_FOG_BIT'; Value: GL_FOG_BIT), + (Text: 'GL_DEPTH_BUFFER_BIT'; Value: GL_DEPTH_BUFFER_BIT), + (Text: 'GL_ACCUM_BUFFER_BIT'; Value: GL_ACCUM_BUFFER_BIT), + (Text: 'GL_STENCIL_BUFFER_BIT'; Value: GL_STENCIL_BUFFER_BIT), + (Text: 'GL_VIEWPORT_BIT'; Value: GL_VIEWPORT_BIT), + (Text: 'GL_TRANSFORM_BIT'; Value: GL_TRANSFORM_BIT), + (Text: 'GL_ENABLE_BIT'; Value: GL_ENABLE_BIT), + (Text: 'GL_COLOR_BUFFER_BIT'; Value: GL_COLOR_BUFFER_BIT), + (Text: 'GL_HINT_BIT'; Value: GL_HINT_BIT), + (Text: 'GL_EVAL_BIT'; Value: GL_EVAL_BIT), + (Text: 'GL_LIST_BIT'; Value: GL_LIST_BIT), + (Text: 'GL_TEXTURE_BIT'; Value: GL_TEXTURE_BIT), + (Text: 'GL_SCISSOR_BIT'; Value: GL_SCISSOR_BIT), + (Text: 'GL_ALL_ATTRIB_BITS'; Value: GL_ALL_ATTRIB_BITS), + (Text: 'GL_POINTS'; Value: GL_POINTS), + (Text: 'GL_LINES'; Value: GL_LINES), + (Text: 'GL_LINE_LOOP'; Value: GL_LINE_LOOP), + (Text: 'GL_LINE_STRIP'; Value: GL_LINE_STRIP), + (Text: 'GL_TRIANGLES'; Value: GL_TRIANGLES), + (Text: 'GL_TRIANGLE_STRIP'; Value: GL_TRIANGLE_STRIP), + (Text: 'GL_TRIANGLE_FAN'; Value: GL_TRIANGLE_FAN), + (Text: 'GL_QUADS'; Value: GL_QUADS), + (Text: 'GL_QUAD_STRIP'; Value: GL_QUAD_STRIP), + (Text: 'GL_POLYGON'; Value: GL_POLYGON), + (Text: 'GL_ZERO'; Value: GL_ZERO), + (Text: 'GL_ONE'; Value: GL_ONE), + (Text: 'GL_SRC_COLOR'; Value: GL_SRC_COLOR), + (Text: 'GL_ONE_MINUS_SRC_COLOR'; Value: GL_ONE_MINUS_SRC_COLOR), + (Text: 'GL_SRC_ALPHA'; Value: GL_SRC_ALPHA), + (Text: 'GL_ONE_MINUS_SRC_ALPHA'; Value: GL_ONE_MINUS_SRC_ALPHA), + (Text: 'GL_DST_ALPHA'; Value: GL_DST_ALPHA), + (Text: 'GL_ONE_MINUS_DST_ALPHA'; Value: GL_ONE_MINUS_DST_ALPHA), + (Text: 'GL_DST_COLOR'; Value: GL_DST_COLOR), + (Text: 'GL_ONE_MINUS_DST_COLOR'; Value: GL_ONE_MINUS_DST_COLOR), + (Text: 'GL_SRC_ALPHA_SATURATE'; Value: GL_SRC_ALPHA_SATURATE), + (Text: 'GL_TRUE'; Value: GL_TRUE), + (Text: 'GL_FALSE'; Value: GL_FALSE), + (Text: 'GL_CLIP_PLANE0'; Value: GL_CLIP_PLANE0), + (Text: 'GL_CLIP_PLANE1'; Value: GL_CLIP_PLANE1), + (Text: 'GL_CLIP_PLANE2'; Value: GL_CLIP_PLANE2), + (Text: 'GL_CLIP_PLANE3'; Value: GL_CLIP_PLANE3), + (Text: 'GL_CLIP_PLANE4'; Value: GL_CLIP_PLANE4), + (Text: 'GL_CLIP_PLANE5'; Value: GL_CLIP_PLANE5), + (Text: 'GL_BYTE'; Value: GL_BYTE), + (Text: 'GL_UNSIGNED_BYTE'; Value: GL_UNSIGNED_BYTE), + (Text: 'GL_SHORT'; Value: GL_SHORT), + (Text: 'GL_UNSIGNED_SHORT'; Value: GL_UNSIGNED_SHORT), + (Text: 'GL_INT'; Value: GL_INT), + (Text: 'GL_UNSIGNED_INT'; Value: GL_UNSIGNED_INT), + (Text: 'GL_FLOAT'; Value: GL_FLOAT), + (Text: 'GL_2_BYTES'; Value: GL_2_BYTES), + (Text: 'GL_3_BYTES'; Value: GL_3_BYTES), + (Text: 'GL_4_BYTES'; Value: GL_4_BYTES), + (Text: 'GL_DOUBLE'; Value: GL_DOUBLE), + (Text: 'GL_NONE'; Value: GL_NONE), + (Text: 'GL_FRONT_LEFT'; Value: GL_FRONT_LEFT), + (Text: 'GL_FRONT_RIGHT'; Value: GL_FRONT_RIGHT), + (Text: 'GL_BACK_LEFT'; Value: GL_BACK_LEFT), + (Text: 'GL_BACK_RIGHT'; Value: GL_BACK_RIGHT), + (Text: 'GL_FRONT'; Value: GL_FRONT), + (Text: 'GL_BACK'; Value: GL_BACK), + (Text: 'GL_LEFT'; Value: GL_LEFT), + (Text: 'GL_RIGHT'; Value: GL_RIGHT), + (Text: 'GL_FRONT_AND_BACK'; Value: GL_FRONT_AND_BACK), + (Text: 'GL_AUX0'; Value: GL_AUX0), + (Text: 'GL_AUX1'; Value: GL_AUX1), + (Text: 'GL_AUX2'; Value: GL_AUX2), + (Text: 'GL_AUX3'; Value: GL_AUX3), + (Text: 'GL_NO_ERROR'; Value: GL_NO_ERROR), + (Text: 'GL_INVALID_ENUM'; Value: GL_INVALID_ENUM), + (Text: 'GL_INVALID_VALUE'; Value: GL_INVALID_VALUE), + (Text: 'GL_INVALID_OPERATION'; Value: GL_INVALID_OPERATION), + (Text: 'GL_STACK_OVERFLOW'; Value: GL_STACK_OVERFLOW), + (Text: 'GL_STACK_UNDERFLOW'; Value: GL_STACK_UNDERFLOW), + (Text: 'GL_OUT_OF_MEMORY'; Value: GL_OUT_OF_MEMORY), + (Text: 'GL_2D'; Value: GL_2D), + (Text: 'GL_3D'; Value: GL_3D), + (Text: 'GL_3D_COLOR'; Value: GL_3D_COLOR), + (Text: 'GL_3D_COLOR_TEXTURE'; Value: GL_3D_COLOR_TEXTURE), + (Text: 'GL_4D_COLOR_TEXTURE'; Value: GL_4D_COLOR_TEXTURE), + (Text: 'GL_PASS_THROUGH_TOKEN'; Value: GL_PASS_THROUGH_TOKEN), + (Text: 'GL_POINT_TOKEN'; Value: GL_POINT_TOKEN), + (Text: 'GL_LINE_TOKEN'; Value: GL_LINE_TOKEN), + (Text: 'GL_POLYGON_TOKEN'; Value: GL_POLYGON_TOKEN), + (Text: 'GL_BITMAP_TOKEN'; Value: GL_BITMAP_TOKEN), + (Text: 'GL_DRAW_PIXEL_TOKEN'; Value: GL_DRAW_PIXEL_TOKEN), + (Text: 'GL_COPY_PIXEL_TOKEN'; Value: GL_COPY_PIXEL_TOKEN), + (Text: 'GL_LINE_RESET_TOKEN'; Value: GL_LINE_RESET_TOKEN), + (Text: 'GL_EXP'; Value: GL_EXP), + (Text: 'GL_EXP2'; Value: GL_EXP2), + (Text: 'GL_CW'; Value: GL_CW), + (Text: 'GL_CCW'; Value: GL_CCW), + (Text: 'GL_COEFF'; Value: GL_COEFF), + (Text: 'GL_ORDER'; Value: GL_ORDER), + (Text: 'GL_DOMAIN'; Value: GL_DOMAIN), + (Text: 'GL_CURRENT_COLOR'; Value: GL_CURRENT_COLOR), + (Text: 'GL_CURRENT_INDEX'; Value: GL_CURRENT_INDEX), + (Text: 'GL_CURRENT_NORMAL'; Value: GL_CURRENT_NORMAL), + (Text: 'GL_CURRENT_TEXTURE_COORDS'; Value: