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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1694 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1627 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1404 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1348 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1306 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1305 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- removed some svn:executable properties from non-executable files
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1144 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@979 b956fd51-792f-4845-bead-9b4dfca2ff2c
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git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@970 b956fd51-792f-4845-bead-9b4dfca2ff2c
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See: http://trac2.assembla.com/usdx/ticket/35
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@966 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Looping background images in the menu's ...
http://trac2.assembla.com/usdx/ticket/5#comment:2
( starting to get there )
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@865 b956fd51-792f-4845-bead-9b4dfca2ff2c
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- cleanup and adaption of SingDrawOscilloscope
Portaudio/SDL audio output:
- stuttering in portaudio output has been fixed (SDL_MixBuffers cannot be used
without initializing the SDL audio stuff first, so it is not usable with portaudio.
Now SDL is used for audio-output instead of portaudio (although the file-name is
UAudioPlayback_Portaudio.pas at the moment).
- cleaner file closing
- volume adjustment
UMusic:
- cleanup of the audio-interfaces
- introduced TNoteType = (ntFreestyle, ntNormal, ntGolden)
- some bug-fixes
- introduced TSoundLibrary. This is library for all in-game sounds used
by USDX. Instead of calling AudioPlayer.PlaySwoosh you should call
AudioPlayer.PlaySound(SoundLib.Swoosh) now. You might call SoundLib.Swoosh.Play
too, but this is not recommended at the moment because SoundLib.Swoosh could be nil
if the file was not found.
The SoundLibrary approach is much cleaner than the previous one. The AudioPlayer does
not have to specify a Play... and Stop... method for every available sound anymore.
In addition it is not an AudioPlayers responsibility to init the in-game sounds.
URecord:
- polish to english translation of some variables
- CaptureSoundLeft/Right is CaptureChannel[0/1] now
- TSoundCardInput -> TAudioInputDeviceSource
- TGenericSoundCard.Input -> TGenericSoundCard.Source
- autocorrelation algorithm more readable now
- Clean-up of the audio-input interface
- moved cloned code of the input-classes to one base class (TAudioInputBase)
- Cleaner finalization
- Start-/StopCapture will not crash anymore in the recording-options menu
- Fixed several bugs in the autocorrelation stuff (e.g. wrong usage of $10000)
- SzczytJest (now ToneValid) was not used correctly. ToneValid is set to true if
a valid tone was found (= the sound was louder than the threshold -> no background noise).
If i remember correctly the sound was accepted although the tone was invalid. So the old
data was used although noone was singing. This resulted in some sort of ghost-singer effect.
UIni:
- moved TIni.Card to TScreenOptionsRecord.Card because it is not stored in the ini-file and will not be in the future.
- TIni.CardList ist now TIni.InputDeviceConfig. The name cardlist was misleading because it just specifies input- but no output-devices. In addition a soundcard can have multiple input-devices (at least in linux).
- bugfix on InputDeviceConfig (formerly CardList) usage. USDX expected that the indices of the corresponding elements in TIni.InputDeviceConfig[] and TAudioInputProcessor.Device[] were the same. This is wrong. If device 2 was defined at first place in the ini and device 1 at the second, the indices of the two arrays didn't match (they were swapped) erroneously. To fix this and to support the item listed below the index to TIni.InputDeviceConfig[] is now stored in TAudioInputDevice.CfgIndex.
NOTE: InputDeviceConfig[] contains configurations of non-available (unplugged) devices. Iterate over TAudioInputProcessor.Device[] for available devices.
- configurations of external devices that are not plugged in will not be deleted anymore.
- multiple definitions of one device in the ini-file will not crash USDX anymore
- CardList[I].ChannelL/R now are InputDeviceConfig[I].ChannelToPlayerMap[0/1]. I think the new name is more intuitive because it maps a channel to a player number. Now the both vars are joint to one array. Now it is possible to use loops to process them and we might support more than two input channels on one device in the future (if such devices exist)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@827 b956fd51-792f-4845-bead-9b4dfca2ff2c
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windows/linux.
Added switches.inc to all files.
Changed many IFDEFs.
For Windows-only code please use MSWINDOWS instead of WIN32 now. WIN32 is also used by the Mac port.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@546 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Created "AudioPlayback" Global Singleton, which removed the need
for the "Music" Global variable. This was done because global singleton objects are
a recognized better "design pattern" achieving the same thing as global variables, but
in a nicer way.
I will be working to
a) separate IAudioPlayback in to separate "Playback" and "Input" Interfaces
b) build a FFMpeg class that implements IAudioPlayback
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@504 b956fd51-792f-4845-bead-9b4dfca2ff2c
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writes Template-Name to Ini.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@256 b956fd51-792f-4845-bead-9b4dfca2ff2c
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([NameTemplate], Name1..12=text and recall in Name-Screens with F1..F12.
Fix: All 12 player- and 3 teamnames are now saved in config.ini
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@237 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added Some Tolerance in Song File Loading and Song Header Loading.
Fix: Programm doesn't Crash anymore when a coruppted Song is loaded for Singing or Editing. Now Jump back to SongScreen and show an Error Message. Also Party Mode is not Interupted, a new Song will be selected automatically.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@197 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Select Last Song instead First Song when showing Song Screen for the first Time
Go to MainScreen instead of Song Screen when pressing Esc in the Name Screen after Selecting Select Players from Menu
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@154 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Updated Language Fiels to Fit with new Buttons
Some CodeClean Up in Menu Class and in Screens
Some minor Bug fixes I forgot about
Added ability to group Buttons within a Screen
New Theme Object:
ButtonCollection:
Same Attributes as a Button Plus
FirstChild: Defining the First Button in the Group.
For Example: SingSolo is 1, SingMulti Button is 2, in ScreenMain
Added Attribute to Theme Button:
Parent: Number of the assigned Group, 0 for no Group
Used new Abilitys in MainScreen
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@149 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Make Option OnSongClick Work
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@131 b956fd51-792f-4845-bead-9b4dfca2ff2c
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Added W to TText + Pagebreaks. If Width is given the Text breaks at the given width. Breaks are not generated perfect yet, needs some tuning.
Changed all affected Screens to fit the new TText Component
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@49 b956fd51-792f-4845-bead-9b4dfca2ff2c
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