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2009-03-21New plugin mode reverted (will be moved to a branch afterwards).tobigun1-12/+7
Party mode might work again (untested). This might break linux compatibility. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1641 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-03-07final cleanup of Umain. Creation of UNotek-m_schindler1-153/+194
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1627 b956fd51-792f-4845-bead-9b4dfca2ff2c
2009-02-04Tabs_at_startup -> TabsAtStartuptobigun1-26/+27
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1585 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-11-03All comments are English now (Polish ones have been translated)tobigun1-21/+21
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1498 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-25Music preview is started by the main thread now instead of the SDL timer ↵tobigun1-2/+9
thread. In the preview function a string is casted to WideString. As the SDL thread does not have a threadvar for an iconv context with FPC on linux (used if cwstring is enabled) the preview crashed formerly. Now we can use cwstring on linux again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1470 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-13Abstraction of the menus backgroundwhiteshark01-2/+11
5 different bg types: none(fallback), colored, texture, video, and fade(for overlays) Some sideeffect is 5 mb less memory usage, don't know for which reasons :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1446 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-05remove ULCD.pas and ULight.pas + some more cleanup of ULCD routines and ↵k-m_schindler1-1/+0
{$UNDEF UseSerialPort} git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1435 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-10-05removed some commented relicts from outdated LCD and Light support.whiteshark01-24/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1434 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-23added file headerstobigun1-0/+25
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1404 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-21missing files commitedwhiteshark01-119/+1
Equalizer now loads reflection settings from theme old equalizer methods removed git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1388 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-09-20Equalizer class writtenwhiteshark01-13/+13
TRGB methods now in UThemes instead of ULyrics equalizer reflection now available Reading from Reflectionsettings from theme follows on sunday :P git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1387 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Screen part2k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27rename Screen part1k-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1305 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-27Reordering of the directories[1]: moving Game/Code to srck-m_schindler1-0/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-25Added: Option for background music in sound options (affects UIni too)mogguh1-3/+4
Added: New language string SING_OPTIONS_SOUND_BACKGROUNDMUSIC Added: CC licensed music loop Improved: Options positions via Deluxe theme (first pass, next will follow) Improved: Code beautified in UScreenMain git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1290 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-13cleanuptobigun1-187/+92
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1257 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-13- new cover-loading. Cover thumbnails are stored in an sqlite db (cover.db) ↵tobigun1-56/+40
now instead of the proprietary covers.cache. - covers are cached faster (-> start-up on first run will be considerably faster now if many covers exist). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1256 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-08-13moved image (SDL-surface) manipulation functions from UTexture.pas to UImage.pastobigun1-2/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1254 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-07-07Fix for Trac ticket #53 (Preview fading and volume problems) tobigun1-45/+46
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1168 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08- set svn:eol-style to nativetobigun1-2130/+2130
- removed some svn:executable properties from non-executable files git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-08goto + labels removedtobigun1-54/+57
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1139 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-06-07just some cleanuptobigun1-287/+306
- replaced many German and Polish comments - replaced many cryptic var-names - IlNut replaced with LengthNote - renamed the global var "Filename" to "ConversionFilename" to prevent unintended use of it - more readable code (hopefully), especially NewNote and OnSentenceEnd - added some comments on elementary classes/records and their fields git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1137 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-10Volumes are floating point values (single) now. The range changed from [0 .. ↵tobigun1-10/+15
100] to [0.0 .. 1.0] git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1081 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-09- input-source selection works now (with bass or portaudio with portmixer)tobigun1-40/+55
- audio-effects (DSP) interface for audio-playback plus a simple voice removal example (does not sound that good) - FFMpeg support for BASS - audio-clock for FFMpeg for GetPosition and synchronisation - more compatible seeking in FFMpeg - clean termination of the audio interfaces/streams (especially ffmpeg) - Audio output device enumeration (selection will be added later to the sounds option screen) - display of threshold and volume in the record-options screen - threshold and volume can be changed with the 'T' (threshold) and '+'/'-' (source volume) keys - added a FadeIn() method to the IAudioPlayback interface - some minor changes to the audio classes/screens - new base-class for audio-playback classes (used by bass, portaudio and sdl) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1078 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02MacOSX patch for WideUpperChar. The cwstring Unicode manager is not ↵tobigun1-3/+4
supported at the moment because of some problems with the iconv linker dependencies. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1056 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02replaced WideUpperCase with WideCharUpperCasetobigun1-2/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1055 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-05-02Replaced OpenGL12 with SDL's gl/glu/glext units because OpenGL12 was removed ↵tobigun1-1/+1
from SDL (several years ago? Last update was done in 2004). In addition OpenGL12 was very buggy (see last commit). The new units support OpenGL up to version 2.0 (extensions must be loaded first, see UGraphic.LoadOpenGLExtensions). At the moment, only 1.2 extensions are loaded. Some constants, that were introduced in OpenGL 1.2 and above (like GL_BGR or GL_CLAMP_TO_EDGE) are in glext.pas, so check this file first for missing constants. The MacOS build depends on OpenGL12.pas but has its own file in the MacOSX/Wrapper folder instead of using the JEDI-SDL one. Sorry, that I broke MacOSX build for now but it should be no problem to get this working again. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1052 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-19tried to make songloading working with the old loader and keep all changes ↵s_alexander1-98/+98
that were made since starting to work on a new one *hope that worked* you may delete your existing cover.cache (the cover cache is still NOT working) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1024 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06removed lazarus dependenciestobigun1-26/+6