GL_CURRENT_TEXTURE_COORDS), + (Text: 'GL_CURRENT_RASTER_COLOR'; Value: GL_CURRENT_RASTER_COLOR), + (Text: 'GL_CURRENT_RASTER_INDEX'; Value: GL_CURRENT_RASTER_INDEX), + (Text: 'GL_CURRENT_RASTER_TEXTURE_COORDS'; Value: GL_CURRENT_RASTER_TEXTURE_COORDS), + (Text: 'GL_CURRENT_RASTER_POSITION'; Value: GL_CURRENT_RASTER_POSITION), + (Text: 'GL_CURRENT_RASTER_POSITION_VALID'; Value: GL_CURRENT_RASTER_POSITION_VALID), + (Text: 'GL_CURRENT_RASTER_DISTANCE'; Value: GL_CURRENT_RASTER_DISTANCE), + (Text: 'GL_POINT_SMOOTH'; Value: GL_POINT_SMOOTH), + (Text: 'GL_POINT_SIZE'; Value: GL_POINT_SIZE), + (Text: 'GL_POINT_SIZE_RANGE'; Value: GL_POINT_SIZE_RANGE), + (Text: 'GL_POINT_SIZE_GRANULARITY'; Value: GL_POINT_SIZE_GRANULARITY), + (Text: 'GL_LINE_SMOOTH'; Value: GL_LINE_SMOOTH), + (Text: 'GL_LINE_WIDTH'; Value: GL_LINE_WIDTH), + (Text: 'GL_LINE_WIDTH_RANGE'; Value: GL_LINE_WIDTH_RANGE), + (Text: 'GL_LINE_WIDTH_GRANULARITY'; Value: GL_LINE_WIDTH_GRANULARITY), + (Text: 'GL_LINE_STIPPLE'; Value: GL_LINE_STIPPLE), + (Text: 'GL_LINE_STIPPLE_PATTERN'; Value: GL_LINE_STIPPLE_PATTERN), + (Text: 'GL_LINE_STIPPLE_REPEAT'; Value: GL_LINE_STIPPLE_REPEAT), + (Text: 'GL_LIST_MODE'; Value: GL_LIST_MODE), + (Text: 'GL_MAX_LIST_NESTING'; Value: GL_MAX_LIST_NESTING), + (Text: 'GL_LIST_BASE'; Value: GL_LIST_BASE), + (Text: 'GL_LIST_INDEX'; Value: GL_LIST_INDEX), + (Text: 'GL_POLYGON_MODE'; Value: GL_POLYGON_MODE), + (Text: 'GL_POLYGON_SMOOTH'; Value: GL_POLYGON_SMOOTH), + (Text: 'GL_POLYGON_STIPPLE'; Value: GL_POLYGON_STIPPLE), + (Text: 'GL_EDGE_FLAG'; Value: GL_EDGE_FLAG), + (Text: 'GL_CULL_FACE'; Value: GL_CULL_FACE), + (Text: 'GL_CULL_FACE_MODE'; Value: GL_CULL_FACE_MODE), + (Text: 'GL_FRONT_FACE'; Value: GL_FRONT_FACE), + (Text: 'GL_LIGHTING'; Value: GL_LIGHTING), + (Text: 'GL_LIGHT_MODEL_LOCAL_VIEWER'; Value: GL_LIGHT_MODEL_LOCAL_VIEWER), + (Text: 'GL_LIGHT_MODEL_TWO_SIDE'; Value: GL_LIGHT_MODEL_TWO_SIDE), + (Text: 'GL_LIGHT_MODEL_AMBIENT'; Value: GL_LIGHT_MODEL_AMBIENT), + (Text: 'GL_SHADE_MODEL'; Value: GL_SHADE_MODEL), + (Text: 'GL_COLOR_MATERIAL_FACE'; Value: GL_COLOR_MATERIAL_FACE), + (Text: 'GL_COLOR_MATERIAL_PARAMETER'; Value: GL_COLOR_MATERIAL_PARAMETER), + (Text: 'GL_COLOR_MATERIAL'; Value: GL_COLOR_MATERIAL), + (Text: 'GL_FOG'; Value: GL_FOG), + (Text: 'GL_FOG_INDEX'; Value: GL_FOG_INDEX), + (Text: 'GL_FOG_DENSITY'; Value: GL_FOG_DENSITY), + (Text: 'GL_FOG_START'; Value: GL_FOG_START), + (Text: 'GL_FOG_END'; Value: GL_FOG_END), + (Text: 'GL_FOG_MODE'; Value: GL_FOG_MODE), + (Text: 'GL_FOG_COLOR'; Value: GL_FOG_COLOR), + (Text: 'GL_DEPTH_RANGE'; Value: GL_DEPTH_RANGE), + (Text: 'GL_DEPTH_TEST'; Value: GL_DEPTH_TEST), + (Text: 'GL_DEPTH_WRITEMASK'; Value: GL_DEPTH_WRITEMASK), + (Text: 'GL_DEPTH_CLEAR_VALUE'; Value: GL_DEPTH_CLEAR_VALUE), + (Text: 'GL_DEPTH_FUNC'; Value: GL_DEPTH_FUNC), + (Text: 'GL_ACCUM_CLEAR_VALUE'; Value: GL_ACCUM_CLEAR_VALUE), + (Text: 'GL_STENCIL_TEST'; Value: GL_STENCIL_TEST), + (Text: 'GL_STENCIL_CLEAR_VALUE'; Value: GL_STENCIL_CLEAR_VALUE), + (Text: 'GL_STENCIL_FUNC'; Value: GL_STENCIL_FUNC), + (Text: 'GL_STENCIL_VALUE_MASK'; Value: GL_STENCIL_VALUE_MASK), + (Text: 'GL_STENCIL_FAIL'; Value: GL_STENCIL_FAIL), + (Text: 'GL_STENCIL_PASS_DEPTH_FAIL'; Value: GL_STENCIL_PASS_DEPTH_FAIL), + (Text: 'GL_STENCIL_PASS_DEPTH_PASS'; Value: GL_STENCIL_PASS_DEPTH_PASS), + (Text: 'GL_STENCIL_REF'; Value: GL_STENCIL_REF), + (Text: 'GL_STENCIL_WRITEMASK'; Value: GL_STENCIL_WRITEMASK), + (Text: 'GL_MATRIX_MODE'; Value: GL_MATRIX_MODE), + (Text: 'GL_NORMALIZE'; Value: GL_NORMALIZE), + (Text: 'GL_VIEWPORT'; Value: GL_VIEWPORT), + (Text: 'GL_MODELVIEW_STACK_DEPTH'; Value: GL_MODELVIEW_STACK_DEPTH), + (Text: 'GL_PROJECTION_STACK_DEPTH'; Value: GL_PROJECTION_STACK_DEPTH), + (Text: 'GL_TEXTURE_STACK_DEPTH'; Value: GL_TEXTURE_STACK_DEPTH), + (Text: 'GL_MODELVIEW_MATRIX'; Value: GL_MODELVIEW_MATRIX), + (Text: 'GL_PROJECTION_MATRIX'; Value: GL_PROJECTION_MATRIX), + (Text: 'GL_TEXTURE_MATRIX'; Value: GL_TEXTURE_MATRIX), + (Text: 'GL_ATTRIB_STACK_DEPTH'; Value: GL_ATTRIB_STACK_DEPTH), + (Text: 'GL_CLIENT_ATTRIB_STACK_DEPTH'; Value: GL_CLIENT_ATTRIB_STACK_DEPTH), + (Text: 'GL_ALPHA_TEST'; Value: GL_ALPHA_TEST), + (Text: 'GL_ALPHA_TEST_FUNC'; Value: GL_ALPHA_TEST_FUNC), + (Text: 'GL_ALPHA_TEST_REF'; Value: GL_ALPHA_TEST_REF), + (Text: 'GL_DITHER'; Value: GL_DITHER), + (Text: 'GL_BLEND_DST'; Value: GL_BLEND_DST), + (Text: 'GL_BLEND_SRC'; Value: GL_BLEND_SRC), + (Text: 'GL_BLEND'; Value: GL_BLEND), + (Text: 'GL_LOGIC_OP_MODE'; Value: GL_LOGIC_OP_MODE), + (Text: 'GL_INDEX_LOGIC_OP'; Value: GL_INDEX_LOGIC_OP), + (Text: 'GL_COLOR_LOGIC_OP'; Value: GL_COLOR_LOGIC_OP), + (Text: 'GL_AUX_BUFFERS'; Value: GL_AUX_BUFFERS), + (Text: 'GL_DRAW_BUFFER'; Value: GL_DRAW_BUFFER), + (Text: 'GL_READ_BUFFER'; Value: GL_READ_BUFFER), + (Text: 'GL_SCISSOR_BOX'; Value: