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2009-04-25Cosmetics. No code changek-m_schindler1-13/+26
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1694 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-03All comments are English now (Polish ones have been translated)tobigun1-14/+14
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23added file headerstobigun1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1404 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-06Delphi-mode set for FPCtobigun1-0/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1348 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Screen part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Screen part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1305 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-08result-values for TMenu.Draw() addedtobigun1-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1232 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-122/+122
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-6/+6
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-7/+7
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-21ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun1-2/+2
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20all screens now inherit their OnShowjaybinks1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@870 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-11-01Mac OS X version compiles and links. I hope I didn't break too many files on ↵eddie-08151-0/+2
windows/linux. Added switches.inc to all files. Changed many IFDEFs. For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-09-05modified ParseInput so Backspace will perform same function as ESC in most ↵jaybinks1-1/+2
screens ( Except where text input is required, and backspace is used for text input ) This has been done, so that when used with Windows Media Center IR Remotes ( needs SDL 1.2 dll at runtime ) users can navigate throug the game without sitting in front of the PC keyboard. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@370 b956fd51-792f-4845-bead-9b4dfca2ff2c
2007-04-10Edited Mogs Text: Now hes a Graphics Guy ^^whiteshark01-8/+8
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@77 b956fd51-792f-4845-bead-9b4dfca2ff2c