- added an implementation of AllocateHWnd/DeallocateHWnd to UCommon for the Win32 only units DirWatch and Midi... (do not use AllocateHWnd somewhere else) - added an own implementation of ShowMessage to UCommon (uses MessageBox in Windows, console-output otherwise) - linux still needs lresources for the lrs-file (will be removed soon) - the FPC windows version uses windows resources now (instead of lrs ones). compile them with windres (in FPC's "bin" dir) or delphi (a batch-file for windres will follow soon) - changed path-separator from '\' to '/' in RC-file for windres compatibility git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1006 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-06Replaced some {-comments with (*-comments to remove nested comments of the ↵tobigun1-4/+13
same type like: { {} }. Although delphi and FPC can cope with them, some editors (like lazarus) don't like them and erroneously display everything after the comment as commented out. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1004 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-04-04Covers Cache rewrittenwhiteshark01-11/+11
New Cover.Cache fileformat covers texture loading still missing... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1001 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Now colorized textures are appended to the TTextureDatabase too. This will ↵tobigun1-2/+2
prevent USDX from loading textures for buttons, statics etc. multiple times. This saves approx. 100MB of memory (100MB instead of 200MB, which is still too many) and speeds-up the loading process (starts in 3-6secs now instead of 12secs). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@992 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31Removed unused Format-parameter in LoadTexture() and Add...()tobigun1-3/+3
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@990 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31beep() removedtobigun1-1/+0
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@989 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-31- removed "Font Black" and "Font" texture typetobigun1-12/+12
- use TEXTURE_TYPE_TRANSPARENT/COLORIZED/PLAIN in the future - texture-type is an enum now (not a string as before) -> pros: less memory consumption, compiler-check, case-insensitive, ... git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@988 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-30Prepared some classes for enhanced Song loading.whiteshark01-95/+95
Commited to work with s_alexander in this task. Song loading doesn't work at this point git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@983 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-28Some WideChar casts to let it compile in Delphi7 again.whiteshark01-1/+1
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@979 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-26added "-debug" flag at run time and "CONSOLE" Define in switches.inc jaybinks1-79/+2
also the default is to run with no debug info sent to the console git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@973 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-25Fixed compilation on the mac.eddie-08151-4/+4
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@972 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-22Support for non-US (QWERTY) keyboard layout.tobigun1-150/+164
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@970 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-21ParseInput(... ScanCode: byte; ...) -> ParseInput(... CharCode: WideChar; ...)tobigun1-8/+8
See: http://trac2.assembla.com/usdx/ticket/35 git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-10Removed zlportio from Codef1fth_freed0m1-13/+16
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@954 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-10auto removed a bunch of unused local variablesjaybinks1-11/+11
( removed with a script parsing compiler output ) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@950 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-06Translated German comments to Englishf1fth_freed0m1-9/+9
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@918 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-05made jokers in Song Selection screen hidden.jaybinks1-2/+4
Suspect that work is still required to get party mode to function correctly because an unfinished modification appears to be causing some party mode stuff to be incomplete. would be great if the author of this would finish it :) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@910 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-05Some cleanuptobigun1-59/+59
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@908 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-03-05Equalizer (Analyser) is displayed again with BASStobigun1-19/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@907 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-20all screens now inherit their OnShowjaybinks1-0/+2
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@870 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05bugfix to get the editor working again. Path and FileName have not been set.tobigun1-2173/+2172
In addtion LoadSong was not used to actually load the song. Jay or some other dev: please revise the changes. The Lyric var is not set too, so it crashes on Lyric.Clear in TScreenEditSub.onShow. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@829 b956fd51-792f-4845-bead-9b4dfca2ff2c
2008-02-05General:tobigun1-26/+26
- cleanup and adaption of SingDrawOscilloscope Portaudio/SDL audio output: - stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used without initializing the SDL audio stuff first, so it is not usable with portaudio. Now SDL is used for audio-output instead of portaudio (although the file-name is UAudioPlayback_Portaudio.pas at the moment). - cleaner file closing - volume adjustment UMusic: - cleanup of the audio-interfaces - introduced TNoteType = (ntFreestyle, ntNormal, ntGolden) - some bug-fixes - introduced TSoundLibrary. This is library for all in-game sounds used by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play too, but this is not recommended at the moment because SoundLib.Swoosh could be nil if the file was not found. The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does not have to specify a Play... and Stop... method for every available sound anymore. In addition it is not an AudioPlayers responsibility to init the in-game sounds. URecord: - polish to english translation of some variables - CaptureSoundLeft/Right is CaptureChannel[0/1] now - TSoundCardInput -> TAudioInputDeviceSource - TGenericSoundCard.Input -> TGenericSoundCard.Source - autocorrelation algorithm more readable now - Clean-up of the audio-input interface - moved cloned code of the input-classes to one base class (TAudioInputBase) - Cleaner finalization - Start-/StopCapture will not crash anymore in the recording-options menu - Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000) - SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if a valid tone was found (= the sound was louder than the threshold -> no background noise). If i remember correctly the sound was accepted although the tone was invalid. So the old data was used although noone was singing. This resulted in some sort of ghost-singer effect. UIni: - moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future. - TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux). - bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex. NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices. - configurations of external devices that are not plugged in will not be deleted anymore. - multiple definitions of one device in the ini-file will not crash USDX anymore - CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c