GL_SCISSOR_BOX), + (Text: 'GL_SCISSOR_TEST'; Value: GL_SCISSOR_TEST), + (Text: 'GL_INDEX_CLEAR_VALUE'; Value: GL_INDEX_CLEAR_VALUE), + (Text: 'GL_INDEX_WRITEMASK'; Value: GL_INDEX_WRITEMASK), + (Text: 'GL_COLOR_CLEAR_VALUE'; Value: GL_COLOR_CLEAR_VALUE), + (Text: 'GL_COLOR_WRITEMASK'; Value: GL_COLOR_WRITEMASK), + (Text: 'GL_INDEX_MODE'; Value: GL_INDEX_MODE), + (Text: 'GL_RGBA_MODE'; Value: GL_RGBA_MODE), + (Text: 'GL_DOUBLEBUFFER'; Value: GL_DOUBLEBUFFER), + (Text: 'GL_STEREO'; Value: GL_STEREO), + (Text: 'GL_RENDER_MODE'; Value: GL_RENDER_MODE), + (Text: 'GL_PERSPECTIVE_CORRECTION_HINT'; Value: GL_PERSPECTIVE_CORRECTION_HINT), + (Text: 'GL_POINT_SMOOTH_HINT'; Value: GL_POINT_SMOOTH_HINT), + (Text: 'GL_LINE_SMOOTH_HINT'; Value: GL_LINE_SMOOTH_HINT), + (Text: 'GL_POLYGON_SMOOTH_HINT'; Value: GL_POLYGON_SMOOTH_HINT), + (Text: 'GL_FOG_HINT'; Value: GL_FOG_HINT), + (Text: 'GL_TEXTURE_GEN_S'; Value: GL_TEXTURE_GEN_S), + (Text: 'GL_TEXTURE_GEN_T'; Value: GL_TEXTURE_GEN_T), + (Text: 'GL_TEXTURE_GEN_R'; Value: GL_TEXTURE_GEN_R), + (Text: 'GL_TEXTURE_GEN_Q'; Value: GL_TEXTURE_GEN_Q), + (Text: 'GL_PIXEL_MAP_I_TO_I'; Value: GL_PIXEL_MAP_I_TO_I), + (Text: 'GL_PIXEL_MAP_S_TO_S'; Value: GL_PIXEL_MAP_S_TO_S), + (Text: 'GL_PIXEL_MAP_I_TO_R'; Value: GL_PIXEL_MAP_I_TO_R), + (Text: 'GL_PIXEL_MAP_I_TO_G'; Value: GL_PIXEL_MAP_I_TO_G), + (Text: 'GL_PIXEL_MAP_I_TO_B'; Value: GL_PIXEL_MAP_I_TO_B), + (Text: 'GL_PIXEL_MAP_I_TO_A'; Value: GL_PIXEL_MAP_I_TO_A), + (Text: 'GL_PIXEL_MAP_R_TO_R'; Value: GL_PIXEL_MAP_R_TO_R), + (Text: 'GL_PIXEL_MAP_G_TO_G'; Value: GL_PIXEL_MAP_G_TO_G), + (Text: 'GL_PIXEL_MAP_B_TO_B'; Value: GL_PIXEL_MAP_B_TO_B), + (Text: 'GL_PIXEL_MAP_A_TO_A'; Value: GL_PIXEL_MAP_A_TO_A), + (Text: 'GL_PIXEL_MAP_I_TO_I_SIZE'; Value: GL_PIXEL_MAP_I_TO_I_SIZE), + (Text: 'GL_PIXEL_MAP_S_TO_S_SIZE'; Value: GL_PIXEL_MAP_S_TO_S_SIZE), + (Text: 'GL_PIXEL_MAP_I_TO_R_SIZE'; Value: GL_PIXEL_MAP_I_TO_R_SIZE), + (Text: 'GL_PIXEL_MAP_I_TO_G_SIZE'; Value: GL_PIXEL_MAP_I_TO_G_SIZE), + (Text: 'GL_PIXEL_MAP_I_TO_B_SIZE'; Value: GL_PIXEL_MAP_I_TO_B_SIZE), + (Text: 'GL_PIXEL_MAP_I_TO_A_SIZE'; Value: GL_PIXEL_MAP_I_TO_A_SIZE), + (Text: 'GL_PIXEL_MAP_R_TO_R_SIZE'; Value: GL_PIXEL_MAP_R_TO_R_SIZE), + (Text: 'GL_PIXEL_MAP_G_TO_G_SIZE'; Value: GL_PIXEL_MAP_G_TO_G_SIZE), + (Text: 'GL_PIXEL_MAP_B_TO_B_SIZE'; Value: GL_PIXEL_MAP_B_TO_B_SIZE), + (Text: 'GL_PIXEL_MAP_A_TO_A_SIZE'; Value: GL_PIXEL_MAP_A_TO_A_SIZE), + (Text: 'GL_UNPACK_SWAP_BYTES'; Value: GL_UNPACK_SWAP_BYTES), + (Text: 'GL_UNPACK_LSB_FIRST'; Value: GL_UNPACK_LSB_FIRST), + (Text: 'GL_UNPACK_ROW_LENGTH'; Value: GL_UNPACK_ROW_LENGTH), + (Text: 'GL_UNPACK_SKIP_ROWS'; Value: GL_UNPACK_SKIP_ROWS), + (Text: 'GL_UNPACK_SKIP_PIXELS'; Value: GL_UNPACK_SKIP_PIXELS), + (Text: 'GL_UNPACK_ALIGNMENT'; Value: GL_UNPACK_ALIGNMENT), + (Text: 'GL_PACK_SWAP_BYTES'; Value: GL_PACK_SWAP_BYTES), + (Text: 'GL_PACK_LSB_FIRST'; Value: GL_PACK_LSB_FIRST), + (Text: 'GL_PACK_ROW_LENGTH'; Value: GL_PACK_ROW_LENGTH), + (Text: 'GL_PACK_SKIP_ROWS'; Value: GL_PACK_SKIP_ROWS), + (Text: 'GL_PACK_SKIP_PIXELS'; Value: GL_PACK_SKIP_PIXELS), + (Text: 'GL_PACK_ALIGNMENT'; Value: GL_PACK_ALIGNMENT), + (Text: 'GL_MAP_COLOR'; Value: GL_MAP_COLOR), + (Text: 'GL_MAP_STENCIL'; Value: GL_MAP_STENCIL), + (Text: 'GL_INDEX_SHIFT'; Value: GL_INDEX_SHIFT), + (Text: 'GL_INDEX_OFFSET'; Value: GL_INDEX_OFFSET), + (Text: 'GL_RED_SCALE'; Value: GL_RED_SCALE), + (Text: 'GL_RED_BIAS'; Value: GL_RED_BIAS), + (Text: 'GL_ZOOM_X'; Value: GL_ZOOM_X), + (Text: 'GL_ZOOM_Y'; Value: GL_ZOOM_Y), + (Text: 'GL_GREEN_SCALE'; Value: GL_GREEN_SCALE), + (Text: 'GL_GREEN_BIAS'; Value: GL_GREEN_BIAS), + (Text: 'GL_BLUE_SCALE'; Value: GL_BLUE_SCALE), + (Text: 'GL_BLUE_BIAS'; Value: GL_BLUE_BIAS), + (Text: 'GL_ALPHA_SCALE'; Value: GL_ALPHA_SCALE), + (Text: 'GL_ALPHA_BIAS'; Value: GL_ALPHA_BIAS), + (Text: 'GL_DEPTH_SCALE'; Value: GL_DEPTH_SCALE), + (Text: 'GL_DEPTH_BIAS'; Value: GL_DEPTH_BIAS), + (Text: 'GL_MAX_EVAL_ORDER'; Value: GL_MAX_EVAL_ORDER), + (Text: 'GL_MAX_LIGHTS'; Value: GL_MAX_LIGHTS), + (Text: 'GL_MAX_CLIP_PLANES'; Value: GL_MAX_CLIP_PLANES), + (Text: 'GL_MAX_TEXTURE_SIZE'; Value: GL_MAX_TEXTURE_SIZE), + (Text: 'GL_MAX_PIXEL_MAP_TABLE'; Value: GL_MAX_PIXEL_MAP_TABLE), + (Text: 'GL_MAX_ATTRIB_STACK_DEPTH'; Value: GL_MAX_ATTRIB_STACK_DEPTH), + (Text: 'GL_MAX_MODELVIEW_STACK_DEPTH'; Value: GL_MAX_MODELVIEW_STACK_DEPTH), + (Text: 'GL_MAX_NAME_STACK_DEPTH'; Value: GL_MAX_NAME_STACK_DEPTH), + (Text: 'GL_MAX_PROJECTION_STACK_DEPTH'; Value: GL_MAX_PROJECTION_STACK_DEPTH), + (Text: 'GL_MAX_TEXTURE_STACK_DEPTH'; Value: GL_MAX_TEXTURE_STACK_DEPTH), + (Text: 'GL_MAX_VIEWPORT_DIMS'; Value: GL_MAX_VIEWPORT_DIMS), + (Text: 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH'; Value: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH), + (Text: 'GL_SUBPIXEL_BITS'; Value: GL_SUBPIXEL_BITS), + (Text: 'GL_INDEX_BITS'; Value: GL_INDEX_BITS), + (Text: 'GL_RED_BITS'; Value: GL_RED_BITS), + (Text: 'GL_GREEN_BITS'; Value: GL_GREEN_BITS), + (Text: 'GL_BLUE_BITS'; Value: GL_BLUE_BITS), + (Text: 'GL_ALPHA_BITS'; Value: GL_ALPHA_BITS), + (Text: 'GL_DEPTH_BITS'; Value: GL_DEPTH_BITS), + (Text: 'GL_STENCIL_BITS'; Value: GL_STENCIL_BITS), + (Text: 'GL_ACCUM_RED_BITS'; Value: GL_ACCUM_RED_BITS), + (Text: 'GL_ACCUM_GREEN_BITS'; Value: GL_ACCUM_GREEN_BITS), + (Text: 'GL_ACCUM_BLUE_BITS'; Value: GL_ACCUM_BLUE_BITS), + (Text: 'GL_ACCUM_ALPHA_BITS'; Value: GL_ACCUM_ALPHA_BITS), + (Text: 'GL_NAME_STACK_DEPTH'; Value: GL_NAME_STACK_DEPTH), + (Text: 'GL_AUTO_NORMAL'; Value: GL_AUTO_NORMAL), + (Text: 'GL_MAP1_COLOR_4'; Value: GL_MAP1_COLOR_4), + (Text: 'GL_MAP1_INDEX'; Value: GL_MAP1_INDEX), + (Text: 'GL_MAP1_NORMAL'; Value: GL_MAP1_NORMAL), + (Text: 'GL_MAP1_TEXTURE_COORD_1'; Value: GL_MAP1_TEXTURE_COORD_1), + (Text: 'GL_MAP1_TEXTURE_COORD_2'; Value: GL_MAP1_TEXTURE_COORD_2), + (Text: 'GL_MAP1_TEXTURE_COORD_3'; Value: GL_MAP1_TEXTURE_COORD_3), + (Text: 'GL_MAP1_TEXTURE_COORD_4'; Value: GL_MAP1_TEXTURE_COORD_4), + (Text: 'GL_MAP1_VERTEX_3'; Value: GL_MAP1_VERTEX_3), + (Text: 'GL_MAP1_VERTEX_4'; Value: GL_MAP1_VERTEX_4), + (Text: 'GL_MAP2_COLOR_4'; Value: GL_MAP2_COLOR_4), + (Text: 'GL_MAP2_INDEX'; Value: GL_MAP2_INDEX), + (Text: 'GL_MAP2_NORMAL'; Value: GL_MAP2_NORMAL), + (Text: 'GL_MAP2_TEXTURE_COORD_1'; Value: GL_MAP2_TEXTURE_COORD_1), + (Text: 'GL_MAP2_TEXTURE_COORD_2'; Value: GL_MAP2_TEXTURE_COORD_2), + (Text: 'GL_MAP2_TEXTURE_COORD_3'; Value: GL_MAP2_TEXTURE_COORD_3), + (Text: 'GL_MAP2_TEXTURE_COORD_4'; Value: GL_MAP2_TEXTURE_COORD_4), + (Text: 'GL_MAP2_VERTEX_3'; Value: GL_MAP2_VERTEX_3), + (Text: 'GL_MAP2_VERTEX_4'; Value: GL_MAP2_VERTEX_4), + (Text: 'GL_MAP1_GRID_DOMAIN'; Value: GL_MAP1_GRID_DOMAIN), + (Text: 'GL_MAP1_GRID_SEGMENTS'; Value: GL_MAP1_GRID_SEGMENTS), + (Text: 'GL_MAP2_GRID_DOMAIN'; Value: GL_MAP2_GRID_DOMAIN), + (Text: 'GL_MAP2_GRID_SEGMENTS'; Value: GL_MAP2_GRID_SEGMENTS), + (Text: 'GL_TEXTURE_1D'; Value: GL_TEXTURE_1D), + (Text: 'GL_TEXTURE_2D'; Value: GL_TEXTURE_2D), + (Text: 'GL_FEEDBACK_BUFFER_POINTER'; Value: GL_FEEDBACK_BUFFER_POINTER), + (Text: 'GL_FEEDBACK_BUFFER_SIZE'; Value: GL_FEEDBACK_BUFFER_SIZE), + (Text: 'GL_FEEDBACK_BUFFER_TYPE'; Value: GL_FEEDBACK_BUFFER_TYPE), + (Text: 'GL_SELECTION_BUFFER_POINTER'; Value: GL_SELECTION_BUFFER_POINTER), + (Text: 'GL_SELECTION_BUFFER_SIZE'; Value: GL_SELECTION_BUFFER_SIZE), + (Text: 'GL_TEXTURE_WIDTH'; Value: GL_TEXTURE_WIDTH), + (Text: 'GL_TEXTURE_HEIGHT'; Value: GL_TEXTURE_HEIGHT), + (Text: 'GL_TEXTURE_INTERNAL_FORMAT'; Value: GL_TEXTURE_INTERNAL_FORMAT), + (Text: 'GL_TEXTURE_BORDER_COLOR'; Value: GL_TEXTURE_BORDER_COLOR), + (Text: 'GL_TEXTURE_BORDER'; Value: GL_TEXTURE_BORDER), + (Text: 'GL_DONT_CARE'; Value: GL_DONT_CARE), + (Text: 'GL_FASTEST'; Value: GL_FASTEST), + (Text: 'GL_NICEST'; Value: GL_NICEST), + (Text: 'GL_LIGHT0'; Value: GL_LIGHT0), + (Text: 'GL_LIGHT1'; Value: GL_LIGHT1), + (Text: 'GL_LIGHT2'; Value: GL_LIGHT2), + (Text: 'GL_LIGHT3'; Value: GL_LIGHT3), + (Text: 'GL_LIGHT4'; Value: GL_LIGHT4), + (Text: 'GL_LIGHT5'; Value: GL_LIGHT5), + (Text: 'GL_LIGHT6'; Value: GL_LIGHT6), + (Text: 'GL_LIGHT7'; Value: GL_LIGHT7), + (Text: 'GL_AMBIENT'; Value: GL_AMBIENT), + (Text: 'GL_DIFFUSE'; Value: GL_DIFFUSE), + (Text: 'GL_SPECULAR'; Value: GL_SPECULAR), + (Text: 'GL_POSITION'; Value: GL_POSITION), + (Text: 'GL_SPOT_DIRECTION'; Value: GL_SPOT_DIRECTION), + (Text: 'GL_SPOT_EXPONENT'; Value: GL_SPOT_EXPONENT), + (Text: 'GL_SPOT_CUTOFF'; Value: GL_SPOT_CUTOFF), + (Text: 'GL_CONSTANT_ATTENUATION'; Value: GL_CONSTANT_ATTENUATION), + (Text: 'GL_LINEAR_ATTENUATION'; Value: GL_LINEAR_ATTENUATION), + (Text: 'GL_QUADRATIC_ATTENUATION'; Value: GL_QUADRATIC_ATTENUATION), + (Text: 'GL_COMPILE'; Value: GL_COMPILE), + (Text: 'GL_COMPILE_AND_EXECUTE'; Value: GL_COMPILE_AND_EXECUTE), + (Text: 'GL_CLEAR'; Value: GL_CLEAR), + (Text: 'GL_AND'; Value: GL_AND), + (Text: 'GL_AND_REVERSE'; Value: GL_AND_REVERSE), + (Text: 'GL_COPY'; Value: GL_COPY), + (Text: 'GL_AND_INVERTED'; Value: GL_AND_INVERTED), + (Text: 'GL_NOOP'; Value: GL_NOOP), + (Text: 'GL_XOR'; Value: GL_XOR), + (Text: 'GL_OR'; Value: GL_OR), + (Text: 'GL_NOR'; Value: GL_NOR), + (Text: 'GL_EQUIV'; Value: GL_EQUIV), + (Text: 'GL_INVERT'; Value: GL_INVERT), + (Text: 'GL_OR_REVERSE'; Value: GL_OR_REVERSE), + (Text: 'GL_COPY_INVERTED'; Value: GL_COPY_INVERTED), + (Text: 'GL_OR_INVERTED'; Value: GL_OR_INVERTED), + (Text: 'GL_NAND'; Value: GL_NAND), + (Text: 'GL_SET'; Value: GL_SET), + (Text: 'GL_EMISSION'; Value: GL_EMISSION), + (Text: 'GL_SHININESS'; Value: GL_SHININESS), + (Text: 'GL_AMBIENT_AND_DIFFUSE'; Value: GL_AMBIENT_AND_DIFFUSE), + (Text: 'GL_COLOR_INDEXES'; Value: GL_COLOR_INDEXES), + (Text: 'GL_MODELVIEW'; Value: GL_MODELVIEW), + (Text: 'GL_PROJECTION'; Value: GL_PROJECTION), + (Text: 'GL_TEXTURE'; Value: GL_TEXTURE), + (Text: 'GL_COLOR'; Value: GL_COLOR), + (Text: 'GL_DEPTH'; Value: GL_DEPTH), + (Text: 'GL_STENCIL'; Value: GL_STENCIL), + (Text: 'GL_COLOR_INDEX'; Value: GL_COLOR_INDEX), + (Text: 'GL_STENCIL_INDEX'; Value: GL_STENCIL_INDEX), + (Text: 'GL_DEPTH_COMPONENT'; Value: GL_DEPTH_COMPONENT), + (Text: 'GL_RED'; Value: GL_RED), + (Text: 'GL_GREEN'; Value: GL_GREEN), + (Text: 'GL_BLUE'; Value: GL_BLUE), + (Text: 'GL_ALPHA'; Value: GL_ALPHA), + (Text: 'GL_RGB'; Value: GL_RGB), + (Text: 'GL_RGBA'; Value: GL_RGBA), + (Text: 'GL_LUMINANCE'; Value: GL_LUMINANCE), + (Text: 'GL_LUMINANCE_ALPHA'; Value: GL_LUMINANCE_ALPHA), + (Text: 'GL_BITMAP'; Value: GL_BITMAP), + (Text: 'GL_POINT'; Value: GL_POINT), + (Text: 'GL_LINE'; Value: GL_LINE), + (Text: 'GL_FILL'; Value: GL_FILL), + (Text: 'GL_RENDER'; Value: GL_RENDER), + (Text: 'GL_FEEDBACK'; Value: GL_FEEDBACK), + (Text: 'GL_SELECT'; Value: GL_SELECT), + (Text: 'GL_FLAT'; Value: GL_FLAT), + (Text: 'GL_SMOOTH'; Value: GL_SMOOTH), + (Text: 'GL_KEEP'; Value: GL_KEEP), + (Text: 'GL_REPLACE'; Value: GL_REPLACE), + (Text: 'GL_INCR'; Value: GL_INCR), + (Text: 'GL_DECR'; Value: GL_DECR), + (Text: 'GL_VENDOR'; Value: GL_VENDOR), + (Text: 'GL_RENDERER'; Value: GL_RENDERER), + (Text: 'GL_VERSION'; Value: GL_VERSION), + (Text: 'GL_EXTENSIONS'; Value: GL_EXTENSIONS), + (Text: 'GL_S'; Value: GL_S), + (Text: 'GL_T'; Value: GL_T), + (Text: 'GL_R'; Value: GL_R), + (Text: 'GL_Q'; Value: GL_Q), + (Text: 'GL_MODULATE'; Value: GL_MODULATE), + (Text: 'GL_DECAL'; Value: GL_DECAL), + (Text: 'GL_TEXTURE_ENV_MODE'; Value: GL_TEXTURE_ENV_MODE), + (Text: 'GL_TEXTURE_ENV_COLOR'; Value: GL_TEXTURE_ENV_COLOR), + (Text: 'GL_TEXTURE_ENV'; Value: GL_TEXTURE_ENV), + (Text: 'GL_EYE_LINEAR'; Value: GL_EYE_LINEAR), + (Text: 'GL_OBJECT_LINEAR'; Value: GL_OBJECT_LINEAR), + (Text: 'GL_SPHERE_MAP'; Value: GL_SPHERE_MAP), + (Text: 'GL_TEXTURE_GEN_MODE'; Value: GL_TEXTURE_GEN_MODE), + (Text: 'GL_OBJECT_PLANE'; Value: GL_OBJECT_PLANE), + (Text: 'GL_EYE_PLANE'; Value: GL_EYE_PLANE), + (Text: 'GL_NEAREST'; Value: GL_NEAREST), + (Text: 'GL_LINEAR'; Value: GL_LINEAR), + (Text: 'GL_NEAREST_MIPMAP_NEAREST'; Value: GL_NEAREST_MIPMAP_NEAREST), + (Text: 'GL_LINEAR_MIPMAP_NEAREST'; Value: GL_LINEAR_MIPMAP_NEAREST), + (Text: 'GL_NEAREST_MIPMAP_LINEAR'; Value: GL_NEAREST_MIPMAP_LINEAR), + (Text: 'GL_LINEAR_MIPMAP_LINEAR'; Value: GL_LINEAR_MIPMAP_LINEAR), + (Text: 'GL_TEXTURE_MAG_FILTER'; Value: GL_TEXTURE_MAG_FILTER), + (Text: 'GL_TEXTURE_MIN_FILTER'; Value: GL_TEXTURE_MIN_FILTER), + (Text: 'GL_TEXTURE_WRAP_S'; Value: GL_TEXTURE_WRAP_S), + (Text: 'GL_TEXTURE_WRAP_T'; Value: GL_TEXTURE_WRAP_T), + (Text: 'GL_CLAMP'; Value: GL_CLAMP), + (Text: 'GL_REPEAT'; Value: GL_REPEAT), + (Text: 'GL_CLIENT_PIXEL_STORE_BIT'; Value: GL_CLIENT_PIXEL_STORE_BIT), + (Text: 'GL_CLIENT_VERTEX_ARRAY_BIT'; Value: GL_CLIENT_VERTEX_ARRAY_BIT), + (Text: 'GL_CLIENT_ALL_ATTRIB_BITS'; Value: GL_CLIENT_ALL_ATTRIB_BITS), + (Text: 'GL_POLYGON_OFFSET_FACTOR'; Value: GL_POLYGON_OFFSET_FACTOR), + (Text: 'GL_POLYGON_OFFSET_UNITS'; Value: GL_POLYGON_OFFSET_UNITS), + (Text: 'GL_POLYGON_OFFSET_POINT'; Value: GL_POLYGON_OFFSET_POINT), + (Text: 'GL_POLYGON_OFFSET_LINE'; Value: GL_POLYGON_OFFSET_LINE), + (Text: 'GL_POLYGON_OFFSET_FILL'; Value: GL_POLYGON_OFFSET_FILL), + (Text: 'GL_ALPHA4'; Value: GL_ALPHA4), + (Text: 'GL_ALPHA8'; Value: GL_ALPHA8), + (Text: 'GL_ALPHA12'; Value: GL_ALPHA12), + (Text: 'GL_ALPHA16'; Value: GL_ALPHA16), + (Text: 'GL_LUMINANCE4'; Value: GL_LUMINANCE4), + (Text: 'GL_LUMINANCE8'; Value: GL_LUMINANCE8), + (Text: 'GL_LUMINANCE12'; Value: GL_LUMINANCE12), + (Text: 'GL_LUMINANCE16'; Value: GL_LUMINANCE16), + (Text: 'GL_LUMINANCE4_ALPHA4'; Value: GL_LUMINANCE4_ALPHA4), + (Text: 'GL_LUMINANCE6_ALPHA2'; Value: GL_LUMINANCE6_ALPHA2), + (Text: 'GL_LUMINANCE8_ALPHA8'; Value: GL_LUMINANCE8_ALPHA8), + (Text: 'GL_LUMINANCE12_ALPHA4'; Value: GL_LUMINANCE12_ALPHA4), + (Text: 'GL_LUMINANCE12_ALPHA12'; Value: GL_LUMINANCE12_ALPHA12), + (Text: 'GL_LUMINANCE16_ALPHA16'; Value: GL_LUMINANCE16_ALPHA16), + (Text: 'GL_INTENSITY'; Value: GL_INTENSITY), + (Text: 'GL_INTENSITY4'; Value: GL_INTENSITY4), + (Text: 'GL_INTENSITY8'; Value: GL_INTENSITY8), + (Text: 'GL_INTENSITY12'; Value: GL_INTENSITY12), + (Text: 'GL_INTENSITY16'; Value: GL_INTENSITY16), + (Text: 'GL_R3_G3_B2'; Value: GL_R3_G3_B2), + (Text: 'GL_RGB4'; Value: GL_RGB4), + (Text: 'GL_RGB5'; Value: GL_RGB5), + (Text: 'GL_RGB8'; Value: GL_RGB8), + (Text: 'GL_RGB10'; Value: GL_RGB10), + (Text: 'GL_RGB12'; Value: GL_RGB12), + (Text: 'GL_RGB16'; Value: GL_RGB16), + (Text: 'GL_RGBA2'; Value: GL_RGBA2), + (Text: 'GL_RGBA4'; Value: GL_RGBA4), + (Text: 'GL_RGB5_A1'; Value: GL_RGB5_A1), + (Text: 'GL_RGBA8'; Value: GL_RGBA8), + (Text: 'GL_RGB10_A2'; Value: GL_RGB10_A2), + (Text: 'GL_RGBA12'; Value: GL_RGBA12), + (Text: 'GL_RGBA16'; Value: GL_RGBA16), + (Text: 'GL_TEXTURE_RED_SIZE'; Value: GL_TEXTURE_RED_SIZE), + (Text: 'GL_TEXTURE_GREEN_SIZE'; Value: GL_TEXTURE_GREEN_SIZE), + (Text: 'GL_TEXTURE_BLUE_SIZE'; Value: GL_TEXTURE_BLUE_SIZE), + (Text: 'GL_TEXTURE_ALPHA_SIZE'; Value: GL_TEXTURE_ALPHA_SIZE), + (Text: 'GL_TEXTURE_LUMINANCE_SIZE'; Value: GL_TEXTURE_LUMINANCE_SIZE), + (Text: 'GL_TEXTURE_INTENSITY_SIZE'; Value: GL_TEXTURE_INTENSITY_SIZE), + (Text: 'GL_PROXY_TEXTURE_1D'; Value: GL_PROXY_TEXTURE_1D), + (Text: 'GL_PROXY_TEXTURE_2D'; Value: GL_PROXY_TEXTURE_2D), + (Text: 'GL_TEXTURE_PRIORITY'; Value: GL_TEXTURE_PRIORITY), + (Text: 'GL_TEXTURE_RESIDENT'; Value: GL_TEXTURE_RESIDENT), + (Text: 'GL_TEXTURE_BINDING_1D'; Value: GL_TEXTURE_BINDING_1D), + (Text: 'GL_TEXTURE_BINDING_2D'; Value: GL_TEXTURE_BINDING_2D), + (Text: 'GL_VERTEX_ARRAY'; Value: GL_VERTEX_ARRAY), + (Text: 'GL_NORMAL_ARRAY'; Value: GL_NORMAL_ARRAY), + (Text: 'GL_COLOR_ARRAY'; Value: GL_COLOR_ARRAY), + (Text: 'GL_INDEX_ARRAY'; Value: GL_INDEX_ARRAY), + (Text: 'GL_TEXTURE_COORD_ARRAY'; Value: GL_TEXTURE_COORD_ARRAY), + (Text: 'GL_EDGE_FLAG_ARRAY'; Value: GL_EDGE_FLAG_ARRAY), + (Text: 'GL_VERTEX_ARRAY_SIZE'; Value: GL_VERTEX_ARRAY_SIZE), + (Text: 'GL_VERTEX_ARRAY_TYPE'; Value: GL_VERTEX_ARRAY_TYPE), + (Text: 'GL_VERTEX_ARRAY_STRIDE'; Value: GL_VERTEX_ARRAY_STRIDE), + (Text: 'GL_NORMAL_ARRAY_TYPE'; Value: GL_NORMAL_ARRAY_TYPE), + (Text: 'GL_NORMAL_ARRAY_STRIDE'; Value: GL_NORMAL_ARRAY_STRIDE), + (Text: 'GL_COLOR_ARRAY_SIZE'; Value: GL_COLOR_ARRAY_SIZE), + (Text: 'GL_COLOR_ARRAY_TYPE'; Value: GL_COLOR_ARRAY_TYPE), + (Text: 'GL_COLOR_ARRAY_STRIDE'; Value: GL_COLOR_ARRAY_STRIDE), + (Text: 'GL_INDEX_ARRAY_TYPE'; Value: GL_INDEX_ARRAY_TYPE), + (Text: 'GL_INDEX_ARRAY_STRIDE'; Value: GL_INDEX_ARRAY_STRIDE), + (Text: 'GL_TEXTURE_COORD_ARRAY_SIZE'; Value: GL_TEXTURE_COORD_ARRAY_SIZE), + (Text: 'GL_TEXTURE_COORD_ARRAY_TYPE'; Value: GL_TEXTURE_COORD_ARRAY_TYPE), + (Text: 'GL_TEXTURE_COORD_ARRAY_STRIDE'; Value: GL_TEXTURE_COORD_ARRAY_STRIDE), + (Text: 'GL_EDGE_FLAG_ARRAY_STRIDE'; Value: GL_EDGE_FLAG_ARRAY_STRIDE), + (Text: 'GL_VERTEX_ARRAY_POINTER'; Value: GL_VERTEX_ARRAY_POINTER), + (Text: 'GL_NORMAL_ARRAY_POINTER'; Value: GL_NORMAL_ARRAY_POINTER), + (Text: 'GL_COLOR_ARRAY_POINTER'; Value: GL_COLOR_ARRAY_POINTER), + (Text: 'GL_INDEX_ARRAY_POINTER'; Value: GL_INDEX_ARRAY_POINTER), + (Text: 'GL_TEXTURE_COORD_ARRAY_POINTER'; Value: GL_TEXTURE_COORD_ARRAY_POINTER), + (Text: 'GL_EDGE_FLAG_ARRAY_POINTER'; Value: GL_EDGE_FLAG_ARRAY_POINTER), + (Text: 'GL_V2F'; Value: GL_V2F), + (Text: 'GL_V3F'; Value: GL_V3F), + (Text: 'GL_C4UB_V2F'; Value: GL_C4UB_V2F), + (Text: 'GL_C4UB_V3F'; Value: GL_C4UB_V3F), + (Text: 'GL_C3F_V3F'; Value: GL_C3F_V3F), + (Text: 'GL_N3F_V3F'; Value: GL_N3F_V3F), + (Text: 'GL_C4F_N3F_V3F'; Value: GL_C4F_N3F_V3F), + (Text: 'GL_T2F_V3F'; Value: GL_T2F_V3F), + (Text: 'GL_T4F_V4F'; Value: GL_T4F_V4F), + (Text: 'GL_T2F_C4UB_V3F'; Value: GL_T2F_C4UB_V3F), + (Text: 'GL_T2F_C3F_V3F'; Value: GL_T2F_C3F_V3F), + (Text: 'GL_T2F_N3F_V3F'; Value: GL_T2F_N3F_V3F), + (Text: 'GL_T2F_C4F_N3F_V3F'; Value: GL_T2F_C4F_N3F_V3F), + (Text: 'GL_T4F_C4F_N3F_V4F'; Value: GL_T4F_C4F_N3F_V4F), + (Text: 'GL_EXT_vertex_array'; Value: GL_EXT_vertex_array), + (Text: 'GL_WIN_swap_hint'; Value: GL_WIN_swap_hint), + (Text: 'GL_EXT_bgra'; Value: GL_EXT_bgra), + (Text: 'GL_EXT_paletted_texture'; Value: GL_EXT_paletted_texture), + (Text: 'GL_VERTEX_ARRAY_EXT'; Value: GL_VERTEX_ARRAY_EXT), + (Text: 'GL_NORMAL_ARRAY_EXT'; Value: GL_NORMAL_ARRAY_EXT), + (Text: 'GL_COLOR_ARRAY_EXT'; Value: GL_COLOR_ARRAY_EXT), + (Text: 'GL_INDEX_ARRAY_EXT'; Value: GL_INDEX_ARRAY_EXT), + (Text: 'GL_TEXTURE_COORD_ARRAY_EXT'; Value: GL_TEXTURE_COORD_ARRAY_EXT), + (Text: 'GL_EDGE_FLAG_ARRAY_EXT'; Value: GL_EDGE_FLAG_ARRAY_EXT), + (Text: 'GL_VERTEX_ARRAY_SIZE_EXT'; Value: GL_VERTEX_ARRAY_SIZE_EXT), + (Text: 'GL_VERTEX_ARRAY_TYPE_EXT'; Value: GL_VERTEX_ARRAY_TYPE_EXT), + (Text: 'GL_VERTEX_ARRAY_STRIDE_EXT'; Value: GL_VERTEX_ARRAY_STRIDE_EXT), + (Text: 'GL_VERTEX_ARRAY_COUNT_EXT'; Value: GL_VERTEX_ARRAY_COUNT_EXT), + (Text: 'GL_NORMAL_ARRAY_TYPE_EXT'; Value: GL_NORMAL_ARRAY_TYPE_EXT), + (Text: 'GL_NORMAL_ARRAY_STRIDE_EXT'; Value: GL_NORMAL_ARRAY_STRIDE_EXT), + (Text: 'GL_NORMAL_ARRAY_COUNT_EXT'; Value: GL_NORMAL_ARRAY_COUNT_EXT), + (Text: 'GL_COLOR_ARRAY_SIZE_EXT'; Value: GL_COLOR_ARRAY_SIZE_EXT), + (Text: 'GL_COLOR_ARRAY_TYPE_EXT'; Value: GL_COLOR_ARRAY_TYPE_EXT), + (Text: 'GL_COLOR_ARRAY_STRIDE_EXT'; Value: GL_COLOR_ARRAY_STRIDE_EXT), + (Text: 'GL_COLOR_ARRAY_COUNT_EXT'; Value: GL_COLOR_ARRAY_COUNT_EXT), + (Text: 'GL_INDEX_ARRAY_TYPE_EXT'; Value: GL_INDEX_ARRAY_TYPE_EXT), + (Text: 'GL_INDEX_ARRAY_STRIDE_EXT'; Value: GL_INDEX_ARRAY_STRIDE_EXT), + (Text: 'GL_INDEX_ARRAY_COUNT_EXT'; Value: GL_INDEX_ARRAY_COUNT_EXT), + (Text: 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_SIZE_EXT), + (Text: 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_TYPE_EXT), + (Text: 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_STRIDE_EXT), + (Text: 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT'; Value: GL_TEXTURE_COORD_ARRAY_COUNT_EXT), + (Text: 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT'; Value: GL_EDGE_FLAG_ARRAY_STRIDE_EXT), + (Text: 'GL_EDGE_FLAG_ARRAY_COUNT_EXT'; Value: GL_EDGE_FLAG_ARRAY_COUNT_EXT), + (Text: 'GL_VERTEX_ARRAY_POINTER_EXT'; Value: GL_VERTEX_ARRAY_POINTER_EXT), + (Text: 'GL_NORMAL_ARRAY_POINTER_EXT'; Value: GL_NORMAL_ARRAY_POINTER_EXT), + (Text: 'GL_COLOR_ARRAY_POINTER_EXT'; Value: GL_COLOR_ARRAY_POINTER_EXT), + (Text: 'GL_INDEX_ARRAY_POINTER_EXT'; Value: GL_INDEX_ARRAY_POINTER_EXT), + (Text: 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT'; Value: GL_TEXTURE_COORD_ARRAY_POINTER_EXT), + (Text: 'GL_EDGE_FLAG_ARRAY_POINTER_EXT'; Value: GL_EDGE_FLAG_ARRAY_POINTER_EXT), + (Text: 'GL_DOUBLE_EXT'; Value: GL_DOUBLE_EXT), + (Text: 'GL_BGR_EXT'; Value: GL_BGR_EXT), + (Text: 'GL_BGRA_EXT'; Value: GL_BGRA_EXT), + (Text: 'GL_COLOR_TABLE_FORMAT_EXT'; Value: GL_COLOR_TABLE_FORMAT_EXT), + (Text: 'GL_COLOR_TABLE_WIDTH_EXT'; Value: GL_COLOR_TABLE_WIDTH_EXT), + (Text: 'GL_COLOR_TABLE_RED_SIZE_EXT'; Value: GL_COLOR_TABLE_RED_SIZE_EXT), + (Text: 'GL_COLOR_TABLE_GREEN_SIZE_EXT'; Value: GL_COLOR_TABLE_GREEN_SIZE_EXT), + (Text: 'GL_COLOR_TABLE_BLUE_SIZE_EXT'; Value: GL_COLOR_TABLE_BLUE_SIZE_EXT), + (Text: 'GL_COLOR_TABLE_ALPHA_SIZE_EXT'; Value: GL_COLOR_TABLE_ALPHA_SIZE_EXT), + (Text: 'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT'; Value: GL_COLOR_TABLE_LUMINANCE_SIZE_EXT), + (Text: 'GL_COLOR_TABLE_INTENSITY_SIZE_EXT'; Value: GL_COLOR_TABLE_INTENSITY_SIZE_EXT), + (Text: 'GL_COLOR_INDEX1_EXT'; Value: GL_COLOR_INDEX1_EXT), + (Text: 'GL_COLOR_INDEX2_EXT'; Value: GL_COLOR_INDEX2_EXT), + (Text: 'GL_COLOR_INDEX4_EXT'; Value: GL_COLOR_INDEX4_EXT), + (Text: 'GL_COLOR_INDEX8_EXT'; Value: GL_COLOR_INDEX8_EXT), + (Text: 'GL_COLOR_INDEX12_EXT'; Value: GL_COLOR_INDEX12_EXT), + (Text: 'GL_COLOR_INDEX16_EXT'; Value: GL_COLOR_INDEX16_EXT) ); function ULuaGl_StringToEnum(Str: String): GLenum; @@ -1482,32 +1482,35 @@ function ULuaGl_StringToEnum(Str: String): GLenum; end; Result := ULuaGl_EnumERROR; end; + var i : Integer; j : Integer; temp : GLenum; -begin - Result := 0; - j := 1; - for i := 1 to Length(Str) do + begin - if Str[i] = ',' then + Result := 0; + j := 1; + for i := 1 to Length(Str) do begin - temp := GetEnum(Copy(Str,j,i-j)); - if temp <> ULuaGl_EnumERROR then - Result := Result or temp; - j := i + 1; + if Str[i] = ',' then + begin + temp := GetEnum(Copy(Str, j, i-j)); + if temp <> ULuaGl_EnumERROR then + Result := Result or temp; + j := i + 1; + end; end; - end; - temp := GetEnum(Copy(Str,j,MaxInt)); - if (temp = ULuaGl_EnumERROR) then - begin - if Result = 0 then - Result := ULuaGl_EnumERROR; - exit; + temp := GetEnum(Copy(Str, j, MaxInt)); + if (temp = ULuaGl_EnumERROR) then + begin + if Result = 0 then + Result := ULuaGl_EnumERROR; + exit; + end; + Result := Result or temp; end; - Result := Result or temp; -end; + end. diff --git a/src/lua/ULuaLog.pas b/src/lua/ULuaLog.pas index 95efaa19..561a9bae 100644 --- a/src/lua/ULuaLog.pas +++ b/src/lua/ULuaLog.pas @@ -57,111 +57,112 @@ function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl; const ULuaLog_Lib_f: array [0..13] of lual_reg = ( - (name:'LogError';func:ULuaLog_LogError), - (name:'LogMsg';func:ULuaLog_LogMsg), - (name:'BenchmarkStart';func:ULuaLog_BenchmarkStart), - (name:'BenchmarkEnd';func:ULuaLog_BenchmarkEnd), - (name:'LogBenchmark';func:ULuaLog_LogBenchmark), - (name:'LogDebug';func:ULuaLog_LogDebug), - (name:'LogInfo';func:ULuaLog_LogInfo), - (name:'LogStatus';func:ULuaLog_LogStatus), - (name:'LogWarn';func:ULuaLog_LogWarn), - (name:'LogCritical';func:ULuaLog_LogCritical), - (name:'CriticalError';func:ULuaLog_CriticalError), - (name:'SetLogLevel';func:ULuaLog_GetLogLevel), - (name:'GetLogLevel';func:ULuaLog_SetLogLevel), - (name:nil;func:nil) - ); + (name:'LogError';func:ULuaLog_LogError), + (name:'LogMsg';func:ULuaLog_LogMsg), + (name:'BenchmarkStart';func:ULuaLog_BenchmarkStart), + (name:'BenchmarkEnd';func:ULuaLog_BenchmarkEnd), + (name:'LogBenchmark';func:ULuaLog_LogBenchmark), + (name:'LogDebug';func:ULuaLog_LogDebug), + (name:'LogInfo';func:ULuaLog_LogInfo), + (name:'LogStatus';func:ULuaLog_LogStatus), + (name:'LogWarn';func:ULuaLog_LogWarn), + (name:'LogCritical';func:ULuaLog_LogCritical), + (name:'CriticalError';func:ULuaLog_CriticalError), + (name:'SetLogLevel';func:ULuaLog_GetLogLevel), + (name:'GetLogLevel';func:ULuaLog_SetLogLevel), + (name:nil;func:nil) + ); implementation function ULuaLog_LogError(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) > 1) then - Log.LogError(luaL_checkstring(L,-2),luaL_checkstring(L,-1)) + Log.LogError(luaL_checkstring(L, -2), luaL_checkstring(L, -1)) else - Log.LogError(luaL_checkstring(L,-1)); - result:=0; // number of results + Log.LogError(luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_LogMsg(L: Plua_State): Integer; cdecl; begin if (lua_gettop(L) > 2) then - Log.LogMsg(luaL_checkstring(L,-3),luaL_checkstring(L,-1),luaL_checkinteger(L,-2)) + Log.LogMsg(luaL_checkstring(L, -3), luaL_checkstring(L, -1), luaL_checkinteger(L, -2)) else - Log.LogMsg(luaL_checkstring(L,-2),luaL_checkinteger(L,-1)); - result:=0; // number of results + Log.LogMsg(luaL_checkstring(L, -2), luaL_checkinteger(L, -1)); + result := 0; // number of results end; function ULuaLog_BenchmarkStart(L: Plua_State): Integer; cdecl; begin - Log.BenchmarkStart(luaL_checkinteger(L,-1)); - result:=0; // number of results + Log.BenchmarkStart(luaL_checkinteger(L, -1)); + result := 0; // number of results end; function ULuaLog_BenchmarkEnd(L: Plua_State): Integer; cdecl; begin - Log.BenchmarkEnd(luaL_checkinteger(L,-1)); - result:=0; // number of results + Log.BenchmarkEnd(luaL_checkinteger(L, -1)); + result := 0; // number of results end; function ULuaLog_LogBenchmark(L: Plua_State): Integer; cdecl; begin - Log.LogBenchmark(luaL_checkstring(L,-2),luaL_checkinteger(L,-1)); - result:=0; // number of results + Log.LogBenchmark(luaL_checkstring(L, -2), luaL_checkinteger(L, -1)); + result := 0; // number of results end; function ULuaLog_LogDebug(L: Plua_State): Integer; cdecl; begin - Log.LogDebug(luaL_checkstring(L,-2),luaL_checkstring(L,-1)); - result:=0; // number of results + Log.LogDebug(luaL_checkstring(L, -2), luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_LogInfo(L: Plua_State): Integer; cdecl; begin - Log.LogInfo(luaL_checkstring(L,-2),luaL_checkstring(L,-1)); - result:=0; // number of results + Log.LogInfo(luaL_checkstring(L, -2), luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_LogStatus(L: Plua_State): Integer; cdecl; begin - Log.LogStatus(luaL_checkstring(L,-2),luaL_checkstring(L,-1)); - result:=0; // number of results + Log.LogStatus(luaL_checkstring(L, -2), luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_LogWarn(L: Plua_State): Integer; cdecl; begin - Log.LogWarn(luaL_checkstring(L,-2),luaL_checkstring(L,-1)); - result:=0; // number of results + Log.LogWarn(luaL_checkstring(L, -2), luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_LogCritical(L: Plua_State): Integer; cdecl; begin - Log.LogCritical(luaL_checkstring(L,-2),luaL_checkstring(L,-1)); - result:=0; // number of results + Log.LogCritical(luaL_checkstring(L, -2), luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_CriticalError(L: Plua_State): Integer; cdecl; begin - Log.CriticalError(luaL_checkstring(L,-1)); - result:=0; // number of results + Log.CriticalError(luaL_checkstring(L, -1)); + result := 0; // number of results end; function ULuaLog_GetLogLevel(L: Plua_State): Integer; cdecl; begin - lua_pushinteger(L,Log.GetLogLevel()); - result:=1; // number of results + lua_pushinteger(L, Log.GetLogLevel()); + result := 1; // number of results end; function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl; begin - Log.SetLogLevel(luaL_checkinteger(L,-1)); - result:=0; // number of results + Log.SetLogLevel(luaL_checkinteger(L, -1)); + result := 0; // number of results end; function luaopen_Log (L: Plua_State): Integer; cdecl; begin - luaL_register(L,'Log',@ULuaLog_Lib_f[0]); - result:=1; + luaL_register(L, 'Log', @ULuaLog_Lib_f[0]); + result := 1; end; + end. diff --git a/src/lua/ULuaTexture.pas b/src/lua/ULuaTexture.pas index 931c0405..0a68502e 100644 --- a/src/lua/ULuaTexture.pas +++ b/src/lua/ULuaTexture.pas @@ -38,7 +38,7 @@ uses ULua, UTexture; -function luaopen_Texture (L: Plua_State): Integer; cdecl; +function luaopen_Texture(L: Plua_State): Integer; cdecl; function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl; @@ -46,18 +46,19 @@ implementation function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl; begin - result:=0; // number of results + result := 0; // number of results end; const ULuaTexture_Lib_f: array [0..1] of lual_reg = ( - (name:'Add';func:ULuaTexture_Dummy), - (name:nil;func:nil) - ); + (name: 'Add'; func: ULuaTexture_Dummy), + (name: nil; func: nil) + ); -function luaopen_Texture (L: Plua_State): Integer; cdecl; +function luaopen_Texture(L: Plua_State): Integer; cdecl; begin - luaL_register(L,'Texture',@ULuaTexture_Lib_f[0]); - result:=1; + luaL_register(L, 'Texture', @ULuaTexture_Lib_f[0]); + result := 1; end; + end. -- cgit v1.2.3